SmoOnlineServer/Shared/Packet/Packets/ConnectPacket.cs

32 lines
1.0 KiB
C#

using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Connect)]
public struct ConnectPacket : IPacket {
public ConnectionTypes ConnectionType = ConnectionTypes.FirstConnection;
public ushort MaxPlayers = 0;
public string ClientName = "?????";
public ConnectPacket() { }
public short Size => 6 + Constants.CostumeNameSize;
public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data, ref ConnectionType);
MemoryMarshal.Write(data[4..], ref MaxPlayers);
Encoding.UTF8.GetBytes(ClientName).CopyTo(data[6..(6 + Constants.CostumeNameSize)]);
}
public void Deserialize(ReadOnlySpan<byte> data) {
ConnectionType = MemoryMarshal.Read<ConnectionTypes>(data);
MaxPlayers = MemoryMarshal.Read<ushort>(data[4..]);
ClientName = Encoding.UTF8.GetString(data[6..(6 + Constants.CostumeNameSize)]).TrimNullTerm();
}
public enum ConnectionTypes {
FirstConnection,
Reconnecting
}
}