63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using System.Buffers;
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using System.Net.Sockets;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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TcpClient client = new TcpClient("127.0.0.1", 1027);
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Guid ownId = new Guid();
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Guid otherId = Guid.Empty;
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Logger logger = new Logger("Client");
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NetworkStream stream = client.GetStream();
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PacketHeader coolHeader = new PacketHeader {
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Type = PacketType.Connect,
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Sender = PacketSender.Client,
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Id = ownId
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};
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int e = 0;
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double d = 0;
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async Task S() {
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IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
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while (true) {
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await stream.ReadAsync(owner.Memory);
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PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
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if (header.Type == PacketType.Player) {
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if (otherId == Guid.Empty) otherId = header.Id;
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if (otherId != header.Id) continue;
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if (e++ != 0) {
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e %= 3;
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continue;
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}
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d += Math.PI / 180;
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unsafe {
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MemoryMarshal.Write(owner.Memory.Span, ref coolHeader);
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// unbelievably shitty way to marshal playerpacket
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fixed (byte* basePtr = owner.Memory.Span) {
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byte* dataPtr = basePtr + Constants.HeaderSize;
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Vector3 pos = Unsafe.Read<Vector3>(dataPtr);
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pos.X += 1000f * (float)Math.Cos(d);
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pos.Z += 1000f * (float)Math.Sin(d);
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Unsafe.Write(dataPtr, pos);
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}
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}
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Console.WriteLine($"aargh {coolHeader.Id} {owner.Memory.Span[..256].Hex()}");
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await stream.WriteAsync(owner.Memory);
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}
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}
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}
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IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
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MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
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ConnectPacket connect = new ConnectPacket {
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ConnectionType = ConnectionTypes.FirstConnection
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};
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MemoryMarshal.Write(owner.Memory.Span[Constants.HeaderSize..256], ref connect);
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await stream.WriteAsync(owner.Memory);
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coolHeader.Type = PacketType.Player;
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MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
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await S(); |