mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-14 15:45:07 +00:00
409 lines
No EOL
16 KiB
C#
409 lines
No EOL
16 KiB
C#
using System.Collections.Concurrent;
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using System.Numerics;
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using Server;
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using Shared;
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using Shared.Packet.Packets;
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using Timer = System.Timers.Timer;
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Server.Server server = new Server.Server();
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HashSet<int> shineBag = new HashSet<int>();
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CancellationTokenSource cts = new CancellationTokenSource();
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Task listenTask = server.Listen(cts.Token);
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Logger consoleLogger = new Logger("Console");
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server.ClientJoined += (c, _) => {
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c.Metadata["shineSync"] = new ConcurrentBag<int>();
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c.Metadata["loadedSave"] = false;
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c.Metadata["scenario"] = 0;
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c.Metadata["2d"] = false;
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c.Metadata["speedrun"] = false;
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foreach (Client client in server.Clients.Where(client => client.Metadata.ContainsKey("lastGamePacket")).ToArray()) {
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try {
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c.Send((GamePacket) client.Metadata["lastGamePacket"]!, client).Wait();
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}
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catch {
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// lol who gives a fuck
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}
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}
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};
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async Task ClientSyncShineBag(Client client) {
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try {
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if ((bool?) client.Metadata["speedrun"] ?? false) return;
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ConcurrentBag<int> clientBag = (ConcurrentBag<int>) (client.Metadata["shineSync"] ??= new ConcurrentBag<int>());
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foreach (int shine in shineBag.Except(clientBag).ToArray()) {
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clientBag.Add(shine);
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await client.Send(new ShinePacket {
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ShineId = shine
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});
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}
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}
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catch {
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// errors that can happen when sending will crash the server :)
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}
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}
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async void SyncShineBag() {
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try {
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await Parallel.ForEachAsync(server.Clients.ToArray(), async (client, _) => await ClientSyncShineBag(client));
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}
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catch {
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// errors that can happen shines change will crash the server :)
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}
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}
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Timer timer = new Timer(120000);
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timer.AutoReset = true;
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timer.Enabled = true;
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timer.Elapsed += (_, _) => { SyncShineBag(); };
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timer.Start();
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float MarioSize(bool is2d) {
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return is2d ? 180 : 160;
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}
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server.PacketHandler = (c, p) => {
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switch (p) {
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case GamePacket gamePacket: {
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c.Logger.Info($"Got game packet {gamePacket.Stage}->{gamePacket.ScenarioNum}");
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c.Metadata["scenario"] = gamePacket.ScenarioNum;
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c.Metadata["2d"] = gamePacket.Is2d;
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c.Metadata["lastGamePacket"] = gamePacket;
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switch (gamePacket.Stage) {
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case "CapWorldHomeStage" when gamePacket.ScenarioNum == 0:
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c.Metadata["speedrun"] = true;
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((ConcurrentBag<int>) (c.Metadata["shineSync"] ??= new ConcurrentBag<int>())).Clear();
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shineBag.Clear();
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c.Logger.Info("Entered Cap on scenario 0, enabling speedrun flag");
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break;
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case "WaterfallWorldHomeStage":
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bool wasSpeedrun = (bool) c.Metadata["speedrun"]!;
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c.Metadata["speedrun"] = false;
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if (wasSpeedrun)
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Task.Run(async () => {
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c.Logger.Info("Entered Cascade with speedrun mode on");
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await Task.Delay(15000);
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await ClientSyncShineBag(c);
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});
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break;
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}
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server.BroadcastReplace(gamePacket, c, (from, to, gp) => {
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gp.ScenarioNum = (byte?) to.Metadata["scenario"] ?? 200;
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from.Logger.Warn($"to {to.Logger.Name}, {to.Metadata["scenario"]}-{gp.ScenarioNum}");
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to.Send(gp, from);
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});
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return false;
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}
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case TagPacket tagPacket: {
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if ((tagPacket.UpdateType & TagPacket.TagUpdate.State) != 0) c.Metadata["seeking"] = tagPacket.IsIt;
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if ((tagPacket.UpdateType & TagPacket.TagUpdate.Time) != 0) c.Metadata["time"] = new Time(tagPacket.Minutes, tagPacket.Seconds, DateTime.Now);
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break;
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}
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case CostumePacket:
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ClientSyncShineBag(c);
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c.Metadata["loadedSave"] = true;
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break;
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case ShinePacket shinePacket: {
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if (c.Metadata["loadedSave"] is false) break;
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ConcurrentBag<int> playerBag = (ConcurrentBag<int>) c.Metadata["shineSync"];
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shineBag.Add(shinePacket.ShineId);
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if (playerBag.Contains(shinePacket.ShineId)) break;
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c.Logger.Info($"Got moon {shinePacket.ShineId}");
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playerBag.Add(shinePacket.ShineId);
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SyncShineBag();
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break;
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}
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case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
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&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Others
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&& Settings.Instance.Flip.Players.Contains(c.Id): {
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playerPacket.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
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playerPacket.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
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server.Broadcast(playerPacket, c);
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return false;
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}
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case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
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&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Self
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&& !Settings.Instance.Flip.Players.Contains(c.Id): {
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server.BroadcastReplace(playerPacket, c, (from, to, sp) => {
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if (Settings.Instance.Flip.Players.Contains(to.Id)) {
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sp.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
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sp.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
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}
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to.Send(sp, from);
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});
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return false;
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}
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}
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return true;
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};
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CommandHandler.RegisterCommand("send", args => {
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const string optionUsage = "Usage: send <stage> <id> <scenario[0..255]> <player/*>";
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if (args.Length < 4)
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return optionUsage;
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string stage = args[0];
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string id = args[1];
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if (Constants.MapNames.TryGetValue(stage.ToLower(), out string? mapName)) {
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stage = mapName;
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}
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if(!stage.Contains("Stage") && !stage.Contains("Zone")) {
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return "Invalid Stage Name!";
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}
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if (!sbyte.TryParse(args[2], out sbyte scenario)) return $"Invalid scenario number {args[2]} (range: [-128 to 127])";
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Client[] players = args[3] == "*" ? server.Clients.Where(c => c.Connected).ToArray() : server.Clients.Where(c => c.Connected && args[3..].Contains(c.Name)).ToArray();
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Parallel.ForEachAsync(players, async (c, _) => {
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await c.Send(new ChangeStagePacket {
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Stage = stage,
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Id = id,
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Scenario = scenario,
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SubScenarioType = 0
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});
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}).Wait();
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return $"Sent players to {stage}:{scenario}";
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});
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CommandHandler.RegisterCommand("sendall", args => {
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const string optionUsage = "Usage: sendall <stage>";
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if (args.Length < 1)
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return optionUsage;
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string stage = args[0];
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if (Constants.MapNames.TryGetValue(stage.ToLower(), out string? mapName)) {
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stage = mapName;
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}
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if(!stage.Contains("Stage") && !stage.Contains("Zone")) {
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return "Invalid Stage Name!";
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}
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Client[] players = server.Clients.Where(c => c.Connected).ToArray();
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Parallel.ForEachAsync(players, async (c, _) => {
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await c.Send(new ChangeStagePacket {
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Stage = stage,
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Id = "",
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Scenario = -1,
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SubScenarioType = 0
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});
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}).Wait();
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return $"Sent players to {stage}:{-1}";
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});
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CommandHandler.RegisterCommand("scenario", args => {
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const string optionUsage = "Valid options: merge [true/false]";
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if (args.Length < 1)
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return optionUsage;
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switch (args[0]) {
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case "merge" when args.Length == 2: {
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if (bool.TryParse(args[1], out bool result)) {
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Settings.Instance.Scenario.MergeEnabled = result;
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Settings.SaveSettings();
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return result ? "Enabled scenario merge" : "Disabled scenario merge";
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}
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return optionUsage;
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}
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case "merge" when args.Length == 1: {
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return $"Scenario merging is {Settings.Instance.Scenario.MergeEnabled}";
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}
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default:
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return optionUsage;
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}
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});
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CommandHandler.RegisterCommand("tag", args => {
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const string optionUsage = "Valid options:\n\ttime <user/*> <minutes[0-65535]> <seconds[0-59]>\n\tseeking <user/*> <true/false>\n\tstart <time> <seekers>";
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if (args.Length < 3)
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return optionUsage;
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switch (args[0]) {
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case "time" when args.Length == 4: {
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if (args[1] != "*" && server.Clients.All(x => x.Name != args[1])) return $"Cannot find user {args[1]}";
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Client? client = server.Clients.FirstOrDefault(x => x.Name == args[1]);
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if (!ushort.TryParse(args[2], out ushort minutes)) return $"Invalid time for minutes {args[2]} (range: 0-65535)";
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if (!byte.TryParse(args[3], out byte seconds) || seconds >= 60) return $"Invalid time for seconds {args[3]} (range: 0-59)";
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TagPacket tagPacket = new TagPacket {
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UpdateType = TagPacket.TagUpdate.Time,
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Minutes = minutes,
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Seconds = seconds
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};
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if (args[1] == "*")
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server.Broadcast(tagPacket);
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else
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client?.Send(tagPacket);
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return $"Set time for {(args[1] == "*" ? "everyone" : args[1])} to {minutes}:{seconds}";
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}
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case "seeking" when args.Length == 3: {
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if (args[1] != "*" && server.Clients.All(x => x.Name != args[1])) return $"Cannot find user {args[1]}";
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Client? client = server.Clients.FirstOrDefault(x => x.Name == args[1]);
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if (!bool.TryParse(args[2], out bool seeking)) return $"Usage: tag seeking {args[1]} <true/false>";
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TagPacket tagPacket = new TagPacket {
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UpdateType = TagPacket.TagUpdate.State,
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IsIt = seeking
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};
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if (args[1] == "*")
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server.Broadcast(tagPacket);
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else
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client?.Send(tagPacket);
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return $"Set {(args[1] == "*" ? "everyone" : args[1])} to {(seeking ? "seeker" : "hider")}";
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}
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case "start" when args.Length > 2: {
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if (!byte.TryParse(args[1], out byte time)) return $"Invalid countdown seconds {args[1]} (range: 0-255)";
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string[] seekerNames = args[2..];
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Client[] seekers = server.Clients.Where(c => seekerNames.Contains(c.Name)).ToArray();
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if (seekers.Length != seekerNames.Length)
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return $"Couldn't find seeker{(seekerNames.Length > 1 ? "s" : "")}: {string.Join(", ", seekerNames.Where(name => server.Clients.All(c => c.Name != name)))}";
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Task.Run(async () => {
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int realTime = 1000 * time;
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await Task.Delay(realTime);
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await Task.WhenAll(
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Parallel.ForEachAsync(seekers, async (seeker, _) =>
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await server.Broadcast(new TagPacket {
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UpdateType = TagPacket.TagUpdate.State,
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IsIt = true
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}, seeker)),
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Parallel.ForEachAsync(server.Clients.Except(seekers), async (hider, _) =>
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await server.Broadcast(new TagPacket {
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UpdateType = TagPacket.TagUpdate.State,
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IsIt = false
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}, hider)
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)
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);
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consoleLogger.Info($"Started game with seekers {string.Join(", ", seekerNames)}");
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});
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return $"Starting game in {time} seconds with seekers {string.Join(", ", seekerNames)}";
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}
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default:
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return optionUsage;
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}
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});
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CommandHandler.RegisterCommand("list", _ => $"List: {string.Join("\n\t", server.Clients.Where(x => x.Connected).Select(x => $"{x.Name} ({x.Id})"))}");
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CommandHandler.RegisterCommand("flip", args => {
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const string optionUsage = "Valid options: \n\tlist\n\tadd <user id>\n\tremove <user id>\n\tset <true/false>\n\tpov <both/self/others>";
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if (args.Length < 1)
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return optionUsage;
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switch (args[0]) {
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case "list" when args.Length == 1:
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return "User ids: " + string.Join(", ", Settings.Instance.Flip.Players.ToList());
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case "add" when args.Length == 2: {
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if (Guid.TryParse(args[1], out Guid result)) {
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Settings.Instance.Flip.Players.Add(result);
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Settings.SaveSettings();
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return $"Added {result} to flipped players";
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}
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return $"Invalid user id {args[1]}";
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}
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case "remove" when args.Length == 2: {
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if (Guid.TryParse(args[1], out Guid result)) {
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string output = Settings.Instance.Flip.Players.Remove(result) ? $"Removed {result} to flipped players" : $"User {result} wasn't in the flipped players list";
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Settings.SaveSettings();
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return output;
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}
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return $"Invalid user id {args[1]}";
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}
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case "set" when args.Length == 2: {
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if (bool.TryParse(args[1], out bool result)) {
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Settings.Instance.Flip.Enabled = result;
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Settings.SaveSettings();
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return result ? "Enabled player flipping" : "Disabled player flipping";
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}
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return optionUsage;
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}
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case "pov" when args.Length == 2: {
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if (Enum.TryParse(args[1], true, out FlipOptions result)) {
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Settings.Instance.Flip.Pov = result;
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Settings.SaveSettings();
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return $"Point of view set to {result}";
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}
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return optionUsage;
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}
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default:
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return optionUsage;
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}
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});
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CommandHandler.RegisterCommand("shine", args => {
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const string optionUsage = "Valid options: list, clear, sync, send";
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if (args.Length < 1)
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return optionUsage;
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switch (args[0]) {
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case "list" when args.Length == 1:
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return $"Shines: {string.Join(", ", shineBag)}";
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case "clear" when args.Length == 1:
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shineBag.Clear();
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foreach (ConcurrentBag<int> playerBag in server.Clients.Select(serverClient => (ConcurrentBag<int>) serverClient.Metadata["shineSync"])) playerBag.Clear();
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return "Cleared shine bags";
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case "sync" when args.Length == 1:
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SyncShineBag();
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return "Synced shine bag automatically";
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case "send" when args.Length >= 3:
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if (int.TryParse(args[1], out int id)) {
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Client[] players = args[2] == "*" ? server.Clients.Where(c => c.Connected).ToArray() : server.Clients.Where(c => c.Connected && args[3..].Contains(c.Name)).ToArray();
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Parallel.ForEachAsync(players, async (c, _) => {
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await c.Send(new ShinePacket {
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ShineId = id
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});
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}).Wait();
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return $"Sent Shine Num {id}";
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}
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return optionUsage;
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default:
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return optionUsage;
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}
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});
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CommandHandler.RegisterCommand("loadsettings", _ => {
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Settings.LoadSettings();
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return "Loaded settings.json";
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});
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CommandHandler.RegisterCommand("savesettings", _ => {
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Settings.SaveSettings();
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return "Saved settings.json";
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});
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Console.CancelKeyPress += (_, e) => {
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e.Cancel = true;
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consoleLogger.Info("Received Ctrl+C");
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cts.Cancel();
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};
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CommandHandler.RegisterCommand("exit", _ => {
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cts.Cancel();
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return "Shutting down clients";
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});
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CommandHandler.RegisterCommand("quit", _ => {
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cts.Cancel();
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return "Shutting down clients";
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});
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Task.Run(() => {
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consoleLogger.Info("Run help command for valid commands.");
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while (true) {
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string? text = Console.ReadLine();
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if (text != null) {
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foreach (string returnString in CommandHandler.GetResult(text).ReturnStrings) {
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consoleLogger.Info(returnString);
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}
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}
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}
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});
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await listenTask; |