SmoOnlineServer/Server/DiscordBot.cs

275 lines
11 KiB
C#

using Discord;
using Discord.Commands;
using Discord.Net;
using Discord.WebSocket;
using Newtonsoft.Json.Linq;
using Shared;
namespace Server;
public class DiscordBot
{
private readonly Logger logger = new Logger("Discord");
private Settings.DiscordTable localSettings = Settings.Instance.Discord;
private DiscordSocketClient? client = null;
private SocketTextChannel? logChannel = null;
private bool firstInitTriggered = false;
//check how this works with neither, one or the other, or both channels set.
public DiscordBot()
{
CommandHandler.RegisterCommand("dscrestart", _ =>
{
//Task.Run is to fix deadlock (dispose can only be finalized if all discord callbacks are returned,
//and since this delegate is called directly from a callback, it would cause a deadlock).
Task.Run(() =>
{
Stop();
#pragma warning disable CS4014
Init();
#pragma warning restore CS4014
});
return localSettings.Enabled ? "Restarting Discord bot..." : "The discord bot is disabled in settings.json (no action was taken).";
});
if (localSettings.Enabled)
logger.Info("Starting discord bot (ctor)");
Settings.LoadHandler += OnLoadSettings;
Logger.AddLogHandler(LogToDiscordLogChannel);
}
//this nonsense is to prevent race conditions from starting multiple bots.
//this would be a great thing to instead simply have an "await Init()" put
//in the ctor (but awaits can't be there), and Task.Wait shouldn't be used that way.
private object firstInitLockObj = new object();
public async Task FirstInit()
{
lock (firstInitLockObj)
{
if (firstInitTriggered)
return;
firstInitTriggered = true;
}
await Init();
}
private async Task Init()
{
if (client != null || !localSettings.Enabled)
{
return; //Either: the discord bot is disabled, or: this is bad if the client ever crashes and
//isn't reassigned to null, but we don't want multiple instances of the bot running at the same time.
}
if (localSettings.Token == null || (localSettings.AdminChannel == null && localSettings.CommandChannel == null))
{
//no point trying to run anything if there's no discord token and/or no channel for a user to interact with the bot through.
logger.Error("Tried to run the discord bot, but the Token and/or communication channels are not specified in the settings.");
return;
}
client = new DiscordSocketClient(
new DiscordSocketConfig()
{
LogLevel = LogSeverity.Warning
});
client.Log += async (a) => await Task.Run(() =>
{
//as time goes on, we may encounter logged info that we literally don't care about. Fill out an if statement to properly
//filter it out to avoid logging it to discord.
if (localSettings.FilterOutNonIssueWarnings)
{
string[] disinterestedMessages =
{ //these messages happen sometimes, and are of no concern.
"Server requested a reconnect",
"The remote party closed the WebSocket connection without completing the close handshake",
"without listening to any events related to that intent, consider removing the intent from"
};
foreach (string dis in disinterestedMessages)
{
if ((a.Exception?.ToString().Contains(dis) ?? false) ||
(a.Message?.Contains(dis) ?? false))
{
return;
}
}
}
string message = a.Message ?? string.Empty + (a.Exception != null ? "Exception: " + a.Exception.ToString() : ""); //TODO: this crashes
ConsoleColor col;
switch (a.Severity)
{
default:
case LogSeverity.Info:
case LogSeverity.Debug:
col = ConsoleColor.White;
break;
case LogSeverity.Critical:
case LogSeverity.Error:
col = ConsoleColor.Red;
break;
case LogSeverity.Warning:
col = ConsoleColor.Yellow;
break;
}
LogToDiscordLogChannel($"Discord: {a.Source}", a.Severity.ToString(), message, col);
});
try
{
SemaphoreSlim wait = new SemaphoreSlim(0);
#pragma warning disable CS1998
client.Ready += async () =>
#pragma warning restore CS1998
{
wait.Release();
};
await client.LoginAsync(Discord.TokenType.Bot, localSettings.Token);
await client.StartAsync();
await wait.WaitAsync();
//we need to wait for the ready event before we can do any of this nonsense.
logChannel = (ulong.TryParse(localSettings.AdminChannel, out ulong lcid) ? (client != null ? await client.GetChannelAsync(lcid) : null) : null) as SocketTextChannel;
client!.MessageReceived += (m) => HandleCommandAsync(m);
logger.Info("Discord bot has been initialized.");
}
catch (Exception e)
{
logger.Error(e);
}
}
private void Stop()
{
try
{
if (client != null)
{
if (!client.StopAsync().Wait(60000))
logger.Warn("Tried to stop the discord bot, but attempt took >60 seconds, so it failed!");
}
client?.Dispose();
}
catch { /*lol (lmao)*/ }
client = null;
logChannel = null;
localSettings = Settings.Instance.Discord;
}
private async void LogToDiscordLogChannel(string source, string level, string text, ConsoleColor color)
{
logChannel = (ulong.TryParse(localSettings.AdminChannel, out ulong lcid) ? (client != null ? await client.GetChannelAsync(lcid) : null) : null) as SocketTextChannel;
if (logChannel != null)
{
try
{
switch (color)
{
//I looked into other hacky methods of doing more colors, the rest seemed unreliable.
default:
foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"{level} [{source}]"), 1994)) //room for 6 '`'
await logChannel.SendMessageAsync($"```{mesg}```");
break;
case ConsoleColor.Yellow: //this is actually light blue now (discord changed it awhile ago).
foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"{level} [{source}]"), 1990)) //room for 6 '`', "fix" and "\n"
await logChannel.SendMessageAsync($"```fix\n{mesg}```");
break;
case ConsoleColor.Red:
foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"-{level} [{source}]"), 1989)) //room for 6 '`', "diff" and "\n"
await logChannel.SendMessageAsync($"```diff\n{mesg}```");
break;
case ConsoleColor.Green:
foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"+{level} [{source}]"), 1989)) //room for 6 '`', "diff" and "\n"
await logChannel.SendMessageAsync($"```diff\n{mesg}```");
break;
}
}
catch (Exception e)
{
// don't log again, it'll just stack overflow the server!
await Console.Error.WriteLineAsync("Exception in discord logger");
await Console.Error.WriteLineAsync(e.ToString());
}
}
}
private async Task HandleCommandAsync(SocketMessage arg)
{
if (arg is not SocketUserMessage)
return; //idk what to do in this circumstance.
if ((arg.Channel.Id.ToString() == localSettings.CommandChannel || arg.Channel.Id.ToString() == localSettings.AdminChannel) && !arg.Author.IsBot)
{
string message = (await arg.Channel.GetMessageAsync(arg.Id)).Content;
//run command
try
{
string? args = null;
if (string.IsNullOrEmpty(localSettings.Prefix))
{
args = message;
}
else if (message.StartsWith(localSettings.Prefix))
{
args = message[localSettings.Prefix.Length..];
}
else if (message.StartsWith($"<@{client!.CurrentUser.Id}>"))
{
args = message[client!.CurrentUser.Mention.Length..].TrimStart();
}
if (args != null)
{
await arg.Channel.TriggerTypingAsync();
string resp = string.Join('\n', CommandHandler.GetResult(args).ReturnStrings);
if (localSettings.LogCommands)
{
logger.Info($"\"{arg.Author.Username}\" ran the command: \"{message}\" via discord");
}
foreach (string mesg in SplitMessage(resp))
await (arg as SocketUserMessage).ReplyAsync(mesg);
}
}
catch (Exception e)
{
logger.Error(e);
}
}
else
{
//don't respond to commands not in these channels, and no bots
//probably don't print out error message because DDOS
}
}
private void OnLoadSettings()
{
Settings.DiscordTable oldSettings = localSettings;
localSettings = Settings.Instance.Discord;
if (localSettings.CommandChannel == null)
logger.Warn("You probably should set your CommandChannel in settings.json");
if (localSettings.AdminChannel == null)
logger.Warn("You probably should set your AdminChannel in settings.json");
if (oldSettings.Token != localSettings.Token || oldSettings.AdminChannel != localSettings.AdminChannel || oldSettings.CommandChannel != localSettings.CommandChannel)
{
//start over fresh (there might be a more intelligent way to do this without restarting the bot if only the log/command channel changed, but I'm lazy.
Stop();
#pragma warning disable CS4014
Init();
#pragma warning restore CS4014
}
}
private static List<string> SplitMessage(string message, int maxSizePerElem = 2000)
{
List<string> result = new List<string>();
for (int i = 0; i < message.Length; i += maxSizePerElem)
{
result.Add(message.Substring(i, message.Length - i < maxSizePerElem ? message.Length - i : maxSizePerElem));
}
return result;
}
~DiscordBot()
{
Stop();
}
}