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aec13bb4a6
Co-authored-by: Sanae <32604996+Sanae6@users.noreply.github.com> |
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Server | ||
Shared | ||
TestClient | ||
.gitignore | ||
README.md | ||
smo.service | ||
SmoMultiplayerServer.sln |
Super Mario Odyssey: Online Server
The official server for the Super Mario Odyssey: Online mod.
Windows Setup
- Download latest build from Releases
- Run
Server.exe
settings.json
is autogenerated in step 2, modify it however you'd like.
Building (Mac/Linux Setup)
Must have the .NET 6 SDK and Git installed. Run these commands in your shell:
git clone https://github.com/Sanae6/SmoOnlineServer
cd SmoOnlineServer
# replace run with build to only build the server
dotnet run --project Server/Server.csproj -c Release
If you ran dotnet build
instead of dotnet run
, you can find the binary at Server/bin/net6.0/Release/Server.exe
Running under systemd
If you have systemd, you can use the existing systemd serivce.
cp smo.serivce /etc/systemd/system/smo.service
# edit ExecStart to your path for the server executable and change WorkingDirectory to the server directory
chmod +x filepath to the server executable
systemctl enable --now smo.service
Commands
Run help
to get what commands are available in the server console.
Run the loadsettings
command in the console to update the settings without restarting.
Server address and port will require a server restart, but everything else should update when you run loadsettings
.