SmoOnlineServer/Server
Robin C. Ladiges ab19eb07b8
fix: synchronization issues
- Send empty `TagPacket` and `CapturePacket` on new connections, to reset old data back that other players might still have in their puppet from an
earlier connection.
- Cache and send `CostumePacket`, `CapturePacket`, `TagPacket`, `GamePacket` and `PlayerPacket` to (re-)connecting players.
- Clear Metadata cache for existing clients that connect fresh (after a game restart).
2023-06-28 17:12:49 +02:00
..
Client.cs fix: synchronization issues 2023-06-28 17:12:49 +02:00
CommandHandler.cs Added quotable arguments, potential fix for ban * not banning anyone. 2022-07-27 12:14:56 -06:00
DiscordBot.cs only warn about the Discord channel settings when a Token is set 2022-10-10 19:37:37 -06:00
FlipOptions.cs Add scenario merging and run reformatting on solution 2022-03-01 15:08:53 -06:00
Program.cs fix: synchronization issues 2023-06-28 17:12:49 +02:00
Server.cs fix: synchronization issues 2023-06-28 17:12:49 +02:00
Server.csproj Add a simple discord bot to manage the server 2022-06-12 18:48:24 -06:00
Settings.cs Differentiated command channel and log channel 2022-08-22 18:58:42 -06:00
Time.cs Add tag commands and improve command handling 2022-03-14 23:59:23 -06:00