![]() Otherwise clients might connect to the server before everything is ready for them. E.g. when restarting the server, the clients will immediately try to reconnect. Clients might connect before the `PacketHandler` is initialized, which results in some packets not being processed by the server. Same goes for the commands: Discord or the JsonApi might send in commands before all commands were added to the `CommandHandler`. Without the `ClientJoined` action, clients might even be allowed connect if they are on the banlist. |
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.. | ||
JsonApi | ||
Client.cs | ||
CommandHandler.cs | ||
DiscordBot.cs | ||
FlipOptions.cs | ||
Program.cs | ||
Server.cs | ||
Server.csproj | ||
Settings.cs | ||
Time.cs |