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https://github.com/Sanae6/SmoOnlineServer.git
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- Send empty `TagPacket` and `CapturePacket` on new connections, to reset old data back that other players might still have in their puppet from an earlier connection. - Cache and send `CostumePacket`, `CapturePacket`, `TagPacket`, `GamePacket` and `PlayerPacket` to (re-)connecting players. - Clear Metadata cache for existing clients that connect fresh (after a game restart). |
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.. | ||
Client.cs | ||
CommandHandler.cs | ||
DiscordBot.cs | ||
FlipOptions.cs | ||
Program.cs | ||
Server.cs | ||
Server.csproj | ||
Settings.cs | ||
Time.cs |