SmoOnlineServer/Server/Client.cs

34 lines
954 B
C#

using System.Net.Sockets;
using Shared.Packet.Packets;
namespace Server;
public class Client : IDisposable {
public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
public bool Connected = false;
public CostumePacket CurrentCostume = new CostumePacket {
BodyName = "",
CapName = ""
};
public Guid Id;
public Socket? Socket;
public void Dispose() {
Socket?.Disconnect(false);
}
public async Task Send(Memory<byte> data) {
if (!Connected) return;
await Socket!.SendAsync(data, SocketFlags.None);
}
public static bool operator ==(Client? left, Client? right) {
return left is { } leftClient && right is { } rightClient && leftClient.Id == rightClient.Id;
}
public static bool operator !=(Client? left, Client? right) {
return !(left == right);
}
}