mirror of
https://github.com/Sanae6/SmoOnlineServer.git
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73 lines
No EOL
2.9 KiB
C#
73 lines
No EOL
2.9 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Player)]
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public struct PlayerPacket : IPacket {
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public const int NameSize = 0x30;
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public Vector3 Position;
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public Quaternion Rotation;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public float[] AnimationBlendWeights;
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public float AnimationRate;
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public bool Is2d;
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public bool ThrowingCap;
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public bool IsIt;
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public int ScenarioNum;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Stage;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Act;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string SubAct;
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public void Serialize(Span<byte> data) {
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int offset = 0;
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MemoryMarshal.Write(data, ref Position);
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offset += Marshal.SizeOf<Vector3>();
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MemoryMarshal.Write(data[offset..], ref Rotation);
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offset += Marshal.SizeOf<Quaternion>();
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AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
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MemoryMarshal.Write(data[offset..], ref AnimationRate);
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offset += 4;
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MemoryMarshal.Write(data[offset++..], ref Is2d);
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MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
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MemoryMarshal.Write(data[offset++..], ref IsIt);
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MemoryMarshal.Write(data[offset..], ref ScenarioNum);
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offset += 5;
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[offset..(offset + NameSize)]);
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offset += NameSize;
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Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset + NameSize)]);
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offset += NameSize;
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Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..]);
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}
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public void Deserialize(Span<byte> data) {
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int offset = 0;
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Position = MemoryMarshal.Read<Vector3>(data);
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offset += Marshal.SizeOf<Vector3>();
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Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
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offset += Marshal.SizeOf<Quaternion>();
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AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
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AnimationRate = MemoryMarshal.Read<float>(data[offset..(offset += 4)]);
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Is2d = MemoryMarshal.Read<bool>(data[offset++..]);
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ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
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IsIt = MemoryMarshal.Read<bool>(data[offset++..]);
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// offset++; // padding
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ScenarioNum = MemoryMarshal.Read<int>(data[offset..]);
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offset += 5;
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Stage = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
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Act = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
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SubAct = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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}
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} |