mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-14 15:45:07 +00:00
63 lines
No EOL
2.2 KiB
C#
63 lines
No EOL
2.2 KiB
C#
using System.Buffers;
|
|
using System.Collections.Concurrent;
|
|
using System.Net.Sockets;
|
|
using Shared;
|
|
using Shared.Packet;
|
|
using Shared.Packet.Packets;
|
|
|
|
namespace Server;
|
|
|
|
public class Client : IDisposable {
|
|
public readonly ConcurrentDictionary<string, object> Metadata = new ConcurrentDictionary<string, object>(); // can be used to store any information about a player
|
|
public bool Connected = false;
|
|
public CostumePacket? CurrentCostume = null; // required for proper client sync
|
|
public string Name {
|
|
get => Logger.Name;
|
|
set => Logger.Name = value;
|
|
}
|
|
|
|
public Guid Id;
|
|
public Socket? Socket;
|
|
public Server Server { get; init; }
|
|
public Logger Logger { get; }
|
|
|
|
public Client(Socket socket) {
|
|
Socket = socket;
|
|
Logger = new Logger(socket.RemoteEndPoint?.ToString() ?? "Unknown User???");
|
|
}
|
|
|
|
public void Dispose() {
|
|
if (Socket?.Connected is true)
|
|
Socket.Disconnect(false);
|
|
}
|
|
|
|
public async Task Send<T>(T packet, Client? sender = null) where T : struct, IPacket {
|
|
IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.MaxPacketSize);
|
|
|
|
PacketHeader header = new PacketHeader {
|
|
Id = sender?.Id ?? Guid.Empty,
|
|
Type = Constants.PacketMap[typeof(T)].Type
|
|
};
|
|
Server.FillPacket(header, packet, memory.Memory);
|
|
await Send(memory.Memory[..Constants.MaxPacketSize], sender);
|
|
memory.Dispose();
|
|
}
|
|
|
|
public async Task Send(ReadOnlyMemory<byte> data, Client? sender) {
|
|
if (!Connected) {
|
|
Server.Logger.Info($"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet");
|
|
return;
|
|
}
|
|
|
|
// Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
|
|
await Socket!.SendAsync(data[..Constants.MaxPacketSize], SocketFlags.None);
|
|
}
|
|
|
|
public static bool operator ==(Client? left, Client? right) {
|
|
return left is { } leftClient && right is { } rightClient && leftClient.Id == rightClient.Id;
|
|
}
|
|
|
|
public static bool operator !=(Client? left, Client? right) {
|
|
return !(left == right);
|
|
}
|
|
} |