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SmoOnlineServer/Server/Program.cs
2022-04-26 23:06:27 -06:00

409 lines
No EOL
16 KiB
C#

using System.Collections.Concurrent;
using System.Numerics;
using Server;
using Shared;
using Shared.Packet.Packets;
using Timer = System.Timers.Timer;
Server.Server server = new Server.Server();
HashSet<int> shineBag = new HashSet<int>();
CancellationTokenSource cts = new CancellationTokenSource();
Task listenTask = server.Listen(cts.Token);
Logger consoleLogger = new Logger("Console");
server.ClientJoined += (c, _) => {
c.Metadata["shineSync"] = new ConcurrentBag<int>();
c.Metadata["loadedSave"] = false;
c.Metadata["scenario"] = 0;
c.Metadata["2d"] = false;
c.Metadata["speedrun"] = false;
foreach (Client client in server.Clients.Where(client => client.Metadata.ContainsKey("lastGamePacket")).ToArray()) {
try {
c.Send((GamePacket) client.Metadata["lastGamePacket"]!, client).Wait();
}
catch {
// lol who gives a fuck
}
}
};
async Task ClientSyncShineBag(Client client) {
try {
if ((bool?) client.Metadata["speedrun"] ?? false) return;
ConcurrentBag<int> clientBag = (ConcurrentBag<int>) (client.Metadata["shineSync"] ??= new ConcurrentBag<int>());
foreach (int shine in shineBag.Except(clientBag).ToArray()) {
clientBag.Add(shine);
await client.Send(new ShinePacket {
ShineId = shine
});
}
}
catch {
// errors that can happen when sending will crash the server :)
}
}
async void SyncShineBag() {
try {
await Parallel.ForEachAsync(server.Clients.ToArray(), async (client, _) => await ClientSyncShineBag(client));
}
catch {
// errors that can happen shines change will crash the server :)
}
}
Timer timer = new Timer(120000);
timer.AutoReset = true;
timer.Enabled = true;
timer.Elapsed += (_, _) => { SyncShineBag(); };
timer.Start();
float MarioSize(bool is2d) {
return is2d ? 180 : 160;
}
server.PacketHandler = (c, p) => {
switch (p) {
case GamePacket gamePacket: {
c.Logger.Info($"Got game packet {gamePacket.Stage}->{gamePacket.ScenarioNum}");
c.Metadata["scenario"] = gamePacket.ScenarioNum;
c.Metadata["2d"] = gamePacket.Is2d;
c.Metadata["lastGamePacket"] = gamePacket;
switch (gamePacket.Stage) {
case "CapWorldHomeStage" when gamePacket.ScenarioNum == 0:
c.Metadata["speedrun"] = true;
((ConcurrentBag<int>) (c.Metadata["shineSync"] ??= new ConcurrentBag<int>())).Clear();
shineBag.Clear();
c.Logger.Info("Entered Cap on scenario 0, enabling speedrun flag");
break;
case "WaterfallWorldHomeStage":
bool wasSpeedrun = (bool) c.Metadata["speedrun"]!;
c.Metadata["speedrun"] = false;
if (wasSpeedrun)
Task.Run(async () => {
c.Logger.Info("Entered Cascade with speedrun mode on");
await Task.Delay(15000);
await ClientSyncShineBag(c);
});
break;
}
server.BroadcastReplace(gamePacket, c, (from, to, gp) => {
gp.ScenarioNum = (byte?) to.Metadata["scenario"] ?? 200;
from.Logger.Warn($"to {to.Logger.Name}, {to.Metadata["scenario"]}-{gp.ScenarioNum}");
to.Send(gp, from);
});
return false;
}
case TagPacket tagPacket: {
if ((tagPacket.UpdateType & TagPacket.TagUpdate.State) != 0) c.Metadata["seeking"] = tagPacket.IsIt;
if ((tagPacket.UpdateType & TagPacket.TagUpdate.Time) != 0) c.Metadata["time"] = new Time(tagPacket.Minutes, tagPacket.Seconds, DateTime.Now);
break;
}
case CostumePacket:
ClientSyncShineBag(c);
c.Metadata["loadedSave"] = true;
break;
case ShinePacket shinePacket: {
if (c.Metadata["loadedSave"] is false) break;
ConcurrentBag<int> playerBag = (ConcurrentBag<int>) c.Metadata["shineSync"];
shineBag.Add(shinePacket.ShineId);
if (playerBag.Contains(shinePacket.ShineId)) break;
c.Logger.Info($"Got moon {shinePacket.ShineId}");
playerBag.Add(shinePacket.ShineId);
SyncShineBag();
break;
}
case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Others
&& Settings.Instance.Flip.Players.Contains(c.Id): {
playerPacket.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
playerPacket.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
server.Broadcast(playerPacket, c);
return false;
}
case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Self
&& !Settings.Instance.Flip.Players.Contains(c.Id): {
server.BroadcastReplace(playerPacket, c, (from, to, sp) => {
if (Settings.Instance.Flip.Players.Contains(to.Id)) {
sp.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
sp.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
}
to.Send(sp, from);
});
return false;
}
}
return true;
};
CommandHandler.RegisterCommand("send", args => {
const string optionUsage = "Usage: send <stage> <id> <scenario[0..255]> <player/*>";
if (args.Length < 4)
return optionUsage;
string stage = args[0];
string id = args[1];
if (Constants.MapNames.TryGetValue(stage.ToLower(), out string? mapName)) {
stage = mapName;
}
if(!stage.Contains("Stage") && !stage.Contains("Zone")) {
return "Invalid Stage Name!";
}
if (!sbyte.TryParse(args[2], out sbyte scenario)) return $"Invalid scenario number {args[2]} (range: [-128 to 127])";
Client[] players = args[3] == "*" ? server.Clients.Where(c => c.Connected).ToArray() : server.Clients.Where(c => c.Connected && args[3..].Contains(c.Name)).ToArray();
Parallel.ForEachAsync(players, async (c, _) => {
await c.Send(new ChangeStagePacket {
Stage = stage,
Id = id,
Scenario = scenario,
SubScenarioType = 0
});
}).Wait();
return $"Sent players to {stage}:{scenario}";
});
CommandHandler.RegisterCommand("sendall", args => {
const string optionUsage = "Usage: sendall <stage>";
if (args.Length < 1)
return optionUsage;
string stage = args[0];
if (Constants.MapNames.TryGetValue(stage.ToLower(), out string? mapName)) {
stage = mapName;
}
if(!stage.Contains("Stage") && !stage.Contains("Zone")) {
return "Invalid Stage Name!";
}
Client[] players = server.Clients.Where(c => c.Connected).ToArray();
Parallel.ForEachAsync(players, async (c, _) => {
await c.Send(new ChangeStagePacket {
Stage = stage,
Id = "",
Scenario = -1,
SubScenarioType = 0
});
}).Wait();
return $"Sent players to {stage}:{-1}";
});
CommandHandler.RegisterCommand("scenario", args => {
const string optionUsage = "Valid options: merge [true/false]";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
case "merge" when args.Length == 2: {
if (bool.TryParse(args[1], out bool result)) {
Settings.Instance.Scenario.MergeEnabled = result;
Settings.SaveSettings();
return result ? "Enabled scenario merge" : "Disabled scenario merge";
}
return optionUsage;
}
case "merge" when args.Length == 1: {
return $"Scenario merging is {Settings.Instance.Scenario.MergeEnabled}";
}
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("tag", args => {
const string optionUsage = "Valid options:\n\ttime <user/*> <minutes[0-65535]> <seconds[0-59]>\n\tseeking <user/*> <true/false>\n\tstart <time> <seekers>";
if (args.Length < 3)
return optionUsage;
switch (args[0]) {
case "time" when args.Length == 4: {
if (args[1] != "*" && server.Clients.All(x => x.Name != args[1])) return $"Cannot find user {args[1]}";
Client? client = server.Clients.FirstOrDefault(x => x.Name == args[1]);
if (!ushort.TryParse(args[2], out ushort minutes)) return $"Invalid time for minutes {args[2]} (range: 0-65535)";
if (!byte.TryParse(args[3], out byte seconds) || seconds >= 60) return $"Invalid time for seconds {args[3]} (range: 0-59)";
TagPacket tagPacket = new TagPacket {
UpdateType = TagPacket.TagUpdate.Time,
Minutes = minutes,
Seconds = seconds
};
if (args[1] == "*")
server.Broadcast(tagPacket);
else
client?.Send(tagPacket);
return $"Set time for {(args[1] == "*" ? "everyone" : args[1])} to {minutes}:{seconds}";
}
case "seeking" when args.Length == 3: {
if (args[1] != "*" && server.Clients.All(x => x.Name != args[1])) return $"Cannot find user {args[1]}";
Client? client = server.Clients.FirstOrDefault(x => x.Name == args[1]);
if (!bool.TryParse(args[2], out bool seeking)) return $"Usage: tag seeking {args[1]} <true/false>";
TagPacket tagPacket = new TagPacket {
UpdateType = TagPacket.TagUpdate.State,
IsIt = seeking
};
if (args[1] == "*")
server.Broadcast(tagPacket);
else
client?.Send(tagPacket);
return $"Set {(args[1] == "*" ? "everyone" : args[1])} to {(seeking ? "seeker" : "hider")}";
}
case "start" when args.Length > 2: {
if (!byte.TryParse(args[1], out byte time)) return $"Invalid countdown seconds {args[1]} (range: 0-255)";
string[] seekerNames = args[2..];
Client[] seekers = server.Clients.Where(c => seekerNames.Contains(c.Name)).ToArray();
if (seekers.Length != seekerNames.Length)
return $"Couldn't find seeker{(seekerNames.Length > 1 ? "s" : "")}: {string.Join(", ", seekerNames.Where(name => server.Clients.All(c => c.Name != name)))}";
Task.Run(async () => {
int realTime = 1000 * time;
await Task.Delay(realTime);
await Task.WhenAll(
Parallel.ForEachAsync(seekers, async (seeker, _) =>
await server.Broadcast(new TagPacket {
UpdateType = TagPacket.TagUpdate.State,
IsIt = true
}, seeker)),
Parallel.ForEachAsync(server.Clients.Except(seekers), async (hider, _) =>
await server.Broadcast(new TagPacket {
UpdateType = TagPacket.TagUpdate.State,
IsIt = false
}, hider)
)
);
consoleLogger.Info($"Started game with seekers {string.Join(", ", seekerNames)}");
});
return $"Starting game in {time} seconds with seekers {string.Join(", ", seekerNames)}";
}
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("list", _ => $"List: {string.Join("\n\t", server.Clients.Where(x => x.Connected).Select(x => $"{x.Name} ({x.Id})"))}");
CommandHandler.RegisterCommand("flip", args => {
const string optionUsage = "Valid options: \n\tlist\n\tadd <user id>\n\tremove <user id>\n\tset <true/false>\n\tpov <both/self/others>";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
case "list" when args.Length == 1:
return "User ids: " + string.Join(", ", Settings.Instance.Flip.Players.ToList());
case "add" when args.Length == 2: {
if (Guid.TryParse(args[1], out Guid result)) {
Settings.Instance.Flip.Players.Add(result);
Settings.SaveSettings();
return $"Added {result} to flipped players";
}
return $"Invalid user id {args[1]}";
}
case "remove" when args.Length == 2: {
if (Guid.TryParse(args[1], out Guid result)) {
string output = Settings.Instance.Flip.Players.Remove(result) ? $"Removed {result} to flipped players" : $"User {result} wasn't in the flipped players list";
Settings.SaveSettings();
return output;
}
return $"Invalid user id {args[1]}";
}
case "set" when args.Length == 2: {
if (bool.TryParse(args[1], out bool result)) {
Settings.Instance.Flip.Enabled = result;
Settings.SaveSettings();
return result ? "Enabled player flipping" : "Disabled player flipping";
}
return optionUsage;
}
case "pov" when args.Length == 2: {
if (Enum.TryParse(args[1], true, out FlipOptions result)) {
Settings.Instance.Flip.Pov = result;
Settings.SaveSettings();
return $"Point of view set to {result}";
}
return optionUsage;
}
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("shine", args => {
const string optionUsage = "Valid options: list, clear, sync, send";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
case "list" when args.Length == 1:
return $"Shines: {string.Join(", ", shineBag)}";
case "clear" when args.Length == 1:
shineBag.Clear();
foreach (ConcurrentBag<int> playerBag in server.Clients.Select(serverClient => (ConcurrentBag<int>) serverClient.Metadata["shineSync"])) playerBag.Clear();
return "Cleared shine bags";
case "sync" when args.Length == 1:
SyncShineBag();
return "Synced shine bag automatically";
case "send" when args.Length >= 3:
if (int.TryParse(args[1], out int id)) {
Client[] players = args[2] == "*" ? server.Clients.Where(c => c.Connected).ToArray() : server.Clients.Where(c => c.Connected && args[3..].Contains(c.Name)).ToArray();
Parallel.ForEachAsync(players, async (c, _) => {
await c.Send(new ShinePacket {
ShineId = id
});
}).Wait();
return $"Sent Shine Num {id}";
}
return optionUsage;
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("loadsettings", _ => {
Settings.LoadSettings();
return "Loaded settings.json";
});
CommandHandler.RegisterCommand("savesettings", _ => {
Settings.SaveSettings();
return "Saved settings.json";
});
Console.CancelKeyPress += (_, e) => {
e.Cancel = true;
consoleLogger.Info("Received Ctrl+C");
cts.Cancel();
};
CommandHandler.RegisterCommand("exit", _ => {
cts.Cancel();
return "Shutting down clients";
});
CommandHandler.RegisterCommand("quit", _ => {
cts.Cancel();
return "Shutting down clients";
});
Task.Run(() => {
consoleLogger.Info("Run help command for valid commands.");
while (true) {
string? text = Console.ReadLine();
if (text != null) {
foreach (string returnString in CommandHandler.GetResult(text).ReturnStrings) {
consoleLogger.Info(returnString);
}
}
}
});
await listenTask;