SmoOnlineServer/Server
Robin C. Ladiges 71bb96bf1e verify stage values for send and sendall
Changes:
- Moved alias mapping from Constants.cs to Stages.cs.
- Added `odyssey` as an alias.
- Hardcoded all known stage values.
- Verfify that the stage input is either a alias or a known stage name.
- Added an option to append `!` to a stage name to force sending even if the stage is not known (e.g. for custom kingdoms).

Before it only checked that it was a known alias or that it contained `Stage` or `Zone`.
That made it impossible to send players to`MoonWorldShopRoom` and `MoonWorldSphinxRoom`.
And a typo would have resulted in a game crash.
2023-03-22 16:50:38 -06:00
..
Client.cs fix: on reconnect do not disconnect the new client 2022-10-10 11:12:28 -06:00
CommandHandler.cs Added quotable arguments, potential fix for ban * not banning anyone. 2022-07-27 12:14:56 -06:00
DiscordBot.cs only warn about the Discord channel settings when a Token is set 2022-10-10 19:37:37 -06:00
FlipOptions.cs Add scenario merging and run reformatting on solution 2022-03-01 15:08:53 -06:00
Program.cs verify stage values for send and sendall 2023-03-22 16:50:38 -06:00
Server.cs fix: don't output empty player IDs or RemoteEndPoints in the log 2022-10-10 11:13:32 -06:00
Server.csproj Add a simple discord bot to manage the server 2022-06-12 18:48:24 -06:00
Settings.cs Differentiated command channel and log channel 2022-08-22 18:58:42 -06:00
Time.cs Add tag commands and improve command handling 2022-03-14 23:59:23 -06:00