0
0
Fork 0
mirror of https://github.com/Sanae6/SmoOnlineServer.git synced 2024-11-16 08:35:07 +00:00
SmoOnlineServer/Server/Settings.cs
Robin C. Ladiges e13840d543
rename command: ban ... => ban player ...
To enable adding other subcommands starting with `ban`.

Moving ban list and crash related code into its own class to tidy the Program class up.

Change Id values of the crash cmds, to fit into the 16 byte max length imposed by ChangeStagePacket.IdSize.
2023-03-24 00:54:55 +01:00

89 lines
3 KiB
C#

using System.Net;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Serialization;
using Shared;
namespace Server;
public class Settings {
public static Settings Instance = new Settings();
private static readonly Logger Logger = new Logger("Settings");
public static Action? LoadHandler;
static Settings() {
LoadSettings();
}
public static void LoadSettings() {
if (File.Exists("settings.json")) {
string text = File.ReadAllText("settings.json");
try {
Instance = JsonConvert.DeserializeObject<Settings>(text, new StringEnumConverter(new CamelCaseNamingStrategy())) ?? Instance;
Logger.Info("Loaded settings from settings.json");
}
catch (Exception e) {
Logger.Warn($"Failed to load settings.json: {e}");
}
}
SaveSettings();
LoadHandler?.Invoke();
}
public static void SaveSettings(bool silent = false) {
try {
File.WriteAllText("settings.json", JsonConvert.SerializeObject(Instance, Formatting.Indented, new StringEnumConverter(new CamelCaseNamingStrategy())));
if (!silent) { Logger.Info("Saved settings to settings.json"); }
}
catch (Exception e) {
Logger.Error($"Failed to save settings.json {e}");
}
}
public ServerTable Server { get; set; } = new ServerTable();
public FlipTable Flip { get; set; } = new FlipTable();
public ScenarioTable Scenario { get; set; } = new ScenarioTable();
public BanListTable BanList { get; set; } = new BanListTable();
public DiscordTable Discord { get; set; } = new DiscordTable();
public ShineTable Shines { get; set; } = new ShineTable();
public PersistShinesTable PersistShines { get; set; } = new PersistShinesTable();
public class ServerTable {
public string Address { get; set; } = IPAddress.Any.ToString();
public ushort Port { get; set; } = 1027;
public ushort MaxPlayers { get; set; } = 8;
}
public class ScenarioTable {
public bool MergeEnabled { get; set; } = false;
}
public class BanListTable {
public bool Enabled { get; set; } = false;
public List<Guid> Players { get; set; } = new List<Guid>();
public List<string> IpAddresses { get; set; } = new List<string>();
}
public class FlipTable {
public bool Enabled { get; set; } = true;
public List<Guid> Players { get; set; } = new List<Guid>();
public FlipOptions Pov { get; set; } = FlipOptions.Both;
}
public class DiscordTable {
public string? Token { get; set; }
public string Prefix { get; set; } = "$";
public string? CommandChannel { get; set; }
public string? LogChannel { get; set; }
}
public class ShineTable {
public bool Enabled { get; set; } = true;
}
public class PersistShinesTable
{
public bool Enabled { get; set; } = false;
public string Filename { get; set; } = "./moons.json";
}
}