using System.Net; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Newtonsoft.Json.Serialization; using Shared; namespace Server; public class Settings { public static Settings Instance = new Settings(); private static readonly Logger Logger = new Logger("Settings"); public static Action? LoadHandler; static Settings() { LoadSettings(); } public static void LoadSettings() { if (File.Exists("settings.json")) { string text = File.ReadAllText("settings.json"); try { Instance = JsonConvert.DeserializeObject(text, new StringEnumConverter(new CamelCaseNamingStrategy())) ?? Instance; Logger.Info("Loaded settings from settings.json"); } catch (Exception e) { Logger.Warn($"Failed to load settings.json: {e}"); } } SaveSettings(); LoadHandler?.Invoke(); } public static void SaveSettings() { try { File.WriteAllText("settings.json", JsonConvert.SerializeObject(Instance, Formatting.Indented, new StringEnumConverter(new CamelCaseNamingStrategy()))); Logger.Info("Saved settings to settings.json"); } catch (Exception e) { Logger.Error($"Failed to save settings.json {e}"); } } public ServerTable Server { get; set; } = new ServerTable(); public FlipTable Flip { get; set; } = new FlipTable(); public ScenarioTable Scenario { get; set; } = new ScenarioTable(); public BannedPlayers BanList { get; set; } = new BannedPlayers(); public DiscordTable Discord { get; set; } = new DiscordTable(); public ShineTable Shines { get; set; } = new ShineTable(); public PersistShinesTable PersistShines { get; set; } = new PersistShinesTable(); public class ServerTable { public string Address { get; set; } = IPAddress.Any.ToString(); public ushort Port { get; set; } = 1027; public ushort MaxPlayers { get; set; } = 8; } public class ScenarioTable { public bool MergeEnabled { get; set; } = false; } public class BannedPlayers { public bool Enabled { get; set; } = false; public List Players { get; set; } = new List(); public List IpAddresses { get; set; } = new List(); } public class FlipTable { public bool Enabled { get; set; } = true; public List Players { get; set; } = new List(); public FlipOptions Pov { get; set; } = FlipOptions.Both; } public class DiscordTable { public string? Token { get; set; } public string Prefix { get; set; } = "$"; public string? CommandChannel { get; set; } public string? LogChannel { get; set; } } public class ShineTable { public bool Enabled { get; set; } = true; } public class PersistShinesTable { public bool Enabled { get; set; } = false; public string Filename { get; set; } = "./moons.json"; } }