using System.Reflection; using System.Runtime.InteropServices; using Shared.Packet; using Shared.Packet.Packets; namespace Shared; public static class Constants { public const int CostumeNameSize = 0x20; // dictionary of packet types to packet public static readonly Dictionary PacketMap = Assembly .GetExecutingAssembly() .GetTypes() .Where(type => type.IsAssignableTo(typeof(IPacket))) .ToDictionary(type => type, type => type.GetCustomAttribute()!); public static readonly Dictionary PacketIdMap = Assembly .GetExecutingAssembly() .GetTypes() .Where(type => type.IsAssignableTo(typeof(IPacket)) && type.GetCustomAttribute() != null) .ToDictionary(type => type.GetCustomAttribute()!.Type, type => type); public static int HeaderSize { get; } = Marshal.SizeOf(); public static readonly Dictionary MapNames = new Dictionary() { {"Cap", "CapWorldHomeStage"}, {"Cascade", "WaterfallWorldHomeStage"}, {"Sand", "SandWorldHomeStage"}, {"Lake", "LakeWorldHomeStage"}, {"Wooded", "ForestWorldHomeStage"}, {"Cloud", "CloudWorldHomeStage"}, {"Lost", "ClashWorldHomeStage"}, {"Metro", "CityWorldHomeStage"}, {"Sea", "SeaWorldHomeStage"}, {"Snow", "SnowWorldHomeStage"}, {"Lunch", "LavaWorldHomeStage"}, {"Ruined", "BossRaidWorldHomeStage"}, {"Bowser", "SkyWorldHomeStage"}, {"Moon", "MoonWorldHomeStage"}, {"Mush", "PeachWorldHomeStage"} }; }