using System.Buffers; using System.Collections.Concurrent; using System.Net.Sockets; using Shared; using Shared.Packet; using Shared.Packet.Packets; namespace Server; public class Client : IDisposable { public readonly ConcurrentDictionary Metadata = new ConcurrentDictionary(); // can be used to store any information about a player public bool Connected = false; public CostumePacket? CurrentCostume = null; // required for proper client sync public string Name { get => Logger.Name; set => Logger.Name = value; } public Guid Id; public Socket? Socket; public Server Server { get; init; } public Logger Logger { get; } public Client(Socket socket) { Socket = socket; Logger = new Logger(socket.RemoteEndPoint?.ToString() ?? "Unknown User???"); } public void Dispose() { if (Socket?.Connected is true) Socket.Disconnect(false); } public async Task Send(T packet, Client? sender = null) where T : struct, IPacket { IMemoryOwner memory = MemoryPool.Shared.Rent(Constants.MaxPacketSize); PacketHeader header = new PacketHeader { Id = sender?.Id ?? Guid.Empty, Type = Constants.PacketMap[typeof(T)].Type }; Server.FillPacket(header, packet, memory.Memory); } public async Task Send(ReadOnlyMemory data, Client? sender) { if (!Connected) { Server.Logger.Info($"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet"); return; } // Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}"); await Socket!.SendAsync(data[..Constants.MaxPacketSize], SocketFlags.None); } public static bool operator ==(Client? left, Client? right) { return left is { } leftClient && right is { } rightClient && leftClient.Id == rightClient.Id; } public static bool operator !=(Client? left, Client? right) { return !(left == right); } }