Updated readme with the new settings, added another exception filter to the discordbot
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@ -82,7 +82,10 @@ Banlist: banned people are unable to join the server, default: false
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PersistShines/Moons: Allows the server to remember moon progress across crashes/restarts
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### Discord
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Note: Token and LogChannel needs to have quotes "" around it
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Note: Token, LogChannel and CommandChannel need to have quotes "" around it
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Token: the token of the bot you want to load into, default: null
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Prefix: the bot prefix to be used, default: $
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LogChannel: logs the server console to that channel, default: null
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CommandChannel: allows discord commands, default: null
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LogChannel/(AdminChannel): allows discord commands & logs the server console to that channel, default: null
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LogCommands: log all executed commands to log handlers (discord, console), default: false
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FilterOutNonIssueWarnings: filter out the nonsense warnings/errors? default: true
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@ -74,7 +74,8 @@ public class DiscordBot
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//filter it out to avoid logging it to discord.
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if (localSettings.FilterOutNonIssueWarnings)
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{
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if (a.Message.Contains("Server requested a reconnect"))
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//if (a.Message.Contains("Server requested a reconnect"))
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if (a.Exception?.ToString().Contains("Server requested a reconnect") ?? false)
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{
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//This is to filter out this message. This warning is for discord server load balancing and isn't a problem
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@ -82,6 +83,26 @@ public class DiscordBot
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//Warning[Discord: Gateway] at Discord.ConnectionManager.<> c__DisplayClass29_0.<< StartAsync > b__0 > d.MoveNext()
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return;
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}
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else if (a.Exception?.ToString().Contains("The remote party closed the WebSocket connection without completing the close handshake.") ?? false)
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{
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//From Discord.NET discord's server, support:
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//Discord does this normally and it effects all bots, as long as your bot is reconnecting
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//after the error it is expected and should just be ignored.
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/*{18:21:02 Gateway System.Exception: WebSocket connection was closed
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---> System.Net.WebSockets.WebSocketException (0x80004005): The remote party closed the WebSocket connection without completing the close handshake.
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at System.Net.WebSockets.ManagedWebSocket.ThrowIfEOFUnexpected(Boolean throwOnPrematureClosure)
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at System.Net.WebSockets.ManagedWebSocket.EnsureBufferContainsAsync(Int32 minimumRequiredBytes, CancellationToken cancellationToken, Boolean throwOnPrematureClosure)
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at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
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at System.Net.WebSockets.ManagedWebSocket.ReceiveAsyncPrivate[TResult](Memory`1 payloadBuffer, CancellationToken cancellationToken)
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at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
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at System.Threading.Tasks.ValueTask`1.ValueTaskSourceAsTask.<>c.<.cctor>b__4_0(Object state)
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--- End of stack trace from previous location ---
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at Discord.Net.WebSockets.DefaultWebSocketClient.RunAsync(CancellationToken cancelToken)
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--- End of inner exception stack trace ---
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at Discord.ConnectionManager.<>c__DisplayClass29_0.<<StartAsync>b__0>d.MoveNext()}*/
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return;
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}
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}
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string message = a.Message + (a.Exception != null ? "Exception: " + a.Exception.ToString() : "");
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ConsoleColor col;
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