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save/load moons from file
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parent
8d90f50fa9
commit
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1 changed files with 47 additions and 1 deletions
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@ -1,7 +1,8 @@
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Numerics;
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using System.Text;
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using System.Text.Json;
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using Server;
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using Shared;
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using Shared.Packet.Packets;
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@ -15,6 +16,47 @@ Logger consoleLogger = new Logger("Console");
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DiscordBot bot = new DiscordBot();
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await bot.Run();
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async Task PersistShines()
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{
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if (!Settings.Instance.PersistShines.Enabled)
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{
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return;
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}
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try
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{
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string shineJson = JsonSerializer.Serialize(shineBag);
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await File.WriteAllTextAsync(Settings.Instance.PersistShines.Filename, shineJson);
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}
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catch (Exception ex)
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{
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consoleLogger.Error(ex);
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}
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}
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async Task LoadShines()
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{
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if (!Settings.Instance.PersistShines.Enabled)
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{
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return;
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}
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try
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{
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string shineJson = await File.ReadAllTextAsync(Settings.Instance.PersistShines.Filename);
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var loadedShines = JsonSerializer.Deserialize<HashSet<int>>(shineJson);
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if (loadedShines is not null) shineBag = loadedShines;
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}
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catch (Exception ex)
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{
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consoleLogger.Error(ex);
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}
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}
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// Load shines table from file
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await LoadShines();
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server.ClientJoined += (c, _) => {
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if (Settings.Instance.BanList.Enabled
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&& (Settings.Instance.BanList.Players.Contains(c.Id)
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@ -52,6 +94,7 @@ async Task ClientSyncShineBag(Client client) {
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async void SyncShineBag() {
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try {
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await PersistShines();
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await Parallel.ForEachAsync(server.Clients.ToArray(), async (client, _) => await ClientSyncShineBag(client));
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} catch {
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// errors that can happen shines change will crash the server :)
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@ -78,6 +121,9 @@ server.PacketHandler = (c, p) => {
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c.Metadata["speedrun"] = true;
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((ConcurrentBag<int>) (c.Metadata["shineSync"] ??= new ConcurrentBag<int>())).Clear();
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shineBag.Clear();
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Task.Run(async () => {
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await PersistShines();
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});
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c.Logger.Info("Entered Cap on new save, preventing moon sync until Cascade");
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break;
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case "WaterfallWorldHomeStage":
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