diff --git a/Server/Program.cs b/Server/Program.cs index 521d6bd..4ae64ba 100644 --- a/Server/Program.cs +++ b/Server/Program.cs @@ -239,7 +239,7 @@ CommandHandler.RegisterCommand("send", args => { } if (!stage.Contains("Stage") && !stage.Contains("Zone")) { - return "Invalid Stage Name!"; + return "Invalid Stage Name! ```cap -> Cap Kingdom\ncascade -> Cascade Kingdom\nsand -> Sand Kingdom\nlake -> Lake Kingdom\nwooded -> Wooded Kingdom\ncloud -> Cloud Kingdom\nlost -> Lost Kingdom\nmetro -> Metro Kingdom\nsea -> Sea Kingdom\nsnow -> Snow Kingdom\nlunch -> Luncheon Kingdom\nruined -> Ruined Kingdom\nbowser -> Bowser's Kingdom\nmoon -> Moon Kingdom\nmush -> Mushroom Kingdom\ndark -> Dark Side\ndarker -> Darker Side```"; } if (!sbyte.TryParse(args[2], out sbyte scenario) || scenario < -1) @@ -273,7 +273,7 @@ CommandHandler.RegisterCommand("sendall", args => { } if (!stage.Contains("Stage") && !stage.Contains("Zone")) { - return "Invalid Stage Name!"; + return "Invalid Stage Name! ```cap -> Cap Kingdom\ncascade -> Cascade Kingdom\nsand -> Sand Kingdom\nlake -> Lake Kingdom\nwooded -> Wooded Kingdom\ncloud -> Cloud Kingdom\nlost -> Lost Kingdom\nmetro -> Metro Kingdom\nsea -> Sea Kingdom\nsnow -> Snow Kingdom\nlunch -> Luncheon Kingdom\nruined -> Ruined Kingdom\nbowser -> Bowser's Kingdom\nmoon -> Moon Kingdom\nmush -> Mushroom Kingdom\ndark -> Dark Side\ndarker -> Darker Side```"; } Client[] players = server.Clients.Where(c => c.Connected).ToArray();