mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-24 20:25:18 +00:00
Update TestClient and add custom ser/deser for packets
This commit is contained in:
parent
6afb232953
commit
eaa03467e6
11 changed files with 149 additions and 19 deletions
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@ -11,7 +11,6 @@ public class Server {
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
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public readonly List<Client> Clients = new List<Client>();
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public readonly List<Client> Clients = new List<Client>();
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public readonly Logger Logger = new Logger("Server");
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public readonly Logger Logger = new Logger("Server");
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private static int HeaderSize => Marshal.SizeOf<PacketHeader>();
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public async Task Listen(ushort port) {
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public async Task Listen(ushort port) {
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TcpListener listener = TcpListener.Create(port);
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TcpListener listener = TcpListener.Create(port);
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@ -34,12 +33,12 @@ public class Server {
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Span<byte> data = memory.Span;
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Span<byte> data = memory.Span;
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MemoryMarshal.Write(data, ref header);
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MemoryMarshal.Write(data, ref header);
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MemoryMarshal.Write(data[HeaderSize..], ref packet);
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MemoryMarshal.Write(data[Constants.HeaderSize..], ref packet);
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}
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}
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// broadcast packets to all clients
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// broadcast packets to all clients
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public async void Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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public async void Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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IMemoryOwner<byte> memory = memoryPool.Rent(Marshal.SizeOf<T>() + HeaderSize);
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IMemoryOwner<byte> memory = memoryPool.Rent(Marshal.SizeOf<T>() + Constants.HeaderSize);
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PacketHeader header = new PacketHeader {
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Id = sender?.Id ?? Guid.Empty,
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@ -97,7 +96,7 @@ public class Server {
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throw new Exception($"First packet was not init, instead it was {header.Type}");
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throw new Exception($"First packet was not init, instead it was {header.Type}");
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}
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}
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ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[HeaderSize..size]);
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ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[Constants.HeaderSize..size]);
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lock (Clients) {
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lock (Clients) {
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switch (connect.ConnectionType) {
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switch (connect.ConnectionType) {
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case ConnectionTypes.FirstConnection: {
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case ConnectionTypes.FirstConnection: {
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@ -136,7 +135,10 @@ public class Server {
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// todo support variable length packets when they show up
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// todo support variable length packets when they show up
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if (header.Sender == PacketSender.Client) await Broadcast(memory, client);
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if (header.Sender == PacketSender.Client) {
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Logger.Warn($"broadcasting {header.Type}");
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await Broadcast(memory, client);
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}
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else {
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else {
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//todo handle server packets :)
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//todo handle server packets :)
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}
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}
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@ -1,4 +1,5 @@
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Shared.Packet;
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using Shared.Packet;
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using Shared.Packet.Packets;
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using Shared.Packet.Packets;
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@ -7,6 +8,7 @@ namespace Shared;
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public static class Constants {
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public static class Constants {
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public const int MaxPacketSize = 256;
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public const int MaxPacketSize = 256;
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public const int MaxClients = 4;
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public const int MaxClients = 4;
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public static int HeaderSize => Marshal.SizeOf<PacketHeader>();
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// dictionary of packet types to packet
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// dictionary of packet types to packet
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public static readonly Dictionary<Type, PacketAttribute> Packets = Assembly
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public static readonly Dictionary<Type, PacketAttribute> Packets = Assembly
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@ -2,4 +2,11 @@
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[Packet(PacketType.Command)]
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[Packet(PacketType.Command)]
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public struct CommandPacket : IPacket {
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public struct CommandPacket : IPacket {
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public void Serialize(Span<byte> data) {
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}
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public void Deserialize(Span<byte> data) {
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}
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}
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}
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@ -1,6 +1,15 @@
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namespace Shared.Packet.Packets;
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using System.Runtime.InteropServices;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Connect)]
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[Packet(PacketType.Connect)]
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public struct ConnectPacket : IPacket {
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public struct ConnectPacket : IPacket {
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public ConnectionTypes ConnectionType;
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public ConnectionTypes ConnectionType;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref ConnectionType);
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}
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public void Deserialize(Span<byte> data) {
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ConnectionType = MemoryMarshal.Read<ConnectionTypes>(data);
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}
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}
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}
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@ -6,8 +6,17 @@ namespace Shared.Packet.Packets;
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public struct CostumePacket : IPacket {
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public struct CostumePacket : IPacket {
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public const int CostumeNameSize = 0x20;
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public const int CostumeNameSize = 0x20;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CostumeNameSize)]
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public string BodyName;
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public string BodyName;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CostumeNameSize)]
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public string CapName;
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public string CapName;
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public void Serialize(Span<byte> data) {
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data);
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BodyName.CopyTo(strData[..CostumeNameSize]);
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CapName.CopyTo(strData[CostumeNameSize..]);
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}
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public void Deserialize(Span<byte> data) {
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data);
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BodyName = new string(strData[..CostumeNameSize].TrimEnd('\0'));
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CapName = new string(strData[CostumeNameSize..].TrimEnd('\0'));
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}
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}
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}
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@ -2,4 +2,11 @@
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[Packet(PacketType.Disconnect)]
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[Packet(PacketType.Disconnect)]
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public struct DisconnectPacket : IPacket {
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public struct DisconnectPacket : IPacket {
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public void Serialize(Span<byte> data) {
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}
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public void Deserialize(Span<byte> data) {
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}
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}
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}
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@ -2,4 +2,6 @@
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// Packet interface for type safety
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// Packet interface for type safety
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public interface IPacket {
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public interface IPacket {
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void Serialize(Span<byte> data);
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void Deserialize(Span<byte> data);
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}
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}
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@ -1,7 +1,7 @@
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace Shared.Packet.Packets;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Player)]
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[Packet(PacketType.Player)]
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public struct PlayerPacket : IPacket {
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public struct PlayerPacket : IPacket {
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@ -9,17 +9,52 @@ public struct PlayerPacket : IPacket {
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public Vector3 Position;
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public Vector3 Position;
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public Quaternion Rotation;
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public Quaternion Rotation;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public float[] AnimationBlendWeights;
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public float[] AnimationBlendWeights;
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public float AnimationRate;
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public float AnimationRate;
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public bool Flat;
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public bool Flat;
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public bool ThrowingCap;
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public bool ThrowingCap;
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public bool Seeker;
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public bool Seeker;
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public int ScenarioNum;
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public int ScenarioNum;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Stage;
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public string Stage;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Act;
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public string Act;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string SubAct;
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public string SubAct;
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public void Serialize(Span<byte> data) {
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int offset = 0;
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MemoryMarshal.Write(data, ref Position);
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offset += Marshal.SizeOf<Vector3>();
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MemoryMarshal.Write(data[offset..], ref Rotation);
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offset += Marshal.SizeOf<Quaternion>();
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AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
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MemoryMarshal.Write(data[(offset += 4)..], ref AnimationRate);
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offset += 4;
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MemoryMarshal.Write(data[offset++..], ref Flat);
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MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
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MemoryMarshal.Write(data[offset++..], ref Seeker);
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MemoryMarshal.Write(data[(offset += 4)..], ref ScenarioNum);
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data[offset..]);
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Stage.CopyTo(strData[..NameSize]);
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Act.CopyTo(strData[NameSize..(2 * NameSize)]);
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SubAct.CopyTo(strData[(2 * NameSize)..(3 * NameSize)]);
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}
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public void Deserialize(Span<byte> data) {
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int offset = 0;
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Position = MemoryMarshal.Read<Vector3>(data);
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offset += Marshal.SizeOf<Vector3>();
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Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
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offset += Marshal.SizeOf<Quaternion>();
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AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset + 4 * 6)]).ToArray();
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offset += 4 * 6;
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AnimationRate = MemoryMarshal.Read<float>(data[(offset += 4)..]);
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offset += 4;
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Flat = MemoryMarshal.Read<bool>(data[offset++..]);
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ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
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Seeker = MemoryMarshal.Read<bool>(data[offset++..]);
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ScenarioNum = MemoryMarshal.Read<int>(data[(offset += 4)..]);
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data[offset..]);
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Stage = new string(strData[..NameSize].TrimEnd('\0'));
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Act = new string(strData[NameSize..(2 * NameSize)].TrimEnd('\0'));
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SubAct = new string(strData[(2 * NameSize)..(3 * NameSize)].TrimEnd('\0'));
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}
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}
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}
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@ -1,6 +1,15 @@
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namespace Shared.Packet.Packets;
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using System.Runtime.InteropServices;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Shine)]
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[Packet(PacketType.Shine)]
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public struct ShinePacket : IPacket {
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public struct ShinePacket : IPacket {
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public int ShineId;
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public int ShineId;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref ShineId);
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}
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public void Deserialize(Span<byte> data) {
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ShineId = MemoryMarshal.Read<int>(data);
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}
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}
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}
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@ -1,4 +1,7 @@
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using System.Net.Sockets;
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using System.Buffers;
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using System.Net.Sockets;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Shared;
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using Shared;
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using Shared.Packet;
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using Shared.Packet;
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@ -8,9 +11,53 @@ TcpClient client = new TcpClient("127.0.0.1", 1027);
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Guid ownId = new Guid();
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Guid ownId = new Guid();
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Logger logger = new Logger("Client");
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Logger logger = new Logger("Client");
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NetworkStream stream = client.GetStream();
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NetworkStream stream = client.GetStream();
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PacketHeader coolHeader = new PacketHeader {
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Type = PacketType.Connect,
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Sender = PacketSender.Client,
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Id = Guid.Empty
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};
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int e = 0;
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double d = 0;
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// void WritePacket(Span<byte> data, IPacket packet) {
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async Task S() {
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// MemoryMarshal.Write();
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IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
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// }
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while (true) {
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// stream.Write();
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await stream.ReadAsync(owner.Memory);
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PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
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if (header.Type == PacketType.Player) {
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if (e++ != 0) {
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e %= 3;
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continue;
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}
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d += Math.PI;
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for (int i = 0; i < 1; i++) {
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unsafe {
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coolHeader.Id = new Guid(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, (byte)i);
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MemoryMarshal.Write(owner.Memory.Span, ref coolHeader);
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// unbelievably shitty way to marshal playerpacket
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fixed (byte* basePtr = owner.Memory.Span) {
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byte* dataPtr = basePtr + Constants.HeaderSize;
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Vector3 pos = Unsafe.Read<Vector3>(dataPtr);
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pos.X += 1000f * (float)Math.Cos(d);
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pos.Z += 1000f * (float)Math.Sin(d);
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Unsafe.Write(dataPtr, pos);
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}
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}
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// Console.WriteLine($"aargh {coolHeader.Id} {owner.Memory.Span.Hex()}");
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await stream.WriteAsync(owner.Memory);
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}
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}
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}
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}
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IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
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MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
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ConnectPacket connect = new ConnectPacket {
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ConnectionType = ConnectionTypes.FirstConnection
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};
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MemoryMarshal.Write(owner.Memory.Span[Constants.HeaderSize..256], ref connect);
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await stream.WriteAsync(owner.Memory);
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coolHeader.Type = PacketType.Player;
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MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
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await S();
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@ -5,6 +5,7 @@
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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