mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-25 12:45:18 +00:00
Server overhaul, might rewrite though
This commit is contained in:
parent
cdad20ddd2
commit
de16e4a787
16 changed files with 469 additions and 359 deletions
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@ -1,4 +1,5 @@
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using System.Buffers;
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using System.Buffers;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Shared;
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using Shared;
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@ -12,12 +13,16 @@ public class Server {
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public readonly List<Client> Clients = new List<Client>();
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public readonly List<Client> Clients = new List<Client>();
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public readonly Logger Logger = new Logger("Server");
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public readonly Logger Logger = new Logger("Server");
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public async Task Listen(ushort port) {
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public async Task Listen(ushort port) {
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TcpListener listener = TcpListener.Create(port);
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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serverSocket.Bind(new IPEndPoint(IPAddress.Loopback, port));
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serverSocket.Listen();
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listener.Start();
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Logger.Info($"Listening on port {port}");
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while (true) {
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while (true) {
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Socket socket = await listener.AcceptSocketAsync();
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Socket socket = await serverSocket.AcceptAsync();
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Logger.Warn("ok");
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if (Clients.Count > Constants.MaxClients) {
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if (Clients.Count > Constants.MaxClients) {
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Logger.Warn("Turned away client due to max clients");
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Logger.Warn("Turned away client due to max clients");
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@ -37,13 +42,12 @@ public class Server {
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}
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}
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// broadcast packets to all clients
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// broadcast packets to all clients
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public async void Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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public async Task Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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IMemoryOwner<byte> memory = memoryPool.Rent(Marshal.SizeOf<T>() + Constants.HeaderSize);
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IMemoryOwner<byte> memory = memoryPool.Rent(Marshal.SizeOf<T>() + Constants.HeaderSize);
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PacketHeader header = new PacketHeader {
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.Packets[typeof(T)].Type,
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Type = Constants.Packets[typeof(T)].Type,
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Sender = PacketSender.Server // todo maybe use client?
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};
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};
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FillPacket(header, packet, memory.Memory);
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FillPacket(header, packet, memory.Memory);
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await Broadcast(memory, sender);
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await Broadcast(memory, sender);
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@ -98,17 +102,10 @@ public class Server {
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ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[Constants.HeaderSize..size]);
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ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[Constants.HeaderSize..size]);
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lock (Clients) {
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lock (Clients) {
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bool firstConn = false;
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switch (connect.ConnectionType) {
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switch (connect.ConnectionType) {
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case ConnectionTypes.FirstConnection: {
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case ConnectionTypes.FirstConnection: {
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// do any cleanup required when it comes to new clients
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firstConn = true;
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List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
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Clients.RemoveAll(c => c.Id == header.Id);
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client.Id = header.Id;
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Clients.Add(client);
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foreach (Client c in toDisconnect) c.Socket!.DisconnectAsync(false);
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// done disconnecting and removing stale clients with the same id
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break;
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break;
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}
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}
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case ConnectionTypes.Reconnecting: {
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case ConnectionTypes.Reconnecting: {
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@ -117,32 +114,37 @@ public class Server {
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newClient.Socket = client.Socket;
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newClient.Socket = client.Socket;
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client = newClient;
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client = newClient;
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} else {
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} else {
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// TODO MAJOR: IF CLIENT COULD NOT BE FOUND, SERVER SHOULD GRACEFULLY TELL CLIENT THAT ON DISCONNECT
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firstConn = true;
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// can be done via disconnect packet when that gets more data?
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throw new Exception("Could not find a suitable client to reconnect as");
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}
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}
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break;
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break;
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}
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}
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default:
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default:
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throw new Exception($"Invalid connection type {connect.ConnectionType}");
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throw new Exception($"Invalid connection type {connect.ConnectionType}");
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}
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}
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if (firstConn) {
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// do any cleanup required when it comes to new clients
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List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
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Clients.RemoveAll(c => c.Id == header.Id);
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client.Id = header.Id;
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Clients.Add(client);
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Parallel.ForEachAsync(toDisconnect, (c, token) => c.Socket!.DisconnectAsync(false, token));
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// Broadcast(connect, client);
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// done disconnecting and removing stale clients with the same id
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}
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}
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}
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Logger.Info($"Client {socket.RemoteEndPoint} connected.");
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Logger.Info($"Client {socket.RemoteEndPoint} connected.");
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continue;
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// continue;
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}
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}
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// todo support variable length packets when they show up
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// todo support variable length packets if they show up
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if (header.Sender == PacketSender.Client) {
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// Logger.Warn($"broadcasting {header.Type}");
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Logger.Warn($"broadcasting {header.Type}");
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await Broadcast(memory, client);
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await Broadcast(memory, client);
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}
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}
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else {
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//todo handle server packets :)
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}
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}
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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if (e is SocketException {SocketErrorCode: SocketError.ConnectionReset}) {
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if (e is SocketException {SocketErrorCode: SocketError.ConnectionReset}) {
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@ -154,7 +156,11 @@ public class Server {
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memory?.Dispose();
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memory?.Dispose();
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}
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}
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Clients.Remove(client);
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Broadcast(new DisconnectPacket(), client).ContinueWith(_ => {
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client.Dispose();
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client.Dispose();
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});
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}
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}
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private static PacketHeader GetHeader(Span<byte> data) {
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private static PacketHeader GetHeader(Span<byte> data) {
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@ -8,7 +8,7 @@ namespace Shared;
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public static class Constants {
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public static class Constants {
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public const int MaxPacketSize = 256;
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public const int MaxPacketSize = 256;
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public const int MaxClients = 4;
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public const int MaxClients = 4;
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public static int HeaderSize => Marshal.SizeOf<PacketHeader>();
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public static int HeaderSize { get; } = Marshal.SizeOf<PacketHeader>();
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// dictionary of packet types to packet
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// dictionary of packet types to packet
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public static readonly Dictionary<Type, PacketAttribute> Packets = Assembly
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public static readonly Dictionary<Type, PacketAttribute> Packets = Assembly
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@ -1,10 +1,21 @@
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Shared.Packet.Packets;
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namespace Shared.Packet;
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namespace Shared.Packet;
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct PacketHeader {
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public struct PacketHeader : IPacket {
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// public int Length;
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public Guid Id;
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public Guid Id;
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public PacketType Type;
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public PacketType Type;
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public PacketSender Sender;
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public void Serialize(Span<byte> data) {
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// MemoryMarshal.Write(data, ref Length);
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MemoryMarshal.Write(data, ref Id);
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MemoryMarshal.Write(data[16..], ref Type);
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}
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public void Deserialize(Span<byte> data) {
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Id = MemoryMarshal.Read<Guid>(data);
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Type = MemoryMarshal.Read<PacketType>(data[16..]);
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}
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}
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}
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@ -1,6 +0,0 @@
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namespace Shared.Packet;
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public enum PacketSender {
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Server,
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Client
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}
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public enum PacketType {
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public enum PacketType {
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Unknown,
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Unknown,
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Player,
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Player,
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Cap,
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Game,
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Game,
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Tag,
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Connect,
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Connect,
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Disconnect,
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Disconnect,
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Costume,
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Costume,
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20
Shared/Packet/PacketUtils.cs
Normal file
20
Shared/Packet/PacketUtils.cs
Normal file
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@ -0,0 +1,20 @@
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using System.Runtime.InteropServices;
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using Shared.Packet.Packets;
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namespace Shared.Packet;
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public static class PacketUtils {
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public static void SerializeHeaded<T>(Span<byte> data, PacketHeader header, T t) where T : struct, IPacket {
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header.Serialize(data);
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t.Serialize(data[Constants.HeaderSize..]);
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}
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public static T Deserialize<T>(Span<byte> data) where T : IPacket, new() {
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T packet = new T();
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packet.Deserialize(data);
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return packet;
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}
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public static int SizeOf<T>() where T : struct, IPacket {
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return Constants.HeaderSize + Marshal.SizeOf<T>();
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}
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}
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[Packet(PacketType.Command)]
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[Packet(PacketType.Command)]
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public struct CommandPacket : IPacket {
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public struct CommandPacket : IPacket {
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//todo: implement something for this
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public void Serialize(Span<byte> data) {
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public void Serialize(Span<byte> data) {
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}
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}
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@ -6,7 +6,9 @@ namespace Shared.Packet.Packets;
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public struct CostumePacket : IPacket {
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public struct CostumePacket : IPacket {
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public const int CostumeNameSize = 0x20;
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public const int CostumeNameSize = 0x20;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CostumeNameSize)]
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public string BodyName;
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public string BodyName;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CostumeNameSize)]
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public string CapName;
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public string CapName;
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public void Serialize(Span<byte> data) {
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public void Serialize(Span<byte> data) {
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data);
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data);
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[Packet(PacketType.Disconnect)]
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[Packet(PacketType.Disconnect)]
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public struct DisconnectPacket : IPacket {
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public struct DisconnectPacket : IPacket {
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//empty packet
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public void Serialize(Span<byte> data) {
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public void Serialize(Span<byte> data) {
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}
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}
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19
Shared/Packet/Packets/GamePacket.cs
Normal file
19
Shared/Packet/Packets/GamePacket.cs
Normal file
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@ -0,0 +1,19 @@
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using System.Runtime.InteropServices;
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namespace Shared.Packet.Packets;
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public class GamePacket : IPacket {
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public int ScenarioNum;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = PlayerPacket.NameSize)]
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public string Stage;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref ScenarioNum);
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Stage.CopyTo(MemoryMarshal.Cast<byte, char>(data[4..]));
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}
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public void Deserialize(Span<byte> data) {
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ScenarioNum = MemoryMarshal.Read<int>(data);
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Stage = new string(MemoryMarshal.Cast<byte, char>(data[4..]));
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}
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}
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@ -1,4 +1,6 @@
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namespace Shared.Packet.Packets;
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using System.Runtime.InteropServices;
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namespace Shared.Packet.Packets;
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// Packet interface for type safety
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// Packet interface for type safety
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public interface IPacket {
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public interface IPacket {
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8
Shared/Packet/Packets/MovementFlags.cs
Normal file
8
Shared/Packet/Packets/MovementFlags.cs
Normal file
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@ -0,0 +1,8 @@
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namespace Shared.Packet.Packets;
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[Flags]
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public enum MovementFlags : byte {
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IsFlat,
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IsCapThrown,
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IsSeeker
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}
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@ -1,5 +1,6 @@
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Shared.Packet.Packets;
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namespace Shared.Packet.Packets;
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@ -9,14 +10,18 @@ public struct PlayerPacket : IPacket {
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public Vector3 Position;
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public Vector3 Position;
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public Quaternion Rotation;
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public Quaternion Rotation;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public float[] AnimationBlendWeights;
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public float[] AnimationBlendWeights;
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public float AnimationRate;
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public float AnimationRate;
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public bool Flat;
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public bool Is2d;
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public bool ThrowingCap;
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public bool ThrowingCap;
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public bool Seeker;
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public bool IsIt;
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public int ScenarioNum;
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public int ScenarioNum;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Stage;
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public string Stage;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Act;
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public string Act;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string SubAct;
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public string SubAct;
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public void Serialize(Span<byte> data) {
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public void Serialize(Span<byte> data) {
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@ -26,16 +31,19 @@ public struct PlayerPacket : IPacket {
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MemoryMarshal.Write(data[offset..], ref Rotation);
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MemoryMarshal.Write(data[offset..], ref Rotation);
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offset += Marshal.SizeOf<Quaternion>();
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offset += Marshal.SizeOf<Quaternion>();
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AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
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AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
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MemoryMarshal.Write(data[(offset += 4)..], ref AnimationRate);
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MemoryMarshal.Write(data[offset..], ref AnimationRate);
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offset += 4;
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offset += 4;
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MemoryMarshal.Write(data[offset++..], ref Flat);
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MemoryMarshal.Write(data[offset++..], ref Is2d);
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MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
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MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
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MemoryMarshal.Write(data[offset++..], ref Seeker);
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MemoryMarshal.Write(data[offset++..], ref IsIt);
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MemoryMarshal.Write(data[(offset += 4)..], ref ScenarioNum);
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MemoryMarshal.Write(data[offset..], ref ScenarioNum);
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data[offset..]);
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offset += 5;
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Stage.CopyTo(strData[..NameSize]);
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// Span<char> strData = MemoryMarshal.Cast<byte, char>(data[offset..]);
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Act.CopyTo(strData[NameSize..(2 * NameSize)]);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[offset..(offset + NameSize)]);
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SubAct.CopyTo(strData[(2 * NameSize)..(3 * NameSize)]);
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offset += NameSize;
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Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset + NameSize)]);
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offset += NameSize;
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Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..]);
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}
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}
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public void Deserialize(Span<byte> data) {
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public void Deserialize(Span<byte> data) {
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@ -44,17 +52,18 @@ public struct PlayerPacket : IPacket {
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offset += Marshal.SizeOf<Vector3>();
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offset += Marshal.SizeOf<Vector3>();
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Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
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Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
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offset += Marshal.SizeOf<Quaternion>();
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offset += Marshal.SizeOf<Quaternion>();
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AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset + 4 * 6)]).ToArray();
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AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
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offset += 4 * 6;
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AnimationRate = MemoryMarshal.Read<float>(data[offset..(offset += 4)]);
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AnimationRate = MemoryMarshal.Read<float>(data[(offset += 4)..]);
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Is2d = MemoryMarshal.Read<bool>(data[offset++..]);
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offset += 4;
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Flat = MemoryMarshal.Read<bool>(data[offset++..]);
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ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
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ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
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Seeker = MemoryMarshal.Read<bool>(data[offset++..]);
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IsIt = MemoryMarshal.Read<bool>(data[offset++..]);
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ScenarioNum = MemoryMarshal.Read<int>(data[(offset += 4)..]);
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// offset++; // padding
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Span<char> strData = MemoryMarshal.Cast<byte, char>(data[offset..]);
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ScenarioNum = MemoryMarshal.Read<int>(data[offset..]);
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Stage = new string(strData[..NameSize].TrimEnd('\0'));
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offset += 5;
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Act = new string(strData[NameSize..(2 * NameSize)].TrimEnd('\0'));
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Stage = new string(Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0'));
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SubAct = new string(strData[(2 * NameSize)..(3 * NameSize)].TrimEnd('\0'));
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offset += NameSize;
|
||||||
|
Act = new string(Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0'));
|
||||||
|
offset += NameSize;
|
||||||
|
SubAct = new string(Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0'));
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -8,18 +8,48 @@ using Shared.Packet;
|
||||||
using Shared.Packet.Packets;
|
using Shared.Packet.Packets;
|
||||||
|
|
||||||
TcpClient client = new TcpClient("127.0.0.1", 1027);
|
TcpClient client = new TcpClient("127.0.0.1", 1027);
|
||||||
Guid ownId = new Guid();
|
Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||||
Guid otherId = Guid.Empty;
|
Guid otherId = Guid.Empty;
|
||||||
Logger logger = new Logger("Client");
|
Logger logger = new Logger("Client");
|
||||||
NetworkStream stream = client.GetStream();
|
NetworkStream stream = client.GetStream();
|
||||||
PacketHeader coolHeader = new PacketHeader {
|
|
||||||
Type = PacketType.Connect,
|
|
||||||
Sender = PacketSender.Client,
|
|
||||||
Id = ownId
|
|
||||||
};
|
|
||||||
|
|
||||||
int e = 0;
|
int e = 0;
|
||||||
double d = 0;
|
double d = 0;
|
||||||
|
Vector3 basePoint = Vector3.Zero;
|
||||||
|
PlayerPacket? playerPacket = null;
|
||||||
|
|
||||||
|
async void Funny() {
|
||||||
|
Memory<byte> memory = new Memory<byte>(new byte[256]);
|
||||||
|
|
||||||
|
{
|
||||||
|
PacketHeader header = new PacketHeader {
|
||||||
|
Id = ownId,
|
||||||
|
Type = PacketType.Player
|
||||||
|
};
|
||||||
|
MemoryMarshal.Write(memory.Span, ref header);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
d += Math.PI / 32;
|
||||||
|
if (playerPacket == null) {
|
||||||
|
// logger.Warn($"Waiting...");
|
||||||
|
await Task.Delay(300);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerPacket packet = playerPacket.Value;
|
||||||
|
Vector3 pos = basePoint;
|
||||||
|
pos.X += 100f * (float) Math.Cos(d);
|
||||||
|
pos.Y += 300f;
|
||||||
|
pos.Z += 100f * (float) Math.Sin(d);
|
||||||
|
packet.Position = pos;
|
||||||
|
packet.Serialize(memory.Span[Constants.HeaderSize..]);
|
||||||
|
logger.Warn($"Current strs:{packet.Stage}-{packet.Act}-{packet.SubAct} {packet.Is2d} {packet.ThrowingCap} {packet.IsIt}");
|
||||||
|
|
||||||
|
await stream.WriteAsync(memory);
|
||||||
|
await Task.Delay(50);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async Task S() {
|
async Task S() {
|
||||||
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
|
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
|
||||||
|
@ -34,23 +64,26 @@ async Task S() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
d += Math.PI / 180;
|
header.Id = ownId;
|
||||||
|
MemoryMarshal.Write(owner.Memory.Span, ref header);
|
||||||
unsafe {
|
unsafe {
|
||||||
MemoryMarshal.Write(owner.Memory.Span, ref coolHeader);
|
fixed (byte* data = owner.Memory.Span[Constants.HeaderSize..]) {
|
||||||
// unbelievably shitty way to marshal playerpacket
|
logger.Error($"{Marshal.OffsetOf<PlayerPacket>(nameof(PlayerPacket.AnimationBlendWeights))} {Marshal.OffsetOf<PlayerPacket>(nameof(PlayerPacket.AnimationRate))}");
|
||||||
fixed (byte* basePtr = owner.Memory.Span) {
|
PlayerPacket packet = Marshal.PtrToStructure<PlayerPacket>((IntPtr) data);
|
||||||
byte* dataPtr = basePtr + Constants.HeaderSize;
|
playerPacket = packet;
|
||||||
Vector3 pos = Unsafe.Read<Vector3>(dataPtr);
|
basePoint = packet.Position;
|
||||||
pos.X += 1000f * (float)Math.Cos(d);
|
|
||||||
pos.Z += 1000f * (float)Math.Sin(d);
|
|
||||||
Unsafe.Write(dataPtr, pos);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Console.WriteLine($"aargh {coolHeader.Id} {owner.Memory.Span[..256].Hex()}");
|
|
||||||
await stream.WriteAsync(owner.Memory);
|
// packet.SubAct = "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PacketHeader coolHeader = new PacketHeader {
|
||||||
|
Type = PacketType.Connect,
|
||||||
|
Id = ownId
|
||||||
|
};
|
||||||
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
|
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
|
||||||
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
|
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
|
||||||
ConnectPacket connect = new ConnectPacket {
|
ConnectPacket connect = new ConnectPacket {
|
||||||
|
@ -60,4 +93,6 @@ MemoryMarshal.Write(owner.Memory.Span[Constants.HeaderSize..256], ref connect);
|
||||||
await stream.WriteAsync(owner.Memory);
|
await stream.WriteAsync(owner.Memory);
|
||||||
coolHeader.Type = PacketType.Player;
|
coolHeader.Type = PacketType.Player;
|
||||||
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
|
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
|
||||||
|
logger.Info("Connected");
|
||||||
|
Task.Run(Funny);
|
||||||
await S();
|
await S();
|
Loading…
Reference in a new issue