small refactorings
- use brackets when possible - set client.Id and client.Name earlier - use client.Id instead of header.Id - rename firstConn to isClientNew
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parent
61e6fcf2a3
commit
dc20a9c831
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@ -41,8 +41,9 @@ public class Client : IDisposable {
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}
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public void Dispose() {
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if (Socket?.Connected is true)
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if (Socket?.Connected is true) {
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Socket.Disconnect(false);
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}
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}
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@ -52,8 +53,8 @@ public class Client : IDisposable {
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PacketAttribute packetAttribute = Constants.PacketMap[typeof(T)];
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try {
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Server.FillPacket(new PacketHeader {
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Id = sender?.Id ?? Id,
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Type = packetAttribute.Type,
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Id = sender?.Id ?? Id,
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Type = packetAttribute.Type,
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PacketSize = packet.Size
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}, packet, memory.Memory);
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}
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@ -69,6 +70,7 @@ public class Client : IDisposable {
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public async Task Send(Memory<byte> data, Client? sender) {
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PacketHeader header = new PacketHeader();
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header.Deserialize(data.Span);
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if (!Connected && header.Type is not PacketType.Connect) {
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Server.Logger.Error($"Didn't send {header.Type} to {Id} because they weren't connected yet");
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return;
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@ -120,11 +120,13 @@ void logError(Task x) {
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server.PacketHandler = (c, p) => {
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switch (p) {
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case GamePacket gamePacket: {
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// crash player entering a banned stage
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if (BanLists.Enabled && BanLists.IsStageBanned(gamePacket.Stage)) {
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c.Logger.Warn($"Crashing player for entering banned stage {gamePacket.Stage}.");
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BanLists.Crash(c, false, false, 500);
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return false;
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}
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c.Logger.Info($"Got game packet {gamePacket.Stage}->{gamePacket.ScenarioNum}");
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// reset lastPlayerPacket on stage changes
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@ -184,7 +186,7 @@ server.PacketHandler = (c, p) => {
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break;
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}
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case CostumePacket costumePacket:
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case CostumePacket costumePacket: {
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c.Logger.Info($"Got costume packet: {costumePacket.BodyName}, {costumePacket.CapName}");
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c.Metadata["lastCostumePacket"] = costumePacket;
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c.CurrentCostume = costumePacket;
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@ -193,6 +195,7 @@ server.PacketHandler = (c, p) => {
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#pragma warning restore CS4014
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c.Metadata["loadedSave"] = true;
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break;
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}
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case ShinePacket shinePacket: {
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if (!Settings.Instance.Shines.Enabled) return false;
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102
Server/Server.cs
102
Server/Server.cs
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@ -29,6 +29,7 @@ public class Server {
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Socket socket = token.HasValue ? await serverSocket.AcceptAsync(token.Value) : await serverSocket.AcceptAsync();
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socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
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// is the IPv4 address banned?
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if (BanLists.Enabled && BanLists.IsIPv4Banned(((IPEndPoint) socket.RemoteEndPoint!).Address!)) {
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Logger.Warn($"Ignoring banned IPv4 address {socket.RemoteEndPoint}");
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continue;
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@ -36,6 +37,7 @@ public class Server {
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Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
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// start sub thread to handle client
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try {
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#pragma warning disable CS4014
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Task.Run(() => HandleSocket(socket))
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@ -78,15 +80,17 @@ public class Server {
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public delegate void PacketReplacer<in T>(Client from, Client to, T value); // replacer must send
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public void BroadcastReplace<T>(T packet, Client sender, PacketReplacer<T> packetReplacer) where T : struct, IPacket {
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foreach (Client client in Clients.Where(client => client.Connected && sender.Id != client.Id)) packetReplacer(sender, client, packet);
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foreach (Client client in Clients.Where(client => client.Connected && sender.Id != client.Id)) {
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packetReplacer(sender, client, packet);
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}
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}
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public async Task Broadcast<T>(T packet, Client sender) where T : struct, IPacket {
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IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.PacketMap[typeof(T)].Type,
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PacketSize = packet.Size
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.PacketMap[typeof(T)].Type,
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PacketSize = packet.Size,
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};
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FillPacket(header, packet, memory.Memory);
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await Broadcast(memory, sender);
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@ -96,9 +100,9 @@ public class Server {
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return Task.WhenAll(Clients.Where(c => c.Connected).Select(async client => {
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IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
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PacketHeader header = new PacketHeader {
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Id = client.Id,
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Type = Constants.PacketMap[typeof(T)].Type,
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PacketSize = packet.Size
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Id = client.Id,
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Type = Constants.PacketMap[typeof(T)].Type,
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PacketSize = packet.Size,
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};
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FillPacket(header, packet, memory.Memory);
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await client.Send(memory.Memory, client);
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@ -137,6 +141,7 @@ public class Server {
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await client.Send(new InitPacket {
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MaxPlayers = Settings.Instance.Server.MaxPlayers
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});
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bool first = true;
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try {
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while (true) {
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@ -159,8 +164,9 @@ public class Server {
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return true;
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}
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if (!await Read(memory.Memory[..Constants.HeaderSize], Constants.HeaderSize, 0))
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if (!await Read(memory.Memory[..Constants.HeaderSize], Constants.HeaderSize, 0)) {
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break;
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}
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PacketHeader header = GetHeader(memory.Memory.Span[..Constants.HeaderSize]);
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Range packetRange = Constants.HeaderSize..(Constants.HeaderSize + header.PacketSize);
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if (header.PacketSize > 0) {
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@ -168,10 +174,10 @@ public class Server {
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memory = memoryPool.Rent(Constants.HeaderSize + header.PacketSize);
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memTemp.Memory.Span[..Constants.HeaderSize].CopyTo(memory.Memory.Span[..Constants.HeaderSize]);
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memTemp.Dispose();
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if (!await Read(memory.Memory, header.PacketSize, Constants.HeaderSize))
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if (!await Read(memory.Memory, header.PacketSize, Constants.HeaderSize)) {
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break;
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}
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}
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if (client.Ignored) {
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memory.Dispose();
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continue;
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@ -179,60 +185,71 @@ public class Server {
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// connection initialization
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if (first) {
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first = false;
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if (header.Type != PacketType.Connect) throw new Exception($"First packet was not init, instead it was {header.Type}");
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first = false; // only do this once
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// first client packet has to be the client init
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if (header.Type != PacketType.Connect) {
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throw new Exception($"First packet was not init, instead it was {header.Type} ({remote})");
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}
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ConnectPacket connect = new ConnectPacket();
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connect.Deserialize(memory.Memory.Span[packetRange]);
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bool wasFirst = connect.ConnectionType == ConnectPacket.ConnectionTypes.FirstConnection;
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client.Id = header.Id;
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client.Name = connect.ClientName;
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if (BanLists.Enabled && BanLists.IsProfileBanned(header.Id)) {
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client.Id = header.Id;
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client.Name = connect.ClientName;
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// is the profile ID banned?
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if (BanLists.Enabled && BanLists.IsProfileBanned(client.Id)) {
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client.Ignored = true;
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client.Logger.Warn($"Ignoring banned profile ID {header.Id}");
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client.Logger.Warn($"Ignoring banned profile ID {client.Id}");
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memory.Dispose();
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continue;
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}
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bool wasFirst = connect.ConnectionType == ConnectPacket.ConnectionTypes.FirstConnection;
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// add client to the set of connected players
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lock (Clients) {
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// is the server full?
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if (Clients.Count(x => x.Connected) == Settings.Instance.Server.MaxPlayers) {
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client.Logger.Error($"Turned away as server is at max clients");
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memory.Dispose();
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goto disconnect;
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}
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bool firstConn = true;
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// detect and handle reconnections
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bool isClientNew = true;
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switch (connect.ConnectionType) {
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case ConnectPacket.ConnectionTypes.FirstConnection:
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case ConnectPacket.ConnectionTypes.Reconnecting: {
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client.Id = header.Id;
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if (FindExistingClient(header.Id) is { } oldClient) {
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firstConn = false;
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if (FindExistingClient(client.Id) is { } oldClient) {
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isClientNew = false;
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client = new Client(oldClient, socket);
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client.Name = connect.ClientName;
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Clients.Remove(oldClient);
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Clients.Add(client);
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if (oldClient.Connected) {
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oldClient.Logger.Info($"Disconnecting already connected client {oldClient.Socket?.RemoteEndPoint} for {client.Socket?.RemoteEndPoint}");
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oldClient.Dispose();
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}
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} else {
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}
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else {
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connect.ConnectionType = ConnectPacket.ConnectionTypes.FirstConnection;
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}
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break;
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}
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default:
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throw new Exception($"Invalid connection type {connect.ConnectionType}");
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default: {
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throw new Exception($"Invalid connection type {connect.ConnectionType} for {client.Name} ({client.Id}/{remote})");
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}
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}
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client.Name = connect.ClientName;
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client.Connected = true;
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if (firstConn) {
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if (isClientNew) {
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// do any cleanup required when it comes to new clients
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List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
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Clients.RemoveAll(c => c.Id == header.Id);
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List<Client> toDisconnect = Clients.FindAll(c => c.Id == client.Id && c.Connected && c.Socket != null);
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Clients.RemoveAll(c => c.Id == client.Id);
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Clients.Add(client);
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@ -240,18 +257,19 @@ public class Server {
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// done disconnecting and removing stale clients with the same id
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ClientJoined?.Invoke(client, connect);
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// a new connection, not a reconnect, for an existing client
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} else if (wasFirst) {
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}
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// a known client reconnects, but with a new first connection (e.g. after a restart)
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else if (wasFirst) {
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client.CleanMetadataOnNewConnection();
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}
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}
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// for all other clients that are already connected
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != client.Id && c.Connected && c.Socket != null);
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await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
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IMemoryOwner<byte> tempBuffer = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + (other.CurrentCostume.HasValue ? Math.Max(connect.Size, other.CurrentCostume.Value.Size) : connect.Size));
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// make the other client known to the (new) client
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// make the other client known to the new client
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PacketHeader connectHeader = new PacketHeader {
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Id = other.Id,
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Type = PacketType.Connect,
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@ -266,7 +284,7 @@ public class Server {
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connectPacket.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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await client.Send(tempBuffer.Memory[..(Constants.HeaderSize + connect.Size)], null);
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// tell the (new) client what costume the other client has
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// tell the new client what costume the other client has
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if (other.CurrentCostume.HasValue) {
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connectHeader.Type = PacketType.Costume;
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connectHeader.PacketSize = other.CurrentCostume.Value.Size;
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tempBuffer.Dispose();
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// make the other client reset their puppet cache for this client, if it is a new connection (after restart)
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// make the other client reset their puppet cache for this new client, if it is a new connection (after restart)
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if (wasFirst) {
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await SendEmptyPackets(client, other);
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}
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@ -287,14 +305,19 @@ public class Server {
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// send missing or outdated packets from others to the new client
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await ResendPackets(client);
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} else if (header.Id != client.Id && client.Id != Guid.Empty) {
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}
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else if (header.Id != client.Id && client.Id != Guid.Empty) {
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throw new Exception($"Client {client.Name} sent packet with invalid client id {header.Id} instead of {client.Id}");
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}
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try {
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// parse the packet
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IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[header.Type])!;
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packet.Deserialize(memory.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + packet.Size)]);
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// process the packet
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if (PacketHandler?.Invoke(client, packet) is false) {
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// don't broadcast the packet to everyone
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memory.Dispose();
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continue;
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}
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@ -302,7 +325,9 @@ public class Server {
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catch (Exception e) {
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client.Logger.Error($"Packet handler warning: {e}");
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}
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#pragma warning disable CS4014
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// broadcast the packet to everyone
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Broadcast(memory, client)
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.ContinueWith(x => { if (x.Exception != null) { Logger.Error(x.Exception.ToString()); } });
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#pragma warning restore CS4014
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@ -311,7 +336,8 @@ public class Server {
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catch (Exception e) {
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if (e is SocketException {SocketErrorCode: SocketError.ConnectionReset}) {
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client.Logger.Info($"Disconnected from the server: Connection reset");
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} else {
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}
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else {
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client.Logger.Error($"Disconnecting due to exception: {e}");
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if (socket.Connected) {
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#pragma warning disable CS4014
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@ -324,6 +350,7 @@ public class Server {
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memory?.Dispose();
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}
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// client disconnected
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disconnect:
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if (client.Name != "Unknown User" && client.Id != Guid.Parse("00000000-0000-0000-0000-000000000000")) {
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Logger.Info($"Client {remote} ({client.Name}/{client.Id}) disconnected from the server");
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@ -333,7 +360,6 @@ public class Server {
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}
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bool wasConnected = client.Connected;
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// Clients.Remove(client)
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client.Connected = false;
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try {
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client.Dispose();
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@ -359,7 +385,7 @@ public class Server {
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}
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};
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async Task trySendMeta<T>(Client other, string packetType) where T : struct, IPacket {
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if (! other.Metadata.ContainsKey(packetType)) { return; }
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if (!other.Metadata.ContainsKey(packetType)) { return; }
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await trySendPack<T>(other, (T) other.Metadata[packetType]!);
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};
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await Parallel.ForEachAsync(this.ClientsConnected, async (other, _) => {
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