0
0
Fork 0
mirror of https://github.com/Sanae6/SmoOnlineServer.git synced 2024-11-21 18:55:17 +00:00

Refactoring ban command (#48)

* rename command: `ban ...` => `ban player ...`

To enable adding other subcommands starting with `ban`.

Moving ban list and crash related code into its own class to tidy the Program class up.

Change Id values of the crash cmds, to fit into the 16 byte max length imposed by ChangeStagePacket.IdSize.

* add command: `ban ip <ipv4-address>`

To add an IPv4 address to the ban list.

* add command: `ban profile <profile-id>`

To add a profile ID to the ban list.

* add command: `unban ip <ipv4-address>`

To remove a banned IPv4 address from the ban list.

* add command: `unban profile <profile-id>`

To remove a banned profile ID from the ban list.

* add commands: `ban enable` and `ban disable`

To set the value of `BanList.Enabled` to `true` or `false` without editing the `settings.json` file.

* add command: `ban list`

To show the current ban list settings.

* fix: actually working ban functionality

Changes:
- ignore new sockets from banned IP addresses way earlier.
- ignore all packets by banned profiles.

Intentionally keeping the connection open instead of d/c banned clients.
This is to prevent endless server logs due to automatically reconnecting clients.

Before:
Reconnecting clients aren't entering `ClientJoined` and therefore the d/c is only working on first connections.
Effectively banned clients got a d/c and then automatically reconnected again without getting a d/c again.
Therefore allowing them to play normally.

* use SortedSet instead of List for settings

To enforce unique entries and maintain a stable order inside of the `settings.json`.

* add commands: `ban stage <stage-name>` and `unban stage <stage-name>`

To kick players from the server when they enter a banned stage.

<stage-name> can also be a kingdom alias, which bans/unbans all stages in that kingdom.

Because we aren't banning the player, d/c them would be no good, because of the client auto reconnect.
Instead send them the crash and ignore all packets by them until they d/c on their own.

This is an alternative solution for issue #43.

* Update Server.cs

---------

Co-authored-by: Sanae <32604996+Sanae6@users.noreply.github.com>
This commit is contained in:
Robin C. Ladiges 2023-09-06 01:14:54 +02:00 committed by GitHub
parent 86c79177fd
commit d6a8df448c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 447 additions and 67 deletions

361
Server/BanLists.cs Normal file
View file

@ -0,0 +1,361 @@
using System.Net;
using System.Net.Sockets;
using System.Text;
using Shared;
using Shared.Packet.Packets;
namespace Server;
using MUCH = Func<string[], (HashSet<string> failToFind, HashSet<Client> toActUpon, List<(string arg, IEnumerable<string> amb)> ambig)>;
public static class BanLists {
public static bool Enabled {
get {
return Settings.Instance.BanList.Enabled;
}
private set {
Settings.Instance.BanList.Enabled = value;
}
}
private static ISet<string> IPs {
get {
return Settings.Instance.BanList.IpAddresses;
}
}
private static ISet<Guid> Profiles {
get {
return Settings.Instance.BanList.Players;
}
}
private static ISet<string> Stages {
get {
return Settings.Instance.BanList.Stages;
}
}
private static bool IsIPv4(string str) {
return IPAddress.TryParse(str, out IPAddress? ip)
&& ip != null
&& ip.AddressFamily == AddressFamily.InterNetwork;
;
}
public static bool IsIPv4Banned(Client user) {
IPEndPoint? ipv4 = (IPEndPoint?) user.Socket?.RemoteEndPoint;
if (ipv4 == null) { return false; }
return IsIPv4Banned(ipv4.Address);
}
public static bool IsIPv4Banned(IPAddress ipv4) {
return IsIPv4Banned(ipv4.ToString());
}
public static bool IsIPv4Banned(string ipv4) {
return IPs.Contains(ipv4);
}
public static bool IsProfileBanned(Client user) {
return IsProfileBanned(user.Id);
}
public static bool IsProfileBanned(string str) {
if (!Guid.TryParse(str, out Guid id)) { return false; }
return IsProfileBanned(id);
}
public static bool IsProfileBanned(Guid id) {
return Profiles.Contains(id);
}
public static bool IsStageBanned(string stage) {
return Stages.Contains(stage);
}
public static bool IsClientBanned(Client user) {
return IsProfileBanned(user) || IsIPv4Banned(user);
}
private static void BanIPv4(Client user) {
IPEndPoint? ipv4 = (IPEndPoint?) user.Socket?.RemoteEndPoint;
if (ipv4 != null) {
BanIPv4(ipv4.Address);
}
}
private static void BanIPv4(IPAddress ipv4) {
BanIPv4(ipv4.ToString());
}
private static void BanIPv4(string ipv4) {
IPs.Add(ipv4);
}
private static void BanProfile(Client user) {
BanProfile(user.Id);
}
private static void BanProfile(string str) {
if (!Guid.TryParse(str, out Guid id)) { return; }
BanProfile(id);
}
private static void BanProfile(Guid id) {
Profiles.Add(id);
}
private static void BanStage(string stage) {
Stages.Add(stage);
}
private static void BanClient(Client user) {
BanProfile(user);
BanIPv4(user);
}
private static void UnbanIPv4(Client user) {
IPEndPoint? ipv4 = (IPEndPoint?) user.Socket?.RemoteEndPoint;
if (ipv4 != null) {
UnbanIPv4(ipv4.Address);
}
}
private static void UnbanIPv4(IPAddress ipv4) {
UnbanIPv4(ipv4.ToString());
}
private static void UnbanIPv4(string ipv4) {
IPs.Remove(ipv4);
}
private static void UnbanProfile(Client user) {
UnbanProfile(user.Id);
}
private static void UnbanProfile(string str) {
if (!Guid.TryParse(str, out Guid id)) { return; }
UnbanProfile(id);
}
private static void UnbanProfile(Guid id) {
Profiles.Remove(id);
}
private static void UnbanStage(string stage) {
Stages.Remove(stage);
}
private static void Save() {
Settings.SaveSettings(true);
}
public static void Crash(
Client user,
bool permanent = false,
bool dispose_user = true,
int delay_ms = 0
) {
user.Ignored = true;
Task.Run(async () => {
if (delay_ms > 0) {
await Task.Delay(delay_ms);
}
await user.Send(new ChangeStagePacket {
Id = (permanent ? "$agogus/ban4lyfe" : "$among$us/cr4sh%"),
Stage = (permanent ? "$ejected" : "$agogusStage"),
Scenario = (sbyte) (permanent ? 69 : 21),
SubScenarioType = (byte) (permanent ? 21 : 69),
});
if (dispose_user) {
user.Dispose();
}
});
}
private static void CrashMultiple(string[] args, MUCH much) {
foreach (Client user in much(args).toActUpon) {
Crash(user, true);
}
}
public static string HandleBanCommand(string[] args, MUCH much) {
if (args.Length == 0) {
return "Usage: ban {list|enable|disable|player|profile|ip|stage} ...";
}
string cmd = args[0];
args = args.Skip(1).ToArray();
switch (cmd) {
default:
return "Usage: ban {list|enable|disable|player|profile|ip|stage} ...";
case "list":
if (args.Length != 0) {
return "Usage: ban list";
}
StringBuilder list = new StringBuilder();
list.Append("BanList: " + (Enabled ? "enabled" : "disabled"));
if (IPs.Count > 0) {
list.Append("\nBanned IPv4 addresses:\n- ");
list.Append(string.Join("\n- ", IPs));
}
if (Profiles.Count > 0) {
list.Append("\nBanned profile IDs:\n- ");
list.Append(string.Join("\n- ", Profiles));
}
if (Stages.Count > 0) {
list.Append("\nBanned stages:\n- ");
list.Append(string.Join("\n- ", Stages));
}
return list.ToString();
case "enable":
if (args.Length != 0) {
return "Usage: ban enable";
}
Enabled = true;
Save();
return "BanList enabled.";
case "disable":
if (args.Length != 0) {
return "Usage: ban disable";
}
Enabled = false;
Save();
return "BanList disabled.";
case "player":
if (args.Length == 0) {
return "Usage: ban player <* | !* (usernames to not ban...) | (usernames to ban...)>";
}
var res = much(args);
StringBuilder sb = new StringBuilder();
sb.Append(res.toActUpon.Count > 0 ? "Banned players: " + string.Join(", ", res.toActUpon.Select(x => $"\"{x.Name}\"")) : "");
sb.Append(res.failToFind.Count > 0 ? "\nFailed to find matches for: " + string.Join(", ", res.failToFind.Select(x => $"\"{x.ToLower()}\"")) : "");
if (res.ambig.Count > 0) {
res.ambig.ForEach(x => {
sb.Append($"\nAmbiguous for \"{x.arg}\": {string.Join(", ", x.amb.Select(x => $"\"{x}\""))}");
});
}
foreach (Client user in res.toActUpon) {
BanClient(user);
Crash(user, true);
}
Save();
return sb.ToString();
case "profile":
if (args.Length != 1) {
return "Usage: ban profile <profile-id>";
}
if (!Guid.TryParse(args[0], out Guid id)) {
return "Invalid profile ID value!";
}
if (IsProfileBanned(id)) {
return "Profile " + id.ToString() + " is already banned.";
}
BanProfile(id);
CrashMultiple(args, much);
Save();
return "Banned profile: " + id.ToString();
case "ip":
if (args.Length != 1) {
return "Usage: ban ip <ipv4-address>";
}
if (!IsIPv4(args[0])) {
return "Invalid IPv4 address!";
}
if (IsIPv4Banned(args[0])) {
return "IP " + args[0] + " is already banned.";
}
BanIPv4(args[0]);
CrashMultiple(args, much);
Save();
return "Banned ip: " + args[0];
case "stage":
if (args.Length != 1) {
return "Usage: ban stage <stage-name>";
}
string? stage = Shared.Stages.Input2Stage(args[0]);
if (stage == null) {
return "Invalid stage name!";
}
if (IsStageBanned(stage)) {
return "Stage " + stage + " is already banned.";
}
var stages = Shared.Stages
.StagesByInput(args[0])
.Where(s => !IsStageBanned(s))
.ToList()
;
foreach (string s in stages) {
BanStage(s);
}
Save();
return "Banned stage: " + string.Join(", ", stages);
}
}
public static string HandleUnbanCommand(string[] args) {
if (args.Length != 2) {
return "Usage: unban {profile|ip|stage} <value>";
}
string cmd = args[0];
string val = args[1];
switch (cmd) {
default:
return "Usage: unban {profile|ip|stage} <value>";
case "profile":
if (!Guid.TryParse(val, out Guid id)) {
return "Invalid profile ID value!";
}
if (!IsProfileBanned(id)) {
return "Profile " + id.ToString() + " is not banned.";
}
UnbanProfile(id);
Save();
return "Unbanned profile: " + id.ToString();
case "ip":
if (!IsIPv4(val)) {
return "Invalid IPv4 address!";
}
if (!IsIPv4Banned(val)) {
return "IP " + val + " is not banned.";
}
UnbanIPv4(val);
Save();
return "Unbanned ip: " + val;
case "stage":
string stage = Shared.Stages.Input2Stage(val) ?? val;
if (!IsStageBanned(stage)) {
return "Stage " + stage + " is not banned.";
}
var stages = Shared.Stages
.StagesByInput(val)
.Where(IsStageBanned)
.ToList()
;
foreach (string s in stages) {
UnbanStage(s);
}
Save();
return "Unbanned stage: " + string.Join(", ", stages);
}
}
}

View file

@ -12,6 +12,7 @@ namespace Server;
public class Client : IDisposable { public class Client : IDisposable {
public readonly ConcurrentDictionary<string, object?> Metadata = new ConcurrentDictionary<string, object?>(); // can be used to store any information about a player public readonly ConcurrentDictionary<string, object?> Metadata = new ConcurrentDictionary<string, object?>(); // can be used to store any information about a player
public bool Connected = false; public bool Connected = false;
public bool Ignored = false;
public CostumePacket? CurrentCostume = null; // required for proper client sync public CostumePacket? CurrentCostume = null; // required for proper client sync
public string Name { public string Name {
get => Logger.Name; get => Logger.Name;

View file

@ -62,11 +62,6 @@ async Task LoadShines()
await LoadShines(); await LoadShines();
server.ClientJoined += (c, _) => { server.ClientJoined += (c, _) => {
if (Settings.Instance.BanList.Enabled
&& (Settings.Instance.BanList.Players.Contains(c.Id)
|| Settings.Instance.BanList.IpAddresses.Contains(
((IPEndPoint) c.Socket!.RemoteEndPoint!).Address.ToString())))
throw new Exception($"Banned player attempted join: {c.Name}");
c.Metadata["shineSync"] = new ConcurrentBag<int>(); c.Metadata["shineSync"] = new ConcurrentBag<int>();
c.Metadata["loadedSave"] = false; c.Metadata["loadedSave"] = false;
c.Metadata["scenario"] = (byte?) 0; c.Metadata["scenario"] = (byte?) 0;
@ -125,6 +120,11 @@ void logError(Task x) {
server.PacketHandler = (c, p) => { server.PacketHandler = (c, p) => {
switch (p) { switch (p) {
case GamePacket gamePacket: { case GamePacket gamePacket: {
if (BanLists.Enabled && BanLists.IsStageBanned(gamePacket.Stage)) {
c.Logger.Warn($"Crashing player for entering banned stage {gamePacket.Stage}.");
BanLists.Crash(c, false, false, 500);
return false;
}
c.Logger.Info($"Got game packet {gamePacket.Stage}->{gamePacket.ScenarioNum}"); c.Logger.Info($"Got game packet {gamePacket.Stage}->{gamePacket.ScenarioNum}");
// reset lastPlayerPacket on stage changes // reset lastPlayerPacket on stage changes
@ -246,38 +246,49 @@ server.PacketHandler = (c, p) => {
HashSet<string> failToFind = new(); HashSet<string> failToFind = new();
HashSet<Client> toActUpon; HashSet<Client> toActUpon;
List<(string arg, IEnumerable<string> amb)> ambig = new(); List<(string arg, IEnumerable<string> amb)> ambig = new();
if (args[0] == "*") if (args[0] == "*") {
toActUpon = new(server.Clients.Where(c => c.Connected)); toActUpon = new(server.Clients.Where(c => c.Connected));
}
else { else {
toActUpon = args[0] == "!*" ? new(server.Clients.Where(c => c.Connected)) : new(); toActUpon = args[0] == "!*" ? new(server.Clients.Where(c => c.Connected)) : new();
for (int i = (args[0] == "!*" ? 1 : 0); i < args.Length; i++) { for (int i = (args[0] == "!*" ? 1 : 0); i < args.Length; i++) {
string arg = args[i]; string arg = args[i];
IEnumerable<Client> search = server.Clients.Where(c => c.Connected && IEnumerable<Client> search = server.Clients.Where(c => c.Connected && (
(c.Name.ToLower().StartsWith(arg.ToLower()) || (Guid.TryParse(arg, out Guid res) && res == c.Id))); c.Name.ToLower().StartsWith(arg.ToLower())
if (!search.Any()) || (Guid.TryParse(arg, out Guid res) && res == c.Id)
|| (IPAddress.TryParse(arg, out IPAddress? ip) && ip.Equals(((IPEndPoint) c.Socket!.RemoteEndPoint!).Address))
));
if (!search.Any()) {
failToFind.Add(arg); //none found failToFind.Add(arg); //none found
}
else if (search.Count() > 1) { else if (search.Count() > 1) {
Client? exact = search.FirstOrDefault(x => x.Name == arg); Client? exact = search.FirstOrDefault(x => x.Name == arg);
if (!ReferenceEquals(exact, null)) { if (!ReferenceEquals(exact, null)) {
//even though multiple matches, since exact match, it isn't ambiguous //even though multiple matches, since exact match, it isn't ambiguous
if (args[0] == "!*") if (args[0] == "!*") {
toActUpon.Remove(exact); toActUpon.Remove(exact);
else }
else {
toActUpon.Add(exact); toActUpon.Add(exact);
}
} }
else { else {
if (!ambig.Any(x => x.arg == arg)) if (!ambig.Any(x => x.arg == arg)) {
ambig.Add((arg, search.Select(x => x.Name))); //more than one match ambig.Add((arg, search.Select(x => x.Name))); //more than one match
foreach (var rem in search.ToList()) //need copy because can't remove from list while iterating over it }
foreach (var rem in search.ToList()) { //need copy because can't remove from list while iterating over it
toActUpon.Remove(rem); toActUpon.Remove(rem);
}
} }
} }
else { else {
//only one match, so autocomplete //only one match, so autocomplete
if (args[0] == "!*") if (args[0] == "!*") {
toActUpon.Remove(search.First()); toActUpon.Remove(search.First());
else }
else {
toActUpon.Add(search.First()); toActUpon.Add(search.First());
}
} }
} }
} }
@ -324,54 +335,14 @@ CommandHandler.RegisterCommand("crash", args => {
} }
foreach (Client user in res.toActUpon) { foreach (Client user in res.toActUpon) {
Task.Run(async () => { BanLists.Crash(user);
await user.Send(new ChangeStagePacket {
Id = "$among$us/SubArea",
Stage = "$agogusStage",
Scenario = 21,
SubScenarioType = 69 // invalid id
});
user.Dispose();
});
} }
return sb.ToString(); return sb.ToString();
}); });
CommandHandler.RegisterCommand("ban", args => { CommandHandler.RegisterCommand("ban", args => { return BanLists.HandleBanCommand(args, (args) => MultiUserCommandHelper(args)); });
if (args.Length == 0) { CommandHandler.RegisterCommand("unban", args => { return BanLists.HandleUnbanCommand(args); });
return "Usage: ban <* | !* (usernames to not ban...) | (usernames to ban...)>";
}
var res = MultiUserCommandHelper(args);
StringBuilder sb = new StringBuilder();
sb.Append(res.toActUpon.Count > 0 ? "Banned: " + string.Join(", ", res.toActUpon.Select(x => $"\"{x.Name}\"")) : "");
sb.Append(res.failToFind.Count > 0 ? "\nFailed to find matches for: " + string.Join(", ", res.failToFind.Select(x => $"\"{x.ToLower()}\"")) : "");
if (res.ambig.Count > 0) {
res.ambig.ForEach(x => {
sb.Append($"\nAmbiguous for \"{x.arg}\": {string.Join(", ", x.amb.Select(x => $"\"{x}\""))}");
});
}
foreach (Client user in res.toActUpon) {
Task.Run(async () => {
await user.Send(new ChangeStagePacket {
Id = "$agogus/banned4lyfe",
Stage = "$ejected",
Scenario = 69,
SubScenarioType = 21 // invalid id
});
IPEndPoint? endpoint = (IPEndPoint?) user.Socket?.RemoteEndPoint;
Settings.Instance.BanList.Players.Add(user.Id);
if (endpoint != null) Settings.Instance.BanList.IpAddresses.Add(endpoint.ToString());
user.Dispose();
});
}
Settings.SaveSettings();
return sb.ToString();
});
CommandHandler.RegisterCommand("send", args => { CommandHandler.RegisterCommand("send", args => {
const string optionUsage = "Usage: send <stage> <id> <scenario[-1..127]> <player/*>"; const string optionUsage = "Usage: send <stage> <id> <scenario[-1..127]> <player/*>";

View file

@ -29,6 +29,11 @@ public class Server {
Socket socket = token.HasValue ? await serverSocket.AcceptAsync(token.Value) : await serverSocket.AcceptAsync(); Socket socket = token.HasValue ? await serverSocket.AcceptAsync(token.Value) : await serverSocket.AcceptAsync();
socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true); socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
if (BanLists.Enabled && BanLists.IsIPv4Banned(((IPEndPoint) socket.RemoteEndPoint!).Address!)) {
Logger.Warn($"Ignoring banned IPv4 address {socket.RemoteEndPoint}");
continue;
}
Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}"); Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
try { try {
@ -167,6 +172,11 @@ public class Server {
break; break;
} }
if (client.Ignored) {
memory.Dispose();
continue;
}
// connection initialization // connection initialization
if (first) { if (first) {
first = false; first = false;
@ -174,8 +184,18 @@ public class Server {
ConnectPacket connect = new ConnectPacket(); ConnectPacket connect = new ConnectPacket();
connect.Deserialize(memory.Memory.Span[packetRange]); connect.Deserialize(memory.Memory.Span[packetRange]);
bool wasFirst = connect.ConnectionType == ConnectPacket.ConnectionTypes.FirstConnection; bool wasFirst = connect.ConnectionType == ConnectPacket.ConnectionTypes.FirstConnection;
if (BanLists.Enabled && BanLists.IsProfileBanned(header.Id)) {
client.Id = header.Id;
client.Name = connect.ClientName;
client.Ignored = true;
client.Logger.Warn($"Ignoring banned profile ID {header.Id}");
memory.Dispose();
continue;
}
lock (Clients) { lock (Clients) {
if (Clients.Count(x => x.Connected) == Settings.Instance.Server.MaxPlayers) { if (Clients.Count(x => x.Connected) == Settings.Instance.Server.MaxPlayers) {
client.Logger.Error($"Turned away as server is at max clients"); client.Logger.Error($"Turned away as server is at max clients");

View file

@ -30,10 +30,10 @@ public class Settings {
LoadHandler?.Invoke(); LoadHandler?.Invoke();
} }
public static void SaveSettings() { public static void SaveSettings(bool silent = false) {
try { try {
File.WriteAllText("settings.json", JsonConvert.SerializeObject(Instance, Formatting.Indented, new StringEnumConverter(new CamelCaseNamingStrategy()))); File.WriteAllText("settings.json", JsonConvert.SerializeObject(Instance, Formatting.Indented, new StringEnumConverter(new CamelCaseNamingStrategy())));
Logger.Info("Saved settings to settings.json"); if (!silent) { Logger.Info("Saved settings to settings.json"); }
} }
catch (Exception e) { catch (Exception e) {
Logger.Error($"Failed to save settings.json {e}"); Logger.Error($"Failed to save settings.json {e}");
@ -43,7 +43,7 @@ public class Settings {
public ServerTable Server { get; set; } = new ServerTable(); public ServerTable Server { get; set; } = new ServerTable();
public FlipTable Flip { get; set; } = new FlipTable(); public FlipTable Flip { get; set; } = new FlipTable();
public ScenarioTable Scenario { get; set; } = new ScenarioTable(); public ScenarioTable Scenario { get; set; } = new ScenarioTable();
public BannedPlayers BanList { get; set; } = new BannedPlayers(); public BanListTable BanList { get; set; } = new BanListTable();
public DiscordTable Discord { get; set; } = new DiscordTable(); public DiscordTable Discord { get; set; } = new DiscordTable();
public ShineTable Shines { get; set; } = new ShineTable(); public ShineTable Shines { get; set; } = new ShineTable();
public PersistShinesTable PersistShines { get; set; } = new PersistShinesTable(); public PersistShinesTable PersistShines { get; set; } = new PersistShinesTable();
@ -58,15 +58,16 @@ public class Settings {
public bool MergeEnabled { get; set; } = false; public bool MergeEnabled { get; set; } = false;
} }
public class BannedPlayers { public class BanListTable {
public bool Enabled { get; set; } = false; public bool Enabled { get; set; } = false;
public List<Guid> Players { get; set; } = new List<Guid>(); public ISet<Guid> Players { get; set; } = new SortedSet<Guid>();
public List<string> IpAddresses { get; set; } = new List<string>(); public ISet<string> IpAddresses { get; set; } = new SortedSet<string>();
public ISet<string> Stages { get; set; } = new SortedSet<string>();
} }
public class FlipTable { public class FlipTable {
public bool Enabled { get; set; } = true; public bool Enabled { get; set; } = true;
public List<Guid> Players { get; set; } = new List<Guid>(); public ISet<Guid> Players { get; set; } = new SortedSet<Guid>();
public FlipOptions Pov { get; set; } = FlipOptions.Both; public FlipOptions Pov { get; set; } = FlipOptions.Both;
} }

View file

@ -11,7 +11,7 @@ public static class Stages {
return mapName; return mapName;
} }
// exact stage value // exact stage value
if (Stage2Alias.ContainsKey(input)) { if (IsStage(input)) {
return input; return input;
} }
// force input value with a ! // force input value with a !
@ -29,6 +29,32 @@ public static class Stages {
return result; return result;
} }
public static bool IsAlias(string input) {
return Alias2Stage.ContainsKey(input);
}
public static bool IsStage(string input) {
return Stage2Alias.ContainsKey(input);
}
public static IEnumerable<string> StagesByInput(string input) {
if (IsAlias(input)) {
var stages = Stage2Alias
.Where(e => e.Value == input)
.Select(e => e.Key)
;
foreach (string stage in stages) {
yield return stage;
}
}
else {
string? stage = Input2Stage(input);
if (stage != null) {
yield return stage;
}
}
}
public static readonly Dictionary<string, string> Alias2Stage = new Dictionary<string, string>() { public static readonly Dictionary<string, string> Alias2Stage = new Dictionary<string, string>() {
{ "cap", "CapWorldHomeStage" }, { "cap", "CapWorldHomeStage" },
{ "cascade", "WaterfallWorldHomeStage" }, { "cascade", "WaterfallWorldHomeStage" },