mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-22 03:05:16 +00:00
Implementing shine sync and other minor fixes
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parent
d8e151712d
commit
d60aa07e1f
7 changed files with 82 additions and 11 deletions
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@ -1,4 +1,6 @@
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using System.Net.Sockets;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Net.Sockets;
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using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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@ -6,24 +8,39 @@ using Shared.Packet.Packets;
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namespace Server;
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public class Client : IDisposable {
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public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
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public readonly ConcurrentDictionary<string, object> Metadata = new ConcurrentDictionary<string, object>(); // can be used to store any information about a player
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public bool Connected = false;
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public CostumePacket? CurrentCostume = null;
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public CostumePacket? CurrentCostume = null; // required for proper client sync
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public string Name {
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get => Logger.Name;
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set => Logger.Name = value;
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}
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public Guid Id;
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public Socket? Socket;
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public Server Server { get; init; }
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public Logger Logger { get; init; } = new Logger("Unknown User");
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public void Dispose() {
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Socket?.Disconnect(false);
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}
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public async Task Send(ReadOnlyMemory<byte> data, Client? other) {
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public async Task Send<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.PacketMap[typeof(T)].Type
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};
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Server.FillPacket(header, packet, memory.Memory);
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}
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public async Task Send(ReadOnlyMemory<byte> data, Client? sender) {
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if (!Connected) {
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Server.Logger.Info($"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet");
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return;
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}
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// Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
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await Socket!.SendAsync(data[..Constants.MaxPacketSize], SocketFlags.None);
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}
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@ -1,3 +1,43 @@
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Server.Server server = new Server.Server();
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using System.Collections.Concurrent;
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using Server;
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using Shared.Packet.Packets;
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Server.Server server = new Server.Server();
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ConcurrentBag<int> shineBag = new ConcurrentBag<int>();
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server.ClientJoined += async (c, type) => {
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c.Metadata["shineSync"] = new ConcurrentBag<int>();
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c.Metadata["loadedSave"] = false;
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};
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async Task ClientSyncShineBag(Client client) {
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foreach (int shine in shineBag.Except((ConcurrentBag<int>) client.Metadata["shineSync"]))
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await client.Send(new ShinePacket {
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ShineId = shine
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});
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}
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async void SyncShineBag() {
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await Parallel.ForEachAsync(server.Clients, async (client, _) => {
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await ClientSyncShineBag(client);
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});
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}
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server.PacketHandler += async (c, p) => {
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switch (p) {
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case CostumePacket:
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await ClientSyncShineBag(c);
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c.Metadata["loadedSave"] = true;
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break;
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case ShinePacket shinePacket: {
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if (c.Metadata["loadedSave"] is false) return;
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ConcurrentBag<int> playerBag = (ConcurrentBag<int>) c.Metadata["shineSync"];
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shineBag.Add(shinePacket.ShineId);
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playerBag.Add(shinePacket.ShineId);
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SyncShineBag();
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break;
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}
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}
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};
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await server.Listen(1027);
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@ -12,9 +12,12 @@ public class Server {
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public readonly List<Client> Clients = new List<Client>();
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public readonly Logger Logger = new Logger("Server");
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
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public event Action<Client, IPacket> PacketHandler = null!;
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public event Action<Client, ConnectPacket> ClientJoined = null!;
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public async Task Listen(ushort port) {
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
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serverSocket.Listen();
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@ -114,12 +117,14 @@ public class Server {
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}
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case ConnectionTypes.Reconnecting: {
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client.Id = header.Id;
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client.Name = connect.ClientName;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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newClient.Socket = client.Socket;
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client = newClient;
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} else {
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firstConn = true;
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connect.ConnectionType = ConnectionTypes.FirstConnection;
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}
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break;
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@ -139,6 +144,8 @@ public class Server {
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Parallel.ForEachAsync(toDisconnect, (c, token) => c.Socket!.DisconnectAsync(false, token));
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// done disconnecting and removing stale clients with the same id
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ClientJoined?.Invoke(client, connect);
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}
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}
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@ -161,6 +168,7 @@ public class Server {
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other.CurrentCostume.Value.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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await client.Send(tempBuffer.Memory, null);
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}
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tempBuffer.Dispose();
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});
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@ -174,6 +182,7 @@ public class Server {
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costumePacket.Deserialize(memory.Memory.Span[Constants.HeaderSize..]);
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client.CurrentCostume = costumePacket;
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}
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await Broadcast(memory, client);
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}
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} catch (Exception e) {
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@ -8,7 +8,11 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Shared\Shared.csproj"/>
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<ProjectReference Include="..\Shared\Shared.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Tomlyn" Version="0.11.0" />
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</ItemGroup>
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</Project>
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@ -5,7 +5,7 @@ public class Logger {
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Name = name;
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}
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public string Name { get; }
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public string Name { get; set; }
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public void Info(string text) {
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Console.ResetColor();
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@ -1,16 +1,20 @@
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Connect)]
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public struct ConnectPacket : IPacket {
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public ConnectionTypes ConnectionType;
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public string ClientName;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref ConnectionType);
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Encoding.UTF8.GetBytes(ClientName).CopyTo(data[4..(4 + Constants.CostumeNameSize)]);
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}
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public void Deserialize(Span<byte> data) {
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ConnectionType = MemoryMarshal.Read<ConnectionTypes>(data);
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ClientName = Encoding.UTF8.GetString(data[4..(4 + Constants.CostumeNameSize)]).TrimNullTerm();
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}
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}
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@ -5,15 +5,12 @@ namespace Shared.Packet.Packets;
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[Packet(PacketType.Shine)]
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public struct ShinePacket : IPacket {
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public int ShineId;
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public bool IsGrand;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref ShineId);
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MemoryMarshal.Write(data, ref IsGrand);
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}
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public void Deserialize(Span<byte> data) {
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ShineId = MemoryMarshal.Read<int>(data);
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IsGrand = MemoryMarshal.Read<bool>(data);
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}
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}
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