Merge branch 'Sanae6:master' into botupdates

This commit is contained in:
Piplup 2022-06-29 06:01:26 +01:00 committed by GitHub
commit cbfc24abfd
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1 changed files with 32 additions and 29 deletions

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@ -16,9 +16,10 @@ DiscordBot bot = new DiscordBot();
await bot.Run();
server.ClientJoined += (c, _) => {
if (Settings.Instance.BanList.Enabled && (Settings.Instance.BanList.Players.Contains(c.Id) ||
Settings.Instance.BanList.IpAddresses.Contains(
((IPEndPoint) c.Socket!.RemoteEndPoint!).Address.ToString())))
if (Settings.Instance.BanList.Enabled
&& (Settings.Instance.BanList.Players.Contains(c.Id)
|| Settings.Instance.BanList.IpAddresses.Contains(
((IPEndPoint) c.Socket!.RemoteEndPoint!).Address.ToString())))
throw new Exception($"Banned player attempted join: {c.Name}");
c.Metadata["shineSync"] = new ConcurrentBag<int>();
c.Metadata["loadedSave"] = false;
@ -125,8 +126,8 @@ server.PacketHandler = (c, p) => {
&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Others
&& Settings.Instance.Flip.Players.Contains(c.Id): {
playerPacket.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
playerPacket.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) *
Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
playerPacket.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI))
* Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
server.Broadcast(playerPacket, c);
return false;
}
@ -136,8 +137,8 @@ server.PacketHandler = (c, p) => {
server.BroadcastReplace(playerPacket, c, (from, to, sp) => {
if (Settings.Instance.Flip.Players.Contains(to.Id)) {
sp.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
sp.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) *
Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
sp.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI))
* Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
}
to.Send(sp, from);
@ -152,22 +153,28 @@ server.PacketHandler = (c, p) => {
CommandHandler.RegisterCommand("rejoin", args => {
bool moreThanOne = false;
StringBuilder builder = new StringBuilder();
foreach (Client user in server.Clients.Where(c => c.Connected && args.Any(x => c.Name.StartsWith(x) ||
(Guid.TryParse(x, out Guid result) && result == c.Id)))) {
Client[] clients = (args.Length == 1 && args[0] == "*"
? server.Clients.Where(c =>
c.Connected && args.Any(x => c.Name.StartsWith(x) || (Guid.TryParse(x, out Guid result) && result == c.Id)))
: server.Clients.Where(c => c.Connected)).ToArray();
foreach (Client user in clients) {
if (moreThanOne) builder.Append(", ");
builder.Append(user.Name);
user.Dispose();
moreThanOne = true;
}
return moreThanOne ? $"Caused {builder} to rejoin" : "Usage: rejoin <usernames...>";
return clients.Length > 0 ? $"Caused {builder} to rejoin" : "Usage: rejoin <usernames...>";
});
CommandHandler.RegisterCommand("crash", args => {
bool moreThanOne = false;
StringBuilder builder = new StringBuilder();
foreach (Client user in server.Clients.Where(c => c.Connected && args.Any(x => c.Name.StartsWith(x) ||
(Guid.TryParse(x, out Guid result) && result == c.Id)))) {
Client[] clients = (args.Length == 1 && args[0] == "*"
? server.Clients.Where(c =>
c.Connected && args.Any(x => c.Name.StartsWith(x) || (Guid.TryParse(x, out Guid result) && result == c.Id)))
: server.Clients.Where(c => c.Connected)).ToArray();
foreach (Client user in clients) {
if (moreThanOne) builder.Append(", ");
moreThanOne = true;
builder.Append(user.Name);
@ -182,14 +189,18 @@ CommandHandler.RegisterCommand("crash", args => {
});
}
return moreThanOne ? $"Crashed {builder}" : "Usage: crash <usernames...>";
return clients.Length > 0 ? $"Crashed {builder}" : "Usage: crash <usernames...>";
});
CommandHandler.RegisterCommand("ban", args => {
bool moreThanOne = false;
StringBuilder builder = new StringBuilder();
foreach (Client user in server.Clients.Where(c => c.Connected && args.Any(x => c.Name.StartsWith(x) ||
(Guid.TryParse(x, out Guid result) && result == c.Id)))) {
Client[] clients = (args.Length == 1 && args[0] == "*"
? server.Clients.Where(c =>
c.Connected && args.Any(x => c.Name.StartsWith(x) || (Guid.TryParse(x, out Guid result) && result == c.Id)))
: server.Clients.Where(c => c.Connected)).ToArray();
foreach (Client user in clients) {
if (moreThanOne) builder.Append(", ");
moreThanOne = true;
builder.Append(user.Name);
@ -207,7 +218,7 @@ CommandHandler.RegisterCommand("ban", args => {
});
}
if (moreThanOne) {
if (clients.Length > 0) {
Settings.SaveSettings();
return $"Banned {builder}.";
}
@ -235,9 +246,10 @@ CommandHandler.RegisterCommand("send", args => {
return $"Invalid scenario number {args[2]} (range: [-1 to 127])";
Client[] players = args[3] == "*"
? server.Clients.Where(c => c.Connected).ToArray()
: server.Clients.Where(c => c.Connected && args[3..].Any(x => c.Name.StartsWith(x) ||
(Guid.TryParse(x, out Guid result) &&
result == c.Id))).ToArray();
: server.Clients.Where(c =>
c.Connected
&& args[3..].Any(x => c.Name.StartsWith(x) || (Guid.TryParse(x, out Guid result) && result == c.Id)))
.ToArray();
Parallel.ForEachAsync(players, async (c, _) => {
await c.Send(new ChangeStagePacket {
Stage = stage,
@ -445,7 +457,7 @@ CommandHandler.RegisterCommand("shine", args => {
case "clear" when args.Length == 1:
shineBag.Clear();
foreach (ConcurrentBag<int> playerBag in server.Clients.Select(serverClient =>
(ConcurrentBag<int>) serverClient.Metadata["shineSync"])) playerBag.Clear();
(ConcurrentBag<int>) serverClient.Metadata["shineSync"])) playerBag.Clear();
return "Cleared shine bags";
case "sync" when args.Length == 1:
@ -475,15 +487,6 @@ CommandHandler.RegisterCommand("loadsettings", _ => {
return "Loaded settings.json";
});
async CommandHandler.RegisterCommand("reconnect", _ => {
// this should be async'ed but i'm lazy
await bot.DisconnectAsync();
Task.Delay(2500);
await bot.ConnectAsync();
Task.Delay(1000);
return "reconnected successful";
});
Console.CancelKeyPress += (_, e) => {
e.Cancel = true;
consoleLogger.Info("Received Ctrl+C");