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@ -1,160 +1,274 @@
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using DSharpPlus;
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using DSharpPlus.Entities;
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using Microsoft.Extensions.Logging;
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using Discord;
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using Discord.Commands;
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using Discord.Net;
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using Discord.WebSocket;
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using Newtonsoft.Json.Linq;
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using Shared;
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namespace Server;
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public class DiscordBot {
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private DiscordClient? DiscordClient;
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private string? Token;
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private Settings.DiscordTable Config => Settings.Instance.Discord;
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private string Prefix => Config.Prefix;
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private readonly Logger Logger = new Logger("Discord");
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private DiscordChannel? CommandChannel;
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private DiscordChannel? LogChannel;
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private bool Reconnecting;
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public class DiscordBot
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{
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private readonly Logger logger = new Logger("Discord");
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private Settings.DiscordTable localSettings = Settings.Instance.Discord;
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private DiscordSocketClient? client = null;
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private SocketTextChannel? logChannel = null;
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private bool firstInitTriggered = false;
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public DiscordBot() {
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Token = Config.Token;
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Logger.AddLogHandler(Log);
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CommandHandler.RegisterCommand("dscrestart", _ => {
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// this should be async'ed but i'm lazy
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Reconnecting = true;
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Task.Run(Reconnect);
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return "Restarting Discord bot";
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//check how this works with neither, one or the other, or both channels set.
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public DiscordBot()
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{
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CommandHandler.RegisterCommand("dscrestart", _ =>
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{
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//Task.Run is to fix deadlock (dispose can only be finalized if all discord callbacks are returned,
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//and since this delegate is called directly from a callback, it would cause a deadlock).
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Task.Run(() =>
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{
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Stop();
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#pragma warning disable CS4014
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Init();
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#pragma warning restore CS4014
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});
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return localSettings.Enabled ? "Restarting Discord bot..." : "The discord bot is disabled in settings.json (no action was taken).";
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});
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if (Config.Token == null) return;
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if (Config.CommandChannel == null)
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Logger.Warn("You probably should set your CommandChannel in settings.json");
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if (Config.LogChannel == null)
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Logger.Warn("You probably should set your LogChannel in settings.json");
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Settings.LoadHandler += SettingsLoadHandler;
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if (localSettings.Enabled)
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logger.Info("Starting discord bot (ctor)");
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Settings.LoadHandler += OnLoadSettings;
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Logger.AddLogHandler(LogToDiscordLogChannel);
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}
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private async Task Reconnect() {
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if (DiscordClient != null) // usually null prop works, not here though...`
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await DiscordClient.DisconnectAsync();
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await Run();
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}
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private async void SettingsLoadHandler() {
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if (DiscordClient == null || Token != Config.Token) {
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await Run();
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//this nonsense is to prevent race conditions from starting multiple bots.
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//this would be a great thing to instead simply have an "await Init()" put
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//in the ctor (but awaits can't be there), and Task.Wait shouldn't be used that way.
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private object firstInitLockObj = new object();
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public async Task FirstInit()
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{
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lock (firstInitLockObj)
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{
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if (firstInitTriggered)
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return;
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firstInitTriggered = true;
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}
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await Init();
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}
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if (DiscordClient == null) {
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Logger.Error(new NullReferenceException("Discord client not setup yet!"));
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private async Task Init()
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{
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if (client != null || !localSettings.Enabled)
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{
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return; //Either: the discord bot is disabled, or: this is bad if the client ever crashes and
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//isn't reassigned to null, but we don't want multiple instances of the bot running at the same time.
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}
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if (localSettings.Token == null || (localSettings.AdminChannel == null && localSettings.CommandChannel == null))
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{
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//no point trying to run anything if there's no discord token and/or no channel for a user to interact with the bot through.
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logger.Error("Tried to run the discord bot, but the Token and/or communication channels are not specified in the settings.");
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return;
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}
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client = new DiscordSocketClient(
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new DiscordSocketConfig()
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{
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LogLevel = LogSeverity.Warning
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});
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if (Config.CommandChannel != null) {
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try {
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CommandChannel = await DiscordClient.GetChannelAsync(ulong.Parse(Config.CommandChannel));
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} catch (Exception e) {
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Logger.Error($"Failed to get command channel \"{Config.CommandChannel}\"");
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Logger.Error(e);
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client.Log += async (a) => await Task.Run(() =>
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{
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//as time goes on, we may encounter logged info that we literally don't care about. Fill out an if statement to properly
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//filter it out to avoid logging it to discord.
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if (localSettings.FilterOutNonIssueWarnings)
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{
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string[] disinterestedMessages =
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{ //these messages happen sometimes, and are of no concern.
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"Server requested a reconnect",
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"The remote party closed the WebSocket connection without completing the close handshake",
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"without listening to any events related to that intent, consider removing the intent from"
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};
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foreach (string dis in disinterestedMessages)
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{
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if ((a.Exception?.ToString().Contains(dis) ?? false) ||
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(a.Message?.Contains(dis) ?? false))
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{
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return;
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}
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}
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}
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string message = a.Message ?? string.Empty + (a.Exception != null ? "Exception: " + a.Exception.ToString() : ""); //TODO: this crashes
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ConsoleColor col;
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switch (a.Severity)
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{
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default:
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case LogSeverity.Info:
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case LogSeverity.Debug:
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col = ConsoleColor.White;
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break;
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case LogSeverity.Critical:
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case LogSeverity.Error:
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col = ConsoleColor.Red;
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break;
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case LogSeverity.Warning:
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col = ConsoleColor.Yellow;
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break;
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}
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LogToDiscordLogChannel($"Discord: {a.Source}", a.Severity.ToString(), message, col);
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});
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try
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{
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SemaphoreSlim wait = new SemaphoreSlim(0);
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#pragma warning disable CS1998
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client.Ready += async () =>
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#pragma warning restore CS1998
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{
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wait.Release();
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};
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await client.LoginAsync(Discord.TokenType.Bot, localSettings.Token);
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await client.StartAsync();
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await wait.WaitAsync();
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//we need to wait for the ready event before we can do any of this nonsense.
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logChannel = (ulong.TryParse(localSettings.AdminChannel, out ulong lcid) ? (client != null ? await client.GetChannelAsync(lcid) : null) : null) as SocketTextChannel;
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client!.MessageReceived += (m) => HandleCommandAsync(m);
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logger.Info("Discord bot has been initialized.");
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}
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catch (Exception e)
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{
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logger.Error(e);
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}
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}
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private void Stop()
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{
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try
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{
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if (client != null)
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{
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if (!client.StopAsync().Wait(60000))
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logger.Warn("Tried to stop the discord bot, but attempt took >60 seconds, so it failed!");
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}
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client?.Dispose();
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}
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catch { /*lol (lmao)*/ }
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client = null;
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logChannel = null;
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localSettings = Settings.Instance.Discord;
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}
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private async void LogToDiscordLogChannel(string source, string level, string text, ConsoleColor color)
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{
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logChannel = (ulong.TryParse(localSettings.AdminChannel, out ulong lcid) ? (client != null ? await client.GetChannelAsync(lcid) : null) : null) as SocketTextChannel;
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if (logChannel != null)
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{
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try
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{
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switch (color)
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{
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//I looked into other hacky methods of doing more colors, the rest seemed unreliable.
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default:
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foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"{level} [{source}]"), 1994)) //room for 6 '`'
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await logChannel.SendMessageAsync($"```{mesg}```");
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break;
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case ConsoleColor.Yellow: //this is actually light blue now (discord changed it awhile ago).
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foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"{level} [{source}]"), 1990)) //room for 6 '`', "fix" and "\n"
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await logChannel.SendMessageAsync($"```fix\n{mesg}```");
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break;
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case ConsoleColor.Red:
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foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"-{level} [{source}]"), 1989)) //room for 6 '`', "diff" and "\n"
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await logChannel.SendMessageAsync($"```diff\n{mesg}```");
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break;
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case ConsoleColor.Green:
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foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"+{level} [{source}]"), 1989)) //room for 6 '`', "diff" and "\n"
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await logChannel.SendMessageAsync($"```diff\n{mesg}```");
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break;
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}
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}
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catch (Exception e)
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{
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// don't log again, it'll just stack overflow the server!
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await Console.Error.WriteLineAsync("Exception in discord logger");
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await Console.Error.WriteLineAsync(e.ToString());
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}
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}
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}
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if (Config.LogChannel != null) {
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try {
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LogChannel = await DiscordClient.GetChannelAsync(ulong.Parse(Config.LogChannel));
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} catch (Exception e) {
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Logger.Error($"Failed to get log channel \"{Config.LogChannel}\"");
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Logger.Error(e);
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private async Task HandleCommandAsync(SocketMessage arg)
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{
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if (arg is not SocketUserMessage)
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return; //idk what to do in this circumstance.
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if ((arg.Channel.Id.ToString() == localSettings.CommandChannel || arg.Channel.Id.ToString() == localSettings.AdminChannel) && !arg.Author.IsBot)
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{
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string message = (await arg.Channel.GetMessageAsync(arg.Id)).Content;
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//run command
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try
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{
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string? args = null;
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if (string.IsNullOrEmpty(localSettings.Prefix))
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{
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args = message;
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}
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else if (message.StartsWith(localSettings.Prefix))
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{
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args = message[localSettings.Prefix.Length..];
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}
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else if (message.StartsWith($"<@{client!.CurrentUser.Id}>"))
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{
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args = message[client!.CurrentUser.Mention.Length..].TrimStart();
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}
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if (args != null)
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{
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await arg.Channel.TriggerTypingAsync();
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string resp = string.Join('\n', CommandHandler.GetResult(args).ReturnStrings);
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if (localSettings.LogCommands)
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{
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logger.Info($"\"{arg.Author.Username}\" ran the command: \"{message}\" via discord");
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}
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foreach (string mesg in SplitMessage(resp))
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await (arg as SocketUserMessage).ReplyAsync(mesg);
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}
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}
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catch (Exception e)
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{
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logger.Error(e);
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}
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}
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else
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{
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//don't respond to commands not in these channels, and no bots
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//probably don't print out error message because DDOS
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}
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}
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private void OnLoadSettings()
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{
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Settings.DiscordTable oldSettings = localSettings;
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localSettings = Settings.Instance.Discord;
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if (localSettings.CommandChannel == null)
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logger.Warn("You probably should set your CommandChannel in settings.json");
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if (localSettings.AdminChannel == null)
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logger.Warn("You probably should set your AdminChannel in settings.json");
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if (oldSettings.Token != localSettings.Token || oldSettings.AdminChannel != localSettings.AdminChannel || oldSettings.CommandChannel != localSettings.CommandChannel)
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{
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//start over fresh (there might be a more intelligent way to do this without restarting the bot if only the log/command channel changed, but I'm lazy.
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Stop();
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#pragma warning disable CS4014
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Init();
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#pragma warning restore CS4014
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}
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}
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private static List<string> SplitMessage(string message, int maxSizePerElem = 2000)
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{
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List<string> result = new List<string>();
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for (int i = 0; i < message.Length; i += maxSizePerElem)
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for (int i = 0; i < message.Length; i += maxSizePerElem)
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{
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result.Add(message.Substring(i, message.Length - i < maxSizePerElem ? message.Length - i : maxSizePerElem));
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}
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return result;
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}
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private async void Log(string source, string level, string text, ConsoleColor _) {
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try {
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if (DiscordClient != null && LogChannel != null) {
|
|
|
|
|
foreach (string mesg in SplitMessage(Logger.PrefixNewLines(text, $"{level} [{source}]"), 1994)) //room for 6 '`'
|
|
|
|
|
await DiscordClient.SendMessageAsync(LogChannel, $"```{mesg}```");
|
|
|
|
|
}
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
|
// don't log again, it'll just stack overflow the server!
|
|
|
|
|
if (Reconnecting) return; // skip if reconnecting
|
|
|
|
|
await Console.Error.WriteLineAsync("Exception in discord logger");
|
|
|
|
|
await Console.Error.WriteLineAsync(e.ToString());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public async Task Run() {
|
|
|
|
|
Token = Config.Token;
|
|
|
|
|
DiscordClient?.Dispose();
|
|
|
|
|
if (Config.Token == null) {
|
|
|
|
|
DiscordClient = null;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
DiscordClient = new DiscordClient(new DiscordConfiguration {
|
|
|
|
|
Token = Config.Token,
|
|
|
|
|
MinimumLogLevel = LogLevel.None
|
|
|
|
|
});
|
|
|
|
|
await DiscordClient.ConnectAsync(new DiscordActivity("Hide and Seek", ActivityType.Competing));
|
|
|
|
|
SettingsLoadHandler();
|
|
|
|
|
Logger.Info(
|
|
|
|
|
$"Discord bot logged in as {DiscordClient.CurrentUser.Username}#{DiscordClient.CurrentUser.Discriminator}");
|
|
|
|
|
Reconnecting = false;
|
|
|
|
|
string mentionPrefix = $"{DiscordClient.CurrentUser.Mention}";
|
|
|
|
|
DiscordClient.MessageCreated += async (_, args) => {
|
|
|
|
|
if (args.Author.IsCurrent) return; //dont respond to commands from ourselves (prevent "sql-injection" esq attacks)
|
|
|
|
|
//prevent commands via dm and non-public channels
|
|
|
|
|
if (CommandChannel == null) {
|
|
|
|
|
if (args.Channel is DiscordDmChannel)
|
|
|
|
|
return; //no dm'ing the bot allowed!
|
|
|
|
|
}
|
|
|
|
|
else if (args.Channel.Id != CommandChannel.Id && (LogChannel != null && args.Channel.Id != LogChannel.Id))
|
|
|
|
|
return;
|
|
|
|
|
//run command
|
|
|
|
|
try {
|
|
|
|
|
DiscordMessage msg = args.Message;
|
|
|
|
|
string? resp = null;
|
|
|
|
|
if (string.IsNullOrEmpty(Prefix)) {
|
|
|
|
|
await msg.Channel.TriggerTypingAsync();
|
|
|
|
|
resp = string.Join('\n', CommandHandler.GetResult(msg.Content).ReturnStrings);
|
|
|
|
|
} else if (msg.Content.StartsWith(Prefix)) {
|
|
|
|
|
await msg.Channel.TriggerTypingAsync();
|
|
|
|
|
resp = string.Join('\n', CommandHandler.GetResult(msg.Content[Prefix.Length..]).ReturnStrings);
|
|
|
|
|
} else if (msg.Content.StartsWith(mentionPrefix)) {
|
|
|
|
|
await msg.Channel.TriggerTypingAsync();
|
|
|
|
|
resp = string.Join('\n', CommandHandler.GetResult(msg.Content[mentionPrefix.Length..].TrimStart()).ReturnStrings);
|
|
|
|
|
}
|
|
|
|
|
if (resp != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (string mesg in SplitMessage(resp))
|
|
|
|
|
await msg.RespondAsync(mesg);
|
|
|
|
|
}
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
|
Logger.Error(e);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
DiscordClient.ClientErrored += (_, args) => {
|
|
|
|
|
Logger.Error("Discord client caught an error in handler!");
|
|
|
|
|
Logger.Error(args.Exception);
|
|
|
|
|
return Task.CompletedTask;
|
|
|
|
|
};
|
|
|
|
|
DiscordClient.SocketErrored += (_, args) => {
|
|
|
|
|
Logger.Error("Discord client caught an error on socket!");
|
|
|
|
|
Logger.Error(args.Exception);
|
|
|
|
|
return Task.CompletedTask;
|
|
|
|
|
};
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
|
Logger.Error("Exception occurred in discord runner!");
|
|
|
|
|
Logger.Error(e);
|
|
|
|
|
}
|
|
|
|
|
~DiscordBot()
|
|
|
|
|
{
|
|
|
|
|
Stop();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|