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Good shit

This commit is contained in:
Sanae 2022-02-08 16:46:12 -06:00
parent f8955b630d
commit b660fcfd53
4 changed files with 21 additions and 63 deletions

View file

@ -1,5 +1,6 @@
using System.Buffers;
using System.Net.Sockets;
using Shared.Packet.Packets;
namespace Server;
@ -7,6 +8,10 @@ public class Client : IDisposable {
public Socket? Socket;
public bool Connected => Socket?.Connected ?? false;
public Guid Id;
public CostumePacket CurrentCostume = new CostumePacket {
BodyName = "",
CapName = ""
};
public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
public async Task Send(Memory<byte> data) {

View file

@ -14,7 +14,7 @@ public class Server {
public readonly Logger Logger = new Logger("Server");
public async Task Listen(ushort port) {
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(IPAddress.Loopback, port));
serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
serverSocket.Listen();
Logger.Info($"Listening on port {port}");
@ -130,14 +130,11 @@ public class Server {
Clients.Add(client);
Parallel.ForEachAsync(toDisconnect, (c, token) => c.Socket!.DisconnectAsync(false, token));
// Broadcast(connect, client);
// done disconnecting and removing stale clients with the same id
}
}
Logger.Info($"Client {socket.RemoteEndPoint} connected.");
// continue;
}

View file

@ -1,7 +1,7 @@
namespace Shared.Packet.Packets;
[Packet(PacketType.Unknown)] // empty like boss
[Packet(PacketType.Command)]
// [Packet(PacketType.Command)]
public struct UnhandledPacket : IPacket {
public byte[] Data = new byte[Constants.PacketDataSize];
public void Serialize(Span<byte> data) {

View file

@ -18,68 +18,25 @@ double d = 0;
Vector3 basePoint = Vector3.Zero;
PlayerPacket? playerPacket = null;
async void Funny() {
Memory<byte> memory = new Memory<byte>(new byte[256]);
{
PacketHeader header = new PacketHeader {
Id = ownId,
Type = PacketType.Player
};
MemoryMarshal.Write(memory.Span, ref header);
}
while (true) {
d += Math.PI / 32;
if (playerPacket == null) {
// wait until valid player packet has arrived
await Task.Delay(300);
continue;
}
PlayerPacket packet = playerPacket.Value;
Vector3 pos = basePoint;
pos.X += 100f * (float) Math.Cos(d);
pos.Y += 300f;
pos.Z += 100f * (float) Math.Sin(d);
packet.Position = pos;
packet.Serialize(memory.Span[Constants.HeaderSize..]);
logger.Warn($"Current strs:{packet.Stage}-{packet.Act}-{packet.SubAct} {packet.Is2d} {packet.ThrowingCap} {packet.IsIt}");
await stream.WriteAsync(memory);
await Task.Delay(50);
}
}
PacketType[] reboundPackets = {
PacketType.Player,
PacketType.Cap,
PacketType.Capture,
PacketType.Costume,
PacketType.Tag,
PacketType.Shine
};
async Task S() {
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
while (true) {
await stream.ReadAsync(owner.Memory);
unsafe {
PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
if (header.Type == PacketType.Player) {
if (otherId == Guid.Empty) otherId = header.Id;
if (otherId != header.Id) continue;
if (e++ != 0) {
e %= 3;
continue;
}
header.Id = ownId;
MemoryMarshal.Write(owner.Memory.Span, ref header);
fixed (byte* data = owner.Memory.Span[Constants.HeaderSize..]) {
logger.Error($"{Marshal.OffsetOf<PlayerPacket>(nameof(PlayerPacket.AnimationBlendWeights))} {Marshal.OffsetOf<PlayerPacket>(nameof(PlayerPacket.AnimationRate))}");
PlayerPacket packet = Marshal.PtrToStructure<PlayerPacket>((IntPtr) data);
playerPacket = packet;
basePoint = packet.Position;
}
// packet.SubAct = "";
} else if (header.Type == PacketType.Cap) {
}
}
PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
PacketType type = header.Type;
if (reboundPackets.All(x => x != type)) continue;
header.Id = ownId;
MemoryMarshal.Write(owner.Memory.Span, ref header);
await stream.WriteAsync(owner.Memory);
}
}
@ -97,5 +54,4 @@ await stream.WriteAsync(owner.Memory);
coolHeader.Type = PacketType.Player;
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
logger.Info("Connected");
Task.Run(Funny);
await S();