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https://github.com/Sanae6/SmoOnlineServer.git
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Revert potential scenario merging fix
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parent
e75df1bbb4
commit
aea7d4414f
2 changed files with 9 additions and 8 deletions
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@ -38,6 +38,7 @@ public class Client : IDisposable {
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public async Task Send<T>(T packet, Client? sender = null) where T : struct, IPacket {
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public async Task Send<T>(T packet, Client? sender = null) where T : struct, IPacket {
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IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
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IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
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packet = (T) (PacketTransformer?.Invoke(sender, packet) ?? packet);
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PacketHeader header = new PacketHeader {
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Id,
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Id = sender?.Id ?? Id,
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Type = Constants.PacketMap[typeof(T)].Type,
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Type = Constants.PacketMap[typeof(T)].Type,
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@ -55,13 +56,13 @@ public class Client : IDisposable {
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}
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}
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int packetSize = MemoryMarshal.Read<short>(data.Span[18..]);
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int packetSize = MemoryMarshal.Read<short>(data.Span[18..]);
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if (PacketTransformer != null) {
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// if (PacketTransformer != null) {
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PacketType type = MemoryMarshal.Read<PacketType>(data.Span[16..]);
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// PacketType type = MemoryMarshal.Read<PacketType>(data.Span[16..]);
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IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[type])!;
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// IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[type])!;
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packet.Deserialize(data.Span);
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// packet.Deserialize(data.Span);
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packet = PacketTransformer?.Invoke(sender, packet) ?? packet;
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// packet = PacketTransformer?.Invoke(sender, packet) ?? packet;
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packet.Serialize(data.Span);
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// packet.Serialize(data.Span);
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}
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// }
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await Socket!.SendAsync(data[..(Constants.HeaderSize + packetSize)], SocketFlags.None);
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await Socket!.SendAsync(data[..(Constants.HeaderSize + packetSize)], SocketFlags.None);
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}
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}
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@ -18,7 +18,7 @@ public struct GamePacket : IPacket {
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public short Size => 0x32;
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public short Size => 0x32;
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public void Serialize(Span<byte> data) {
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data[..0], ref Is2d);
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MemoryMarshal.Write(data[..0], ref Is2d);
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MemoryMarshal.Write(data[1..1], ref ScenarioNum);
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MemoryMarshal.Write(data[1..], ref ScenarioNum);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
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}
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}
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