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Add tag commands and improve command handling

This commit is contained in:
Sanae 2022-03-14 23:59:23 -06:00
parent 3974b7022e
commit ad0a40878d
5 changed files with 119 additions and 12 deletions

View file

@ -1,7 +1,7 @@
namespace Server;
public static class CommandHandler {
public delegate string Handler(string[] args);
public delegate Response Handler(string[] args);
public static Dictionary<string, Handler> Handlers = new Dictionary<string, Handler>();
@ -13,7 +13,7 @@ public static class CommandHandler {
Handlers[name] = handler;
}
public static string GetResult(string input) {
public static Response GetResult(string input) {
try {
string[] args = input.Split(' ');
if (args.Length == 0) return "No command entered, see help command for valid commands";
@ -24,4 +24,16 @@ public static class CommandHandler {
return $"An error occured while trying to process your command: {e}";
}
}
public class Response {
public string[] ReturnStrings = null!;
private Response(){}
public static implicit operator Response(string value) => new Response {
ReturnStrings = value.Split('\n')
};
public static implicit operator Response(string[] values) => new Response {
ReturnStrings = values
};
}
}

View file

@ -34,7 +34,8 @@ async Task ClientSyncShineBag(Client client) {
ShineId = shine
});
}
} catch {
}
catch {
// errors that can happen when sending will crash the server :)
}
}
@ -42,7 +43,8 @@ async Task ClientSyncShineBag(Client client) {
async void SyncShineBag() {
try {
await Parallel.ForEachAsync(server.Clients.ToArray(), async (client, _) => await ClientSyncShineBag(client));
} catch {
}
catch {
// errors that can happen shines change will crash the server :)
}
}
@ -59,9 +61,17 @@ float MarioSize(bool is2d) {
server.PacketHandler = (c, p) => {
{
if (p is GamePacket gamePacket) {
switch (p) {
case GamePacket gamePacket: {
c.Metadata["scenario"] = gamePacket.ScenarioNum;
c.Metadata["2d"] = gamePacket.Is2d;
break;
}
case TagPacket tagPacket: {
if ((tagPacket.UpdateType & TagPacket.TagUpdate.State) != 0) c.Metadata["seeking"] = tagPacket.IsIt;
if ((tagPacket.UpdateType & TagPacket.TagUpdate.Time) != 0) c.Metadata["time"] = new Time(tagPacket.Minutes, tagPacket.Seconds, DateTime.Now);
break;
}
}
}
switch (p) {
@ -124,10 +134,76 @@ CommandHandler.RegisterCommand("scenario", args => {
}
});
CommandHandler.RegisterCommand("list", _ => $"List: {string.Join(", ", server.Clients.Select(x => $"{x.Name} ({x.Id})"))}");
CommandHandler.RegisterCommand("tag", args => {
const string optionUsage = "Valid options:\n\ttime <user/*> <minutes[0-65535]> <seconds[0-59]>\n\tseeking <user/*> <true/false>\n\tstart <time> <seekers>";
if (args.Length < 3)
return optionUsage;
switch (args[0]) {
case "time" when args.Length == 3: {
if (args[1] != "*" && server.Clients.All(x => x.Name != args[1])) return $"Cannot find user {args[1]}";
Client? client = server.Clients.FirstOrDefault(x => x.Name == args[1]);
if (!ushort.TryParse(args[2], out ushort minutes)) return $"Invalid time for minutes {args[2]} (range: 0-65535)";
if (!byte.TryParse(args[3], out byte seconds) || seconds >= 60) return $"Invalid time for seconds {args[3]} (range: 0-59)";
TagPacket tagPacket = new TagPacket {
UpdateType = TagPacket.TagUpdate.Time,
Minutes = minutes,
Seconds = seconds
};
if (args[1] == "*")
server.Broadcast(tagPacket);
else
client?.Send(tagPacket);
return $"Set time for {(args[1] == "*" ? "everyone" : args[1])} to {minutes}:{seconds}";
}
case "seeking" when args.Length == 3: {
if (args[1] != "*" && server.Clients.All(x => x.Name != args[1])) return $"Cannot find user {args[1]}";
Client? client = server.Clients.FirstOrDefault(x => x.Name == args[1]);
if (!bool.TryParse(args[2], out bool seeking)) return $"Usage: tag seeking {args[1]} <true/false>";
TagPacket tagPacket = new TagPacket {
UpdateType = TagPacket.TagUpdate.State,
IsIt = seeking
};
if (args[1] == "*")
server.Broadcast(tagPacket);
else
client?.Send(tagPacket);
return $"Set {(args[1] == "*" ? "everyone" : args[1])} to {(seeking ? "seeker" : "hider")}";
}
case "start" when args.Length > 2: {
if (!byte.TryParse(args[1], out byte time)) return $"Invalid countdown seconds {args[1]} (range: 0-255)";
string[] seekerNames = args[2..];
Client[] seekers = server.Clients.Where(c => seekerNames.Contains(c.Name)).ToArray();
if (seekers.Length != seekerNames.Length)
return $"Couldn't find seeker{(seekerNames.Length > 1 ? "s" : "")}: {string.Join(", ", seekerNames.Where(name => server.Clients.All(c => c.Name != name)))}";
Task.Run(async () => {
int realTime = 1000 * time;
await Task.Delay(realTime);
await Task.WhenAll(
Parallel.ForEachAsync(seekers, async (seeker, _) =>
await seeker.Send(new TagPacket {
UpdateType = TagPacket.TagUpdate.State,
IsIt = true
})),
Parallel.ForEachAsync(server.Clients.Except(seekers), async (hider, _) =>
await hider.Send(new TagPacket {
UpdateType = TagPacket.TagUpdate.State,
IsIt = true
})
)
);
consoleLogger.Info($"Started game with seekers {string.Join(", ", seekerNames)}");
});
return $"Starting game in {time} seconds with seekers {string.Join(", ", seekerNames)}";
}
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("list", _ => $"List: {string.Join("\n\t", server.Clients.Select(x => x.Name))}");
CommandHandler.RegisterCommand("flip", args => {
const string optionUsage = "Valid options: list, add <user id>, remove <user id>, set <true/false>, pov <both/self/others>";
const string optionUsage = "Valid options: \n\tlist\n\tadd <user id>\n\tremove <user id>\n\tset <true/false>\n\tpov <both/self/others>";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
@ -221,7 +297,11 @@ Task.Run(() => {
consoleLogger.Info("Run help command for valid commands.");
while (true) {
string? text = Console.ReadLine();
if (text != null) consoleLogger.Info(CommandHandler.GetResult(text));
if (text != null) {
foreach (string returnString in CommandHandler.GetResult(text).ReturnStrings) {
consoleLogger.Info(returnString);
}
}
}
});

View file

@ -86,6 +86,20 @@ public class Server {
await Broadcast(memory, sender);
}
public Task Broadcast<T>(T packet) where T : struct, IPacket {
return Task.WhenAll(Clients.Where(c => c.Connected).Select(async client => {
IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
PacketHeader header = new PacketHeader {
Id = client.Id,
Type = Constants.PacketMap[typeof(T)].Type,
PacketSize = packet.Size
};
FillPacket(header, packet, memory.Memory);
await client.Send(memory.Memory, client);
memory.Dispose();
}));
}
/// <summary>
/// Takes ownership of data and disposes once done.
/// </summary>

1
Server/Time.cs Normal file
View file

@ -0,0 +1 @@
public record Time(ushort Minutes, byte Seconds, DateTime When) {}