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only start listening for clients once everything is initialized
Otherwise clients might connect to the server before everything is ready for them. E.g. when restarting the server, the clients will immediately try to reconnect. Clients might connect before the `PacketHandler` is initialized, which results in some packets not being processed by the server. Same goes for the commands: Discord or the JsonApi might send in commands before all commands were added to the `CommandHandler`. Without the `ClientJoined` action, clients might even be allowed connect if they are on the banlist.
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parent
87cec91941
commit
92e540aaa6
1 changed files with 2 additions and 2 deletions
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@ -12,7 +12,6 @@ Server.Server server = new Server.Server();
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HashSet<int> shineBag = new HashSet<int>();
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HashSet<int> shineBag = new HashSet<int>();
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CancellationTokenSource cts = new CancellationTokenSource();
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CancellationTokenSource cts = new CancellationTokenSource();
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bool restartRequested = false;
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bool restartRequested = false;
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Task listenTask = server.Listen(cts.Token);
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Logger consoleLogger = new Logger("Console");
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Logger consoleLogger = new Logger("Console");
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DiscordBot bot = new DiscordBot();
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DiscordBot bot = new DiscordBot();
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await bot.Run();
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await bot.Run();
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@ -655,7 +654,8 @@ Task.Run(() => {
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}).ContinueWith(x => { if (x.Exception != null) { consoleLogger.Error(x.Exception.ToString()); } });
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}).ContinueWith(x => { if (x.Exception != null) { consoleLogger.Error(x.Exception.ToString()); } });
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#pragma warning restore CS4014
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#pragma warning restore CS4014
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await listenTask;
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await server.Listen(cts.Token);
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if (restartRequested) //need to do this here because this needs to happen after the listener closes, and there isn't an
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if (restartRequested) //need to do this here because this needs to happen after the listener closes, and there isn't an
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//easy way to sync in the restartserver command without it exiting Main()
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//easy way to sync in the restartserver command without it exiting Main()
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{
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{
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