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https://github.com/Sanae6/SmoOnlineServer.git
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Improving rejoins and other changes
This commit is contained in:
parent
27d2d9acd9
commit
8645db12fa
3 changed files with 57 additions and 36 deletions
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@ -26,7 +26,7 @@ server.ClientJoined += (c, _) => {
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}
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}
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c.PacketTransformer += (sender, packet) => {
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c.PacketTransformer += (_, packet) => {
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if (Settings.Instance.Scenario.MergeEnabled && packet is GamePacket gamePacket) {
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gamePacket.ScenarioNum = (byte?) c.Metadata["scenario"] ?? 0;
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return gamePacket;
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@ -71,9 +71,9 @@ float MarioSize(bool is2d) {
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}
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server.PacketHandler = (c, p) => {
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{
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switch (p) {
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case GamePacket gamePacket: {
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c.Logger.Info($"Got game packet {gamePacket.Stage}->{gamePacket.ScenarioNum}");
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c.Metadata["scenario"] = gamePacket.ScenarioNum;
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c.Metadata["2d"] = gamePacket.Is2d;
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c.Metadata["lastGamePacket"] = gamePacket;
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@ -84,9 +84,6 @@ server.PacketHandler = (c, p) => {
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if ((tagPacket.UpdateType & TagPacket.TagUpdate.Time) != 0) c.Metadata["time"] = new Time(tagPacket.Minutes, tagPacket.Seconds, DateTime.Now);
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break;
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}
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}
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}
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switch (p) {
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case CostumePacket:
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ClientSyncShineBag(c);
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c.Metadata["loadedSave"] = true;
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@ -31,12 +31,6 @@ public class Server {
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Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
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try {
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if (Clients.Count == Settings.Instance.Server.MaxPlayers) {
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Logger.Warn("Turned away client due to max clients");
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await socket.DisconnectAsync(false);
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continue;
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}
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Task.Run(() => HandleSocket(socket));
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}
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catch (Exception e) {
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@ -173,10 +167,20 @@ public class Server {
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connect.Deserialize(memory.Memory.Span[packetRange]);
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lock (Clients) {
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client.Name = connect.ClientName;
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if (Clients.Count(x => x.Connected) == Constants.MaxClients) {
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client.Logger.Error($"Turned away as server is at max clients");
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memory.Dispose();
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goto disconnect;
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}
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bool firstConn = false;
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switch (connect.ConnectionType) {
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case ConnectPacket.ConnectionTypes.FirstConnection: {
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firstConn = true;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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newClient.Socket = client.Socket;
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client = newClient;
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}
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break;
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}
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case ConnectPacket.ConnectionTypes.Reconnecting: {
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@ -277,6 +281,7 @@ public class Server {
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memory?.Dispose();
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}
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disconnect:
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Name}/{client.Id}) disconnected from the server");
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// Clients.Remove(client)
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@ -6,8 +6,10 @@ using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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// Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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Guid baseOtherId = Guid.Parse("8ca3fcdd-2940-1000-b5f8-579301fcbfbb");
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// Guid startId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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// Guid baseOtherId = Guid.Parse("8ca3fcdd-2940-1000-b5f8-579301fcbfbb");
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Guid baseOtherId = Guid.Parse("d5feae62-2e71-1000-88fd-597ea147ae88");
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PacketType[] reboundPackets = {
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PacketType.Player,
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@ -20,10 +22,12 @@ PacketType[] reboundPackets = {
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};
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string lastCapture = "";
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List<TcpClient> clients = new List<TcpClient>();
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async Task S(string n, Guid otherId, Guid ownId) {
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Logger logger = new Logger($"Client ({n})");
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TcpClient client = new TcpClient(args[0], 1027);
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clients.Add(client);
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NetworkStream stream = client.GetStream();
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logger.Info("Connected!");
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async Task<bool> Read(Memory<byte> readMem, int readSize, int readOffset) {
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@ -44,7 +48,7 @@ async Task S(string n, Guid otherId, Guid ownId) {
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{
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ConnectPacket connect = new ConnectPacket {
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ConnectionType = ConnectPacket.ConnectionTypes.FirstConnection,
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ConnectionType = ConnectPacket.ConnectionTypes.Reconnecting,
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ClientName = n
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};
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PacketHeader coolHeader = new PacketHeader {
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@ -68,13 +72,19 @@ async Task S(string n, Guid otherId, Guid ownId) {
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if (!await Read(owner.Memory, header.PacketSize, Constants.HeaderSize)) return;
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}
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PacketType type = header.Type;
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if (header.Id != otherId) continue;
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if (reboundPackets.All(x => x != type)) continue;
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if (type == PacketType.Tag) {
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TagPacket packet = new TagPacket();
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packet.Deserialize(owner.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + header.PacketSize)]);
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packet.IsIt = true;
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packet.Serialize(owner.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + header.PacketSize)]);
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if (header.Id != otherId || reboundPackets.All(x => x != type)) {
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owner.Dispose();
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continue;
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}
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if (type == PacketType.Player) {
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Task.Run(async () => {
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await Task.Delay(5000);
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header.Id = ownId;
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MemoryMarshal.Write(owner.Memory.Span[..Constants.HeaderSize], ref header);
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await stream.WriteAsync(owner.Memory[..(Constants.HeaderSize + header.PacketSize)]);
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owner.Dispose();
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});
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continue;
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}
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header.Id = ownId;
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MemoryMarshal.Write(owner.Memory.Span[..Constants.HeaderSize], ref header);
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@ -84,10 +94,19 @@ async Task S(string n, Guid otherId, Guid ownId) {
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}
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Guid temp = baseOtherId;
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IEnumerable<Task> stuff = Enumerable.Range(0, 1).Select(i => {
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Guid newOwnId = Guid.NewGuid();
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IEnumerable<Task> stuff = Enumerable.Range(0, 3).Select(i => {
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byte[] tmp = temp.ToByteArray();
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tmp[0]++;
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Guid newOwnId = new Guid(tmp);
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Task task = S($"Sussy {i}", temp, newOwnId);
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temp = newOwnId;
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return task;
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});
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Console.CancelKeyPress += (_, e) => {
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e.Cancel = true;
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foreach (TcpClient tcpClient in clients) {
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tcpClient.Close();
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}
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Environment.Exit(0);
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};
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await Task.WhenAll(stuff.ToArray());
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