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https://github.com/Sanae6/SmoOnlineServer.git
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Everything just works™
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parent
8ac53f15f6
commit
7bbba0c691
4 changed files with 43 additions and 20 deletions
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@ -9,10 +9,7 @@ public class Client : IDisposable {
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public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
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public bool Connected = false;
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public CostumePacket CurrentCostume = new CostumePacket {
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BodyName = "",
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CapName = ""
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};
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public CostumePacket? CurrentCostume;
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public Guid Id;
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public Socket? Socket;
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@ -27,7 +24,7 @@ public class Client : IDisposable {
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Server.Logger.Info($"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet");
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return;
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}
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Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
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// Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
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await Socket!.SendAsync(data[..Constants.MaxPacketSize], SocketFlags.None);
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}
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@ -43,7 +43,7 @@ public class Server {
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}
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// broadcast packets to all clients
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public async Task Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
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public async Task Broadcast<T>(T packet, Client sender) where T : unmanaged, IPacket {
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IMemoryOwner<byte> memory = memoryPool.Rent(Constants.MaxPacketSize);
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PacketHeader header = new PacketHeader {
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@ -139,25 +139,35 @@ public class Server {
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
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await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
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IMemoryOwner<byte> connectBuffer = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
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IMemoryOwner<byte> tempBuffer = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
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PacketHeader connectHeader = new PacketHeader {
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Id = other.Id,
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Type = PacketType.Connect
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};
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MemoryMarshal.Write(connectBuffer.Memory.Span[Constants.HeaderSize..], ref connectHeader);
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MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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ConnectPacket connectPacket = new ConnectPacket {
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ConnectionType = ConnectionTypes.FirstConnection // doesn't matter what it is :)
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};
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MemoryMarshal.Write(connectBuffer.Memory.Span, ref connectPacket);
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await client.Send(connectBuffer.Memory, null);
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connectBuffer.Dispose();
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MemoryMarshal.Write(tempBuffer.Memory.Span[Constants.HeaderSize..], ref connectPacket);
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await client.Send(tempBuffer.Memory, null);
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if (other.CurrentCostume is {} costumePacket) {
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connectHeader.Type = PacketType.Costume;
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MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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costumePacket.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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await client.Send(tempBuffer.Memory, null);
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}
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tempBuffer.Dispose();
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});
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Id}) connected.");
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}
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// todo support variable length packets if they show up
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Logger.Warn($"broadcasting {header.Type} from {client.Id}");
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// Logger.Warn($"broadcasting {header.Type} from {client.Id}");
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if (header.Type == PacketType.Costume) {
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client.CurrentCostume ??= new CostumePacket();
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client.CurrentCostume.Value.Deserialize(memory.Memory.Span[Constants.HeaderSize..]);
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}
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await Broadcast(memory, client);
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}
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} catch (Exception e) {
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@ -19,7 +19,7 @@ public static class Constants {
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public static readonly Dictionary<PacketType, Type> PacketIdMap = Assembly
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.GetExecutingAssembly()
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.GetTypes()
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.Where(type => type.IsAssignableTo(typeof(IPacket)))
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.Where(type => type.IsAssignableTo(typeof(IPacket)) && type.GetCustomAttribute<PacketAttribute>() != null)
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.ToDictionary(type => type.GetCustomAttribute<PacketAttribute>()!.Type, type => type);
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public static int HeaderSize { get; } = Marshal.SizeOf<PacketHeader>();
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@ -7,20 +7,19 @@ using Shared.Packet;
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using Shared.Packet.Packets;
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TcpClient client = new TcpClient(args[0], 1027);
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// Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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Guid ownId = Guid.NewGuid();
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Guid otherId = Guid.Empty;
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Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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// Guid ownId = Guid.NewGuid();
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Guid otherId = Guid.Parse("d5feae62-2e71-1000-88fd-597ea147ae88");
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Logger logger = new Logger("Client");
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NetworkStream stream = client.GetStream();
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int e = 0;
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double d = 0;
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Vector3 basePoint = Vector3.Zero;
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PlayerPacket? playerPacket = null;
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PacketType[] reboundPackets = {
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PacketType.Player,
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PacketType.Cap,
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// PacketType.Cap,
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PacketType.Capture,
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PacketType.Costume,
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PacketType.Tag,
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@ -33,8 +32,25 @@ async Task S() {
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await stream.ReadAsync(owner.Memory);
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PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
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PacketType type = header.Type;
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if (type is not PacketType.Cap and not PacketType.Player) {
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if (header.Id != otherId) continue;
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if (type is PacketType.Player) {
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CapPacket cap = new CapPacket();
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PlayerPacket playerPacket = new PlayerPacket();
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playerPacket.Deserialize(owner.Memory.Span[Constants.HeaderSize..]);
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cap.Position = playerPacket.Position + Vector3.UnitY * 500f;
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// cap.Rotation = Quaternion.CreateFromYawPitchRoll(0,0,0);
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cap.CapAnim = "StayR";
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playerPacket.Position = new Vector3(1000000f);
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playerPacket.ThrowingCap = true;
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header.Id = ownId;
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MemoryMarshal.Write(owner.Memory.Span, ref header);
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playerPacket.Serialize(owner.Memory.Span[Constants.HeaderSize..]);
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await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
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header.Type = PacketType.Cap;
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MemoryMarshal.Write(owner.Memory.Span, ref header);
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cap.Serialize(owner.Memory.Span[Constants.HeaderSize..]);
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await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
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continue;
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}
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if (reboundPackets.All(x => x != type)) continue;
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header.Id = ownId;
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