mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-22 03:05:16 +00:00
Fix 2, electric boogaloo
This commit is contained in:
parent
3e462ddb64
commit
7a088eb314
2 changed files with 7 additions and 9 deletions
|
@ -88,7 +88,8 @@ server.PacketHandler = (c, p) => {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
server.BroadcastReplace(gamePacket, c, (from, to, gp) => {
|
server.BroadcastReplace(gamePacket, c, (from, to, gp) => {
|
||||||
gp.ScenarioNum = (byte?) from.Metadata["scenario"] ?? 200;
|
gp.ScenarioNum = (byte?) to.Metadata["scenario"] ?? 200;
|
||||||
|
from.Logger.Warn($"to {to.Logger.Name}, {to.Metadata["scenario"]}-{gp.ScenarioNum}");
|
||||||
|
|
||||||
to.Send(gp, from);
|
to.Send(gp, from);
|
||||||
});
|
});
|
||||||
|
|
|
@ -5,17 +5,14 @@ namespace Shared.Packet.Packets;
|
||||||
|
|
||||||
[Packet(PacketType.Game)]
|
[Packet(PacketType.Game)]
|
||||||
public struct GamePacket : IPacket {
|
public struct GamePacket : IPacket {
|
||||||
private const int StageSize = 0x30;
|
private const int StageSize = 0x38;
|
||||||
public bool Is2d;
|
public bool Is2d = false;
|
||||||
public byte ScenarioNum;
|
public byte ScenarioNum = 0;
|
||||||
public string Stage = "";
|
public string Stage = "";
|
||||||
|
|
||||||
public GamePacket() {
|
public GamePacket() { }
|
||||||
Is2d = false;
|
|
||||||
ScenarioNum = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public short Size => 0x32;
|
public short Size => 0x3A;
|
||||||
public void Serialize(Span<byte> data) {
|
public void Serialize(Span<byte> data) {
|
||||||
MemoryMarshal.Write(data[..0], ref Is2d);
|
MemoryMarshal.Write(data[..0], ref Is2d);
|
||||||
MemoryMarshal.Write(data[1..], ref ScenarioNum);
|
MemoryMarshal.Write(data[1..], ref ScenarioNum);
|
||||||
|
|
Loading…
Reference in a new issue