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https://github.com/Sanae6/SmoOnlineServer.git
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Send buffer 1 on another oscket
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parent
206bbd5d4c
commit
709af8d3ec
2 changed files with 6 additions and 3 deletions
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@ -28,6 +28,7 @@ public class Server {
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while (true) {
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Socket socket = token.HasValue ? await serverSocket.AcceptAsync(token.Value) : await serverSocket.AcceptAsync();
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer, 1);
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Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
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@ -70,9 +70,11 @@ async Task S(string n, Guid otherId, Guid ownId) {
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PacketType type = header.Type;
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if (header.Id != otherId) continue;
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if (reboundPackets.All(x => x != type)) continue;
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if (type == PacketType.Player) {
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PlayerPacket packet = new PlayerPacket();
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packet.
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if (type == PacketType.Tag) {
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TagPacket packet = new TagPacket();
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packet.Deserialize(owner.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + header.PacketSize)]);
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packet.IsIt = true;
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packet.Serialize(owner.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + header.PacketSize)]);
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}
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header.Id = ownId;
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MemoryMarshal.Write(owner.Memory.Span[..Constants.HeaderSize], ref header);
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