mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-22 03:05:16 +00:00
Use correct maxplayers field
This commit is contained in:
parent
8645db12fa
commit
50adf23be3
1 changed files with 14 additions and 6 deletions
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@ -45,9 +45,11 @@ public class Server {
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try {
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try {
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serverSocket.Shutdown(SocketShutdown.Both);
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serverSocket.Shutdown(SocketShutdown.Both);
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} catch {
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}
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catch {
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// ignored
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// ignored
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} finally {
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}
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finally {
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serverSocket.Close();
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serverSocket.Close();
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}
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}
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@ -125,7 +127,7 @@ public class Server {
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try {
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try {
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while (true) {
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while (true) {
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memory = memoryPool.Rent(Constants.HeaderSize);
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memory = memoryPool.Rent(Constants.HeaderSize);
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async Task<bool> Read(Memory<byte> readMem, int readSize, int readOffset) {
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async Task<bool> Read(Memory<byte> readMem, int readSize, int readOffset) {
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readSize += readOffset;
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readSize += readOffset;
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while (readOffset < readSize) {
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while (readOffset < readSize) {
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@ -167,11 +169,12 @@ public class Server {
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connect.Deserialize(memory.Memory.Span[packetRange]);
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connect.Deserialize(memory.Memory.Span[packetRange]);
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lock (Clients) {
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lock (Clients) {
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client.Name = connect.ClientName;
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client.Name = connect.ClientName;
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if (Clients.Count(x => x.Connected) == Constants.MaxClients) {
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if (Clients.Count(x => x.Connected) == Settings.Instance.Server.MaxPlayers) {
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client.Logger.Error($"Turned away as server is at max clients");
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client.Logger.Error($"Turned away as server is at max clients");
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memory.Dispose();
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memory.Dispose();
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goto disconnect;
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goto disconnect;
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}
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}
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bool firstConn = false;
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bool firstConn = false;
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switch (connect.ConnectionType) {
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switch (connect.ConnectionType) {
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case ConnectPacket.ConnectionTypes.FirstConnection: {
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case ConnectPacket.ConnectionTypes.FirstConnection: {
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@ -181,6 +184,7 @@ public class Server {
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newClient.Socket = client.Socket;
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newClient.Socket = client.Socket;
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client = newClient;
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client = newClient;
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}
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}
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break;
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break;
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}
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}
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case ConnectPacket.ConnectionTypes.Reconnecting: {
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case ConnectPacket.ConnectionTypes.Reconnecting: {
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@ -281,6 +285,7 @@ public class Server {
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memory?.Dispose();
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memory?.Dispose();
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}
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}
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disconnect:
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disconnect:
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Name}/{client.Id}) disconnected from the server");
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Name}/{client.Id}) disconnected from the server");
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@ -288,7 +293,10 @@ public class Server {
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client.Connected = false;
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client.Connected = false;
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try {
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try {
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client.Dispose();
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client.Dispose();
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} catch {/*lol*/}
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}
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catch { /*lol*/
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}
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Task.Run(() => Broadcast(new DisconnectPacket(), client));
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Task.Run(() => Broadcast(new DisconnectPacket(), client));
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}
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}
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@ -296,4 +304,4 @@ public class Server {
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//no need to error check, the client will disconnect when the packet is invalid :)
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//no need to error check, the client will disconnect when the packet is invalid :)
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return MemoryMarshal.Read<PacketHeader>(data);
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return MemoryMarshal.Read<PacketHeader>(data);
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}
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}
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}
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}
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