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ignore & crash instead of disconnect clients after reaching the MaxPlayers limit
Otherwise they'll enter an endless disconnect-reconnnect loop spamming the server with new TCP connections.
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parent
082e480b1e
commit
4de654b6e4
1 changed files with 10 additions and 5 deletions
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@ -197,6 +197,11 @@ public class Server {
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client.Ignored = true;
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client.Banned = true;
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}
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// is the server full?
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else if (Clients.Count(x => x.Connected) >= Settings.Instance.Server.MaxPlayers) {
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client.Logger.Error($"Ignoring player {client.Name} ({client.Id}/{remote}) as server reached max players of {Settings.Instance.Server.MaxPlayers}");
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client.Ignored = true;
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}
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// send server init (required to crash ignored players later)
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await client.Send(new InitPacket {
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@ -213,11 +218,12 @@ public class Server {
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// add client to the set of connected players
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lock (Clients) {
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// is the server full?
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if (Clients.Count(x => x.Connected) == Settings.Instance.Server.MaxPlayers) {
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client.Logger.Error($"Turned away as server is at max clients");
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// is the server full? (check again, to prevent race conditions)
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if (Clients.Count(x => x.Connected) >= Settings.Instance.Server.MaxPlayers) {
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client.Logger.Error($"Ignoring player {client.Name} ({client.Id}/{remote}) as server reached max players of {Settings.Instance.Server.MaxPlayers}");
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client.Ignored = true;
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memory.Dispose();
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goto disconnect;
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continue;
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}
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// detect and handle reconnections
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@ -354,7 +360,6 @@ public class Server {
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}
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// client disconnected
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disconnect:
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if (client.Name != "Unknown User" && client.Id != Guid.Parse("00000000-0000-0000-0000-000000000000")) {
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Logger.Info($"Client {remote} ({client.Name}/{client.Id}) disconnected from the server");
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}
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