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Initial Commit

This commit is contained in:
Sanae 2021-11-28 22:04:34 -06:00
commit 3f4a3fee9e
24 changed files with 441 additions and 0 deletions

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.gitignore vendored Normal file
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/
.idea/

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Server/Client.cs Normal file
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using System.Buffers;
using System.Net.Sockets;
namespace Server;
public class Client : IDisposable {
public Socket? Socket;
public bool Connected => Socket?.Connected ?? false;
public Guid Id;
public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
public async Task Send(Memory<byte> data) {
if (!Connected) return;
await Socket!.SendAsync(data, SocketFlags.None);
}
public void Dispose() {
Socket?.Disconnect(false);
}
public static bool operator ==(Client? left, Client? right) => left is { } leftClient && right is { } rightClient && leftClient.Id == rightClient.Id;
public static bool operator !=(Client? left, Client? right) => !(left == right);
}

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Server/Program.cs Normal file
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using System.Buffers;
using System.Net.Sockets;
Server.Server server = new Server.Server();
await server.Listen(1027);

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using System.Buffers;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using Shared;
using Shared.Packet;
using Shared.Packet.Packets;
namespace Server;
public class Server {
private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
public readonly List<Client> Clients = new List<Client>();
public readonly Logger Logger = new Logger("Server");
private static int HeaderSize => Marshal.SizeOf<PacketHeader>();
public async Task Listen(ushort port) {
TcpListener listener = TcpListener.Create(port);
listener.Start();
while (true) {
Socket socket = await listener.AcceptSocketAsync();
if (Clients.Count > Constants.MaxClients) {
Logger.Warn("Turned away client due to max clients");
await socket.DisconnectAsync(false);
continue;
}
HandleSocket(socket);
}
}
public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : unmanaged, IPacket {
Span<byte> data = memory.Span;
MemoryMarshal.Write(data, ref header);
MemoryMarshal.Write(data[HeaderSize..], ref packet);
}
// broadcast packets to all clients
public async void Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
IMemoryOwner<byte> memory = memoryPool.Rent(Marshal.SizeOf<T>() + HeaderSize);
PacketHeader header = new PacketHeader {
Id = sender?.Id ?? Guid.Empty,
Type = Constants.Packets[typeof(T)].Type,
Sender = PacketSender.Server // todo maybe use client?
};
FillPacket(header, packet, memory.Memory);
await Broadcast(memory, sender);
}
/// <summary>
/// Takes ownership of data and disposes once done.
/// </summary>
/// <param name="data">Memory owner to dispose once done</param>
/// <param name="sender">Optional sender to not broadcast data to</param>
public async Task Broadcast(IMemoryOwner<byte> data, Client? sender = null) {
await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data.Memory)));
data.Dispose();
}
/// <summary>
/// Broadcasts memory whose memory shouldn't be disposed, should only be fired by server code.
/// </summary>
/// <param name="data">Memory to send to the clients</param>
/// <param name="sender">Optional sender to not broadcast data to</param>
public async void Broadcast(Memory<byte> data, Client? sender = null) {
await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data)));
}
public Client? FindExistingClient(Guid id) {
return Clients.Find(client => client.Id == id);
}
private async void HandleSocket(Socket socket) {
Client client = new Client {Socket = socket};
IMemoryOwner<byte> memory = null!;
bool first = true;
try {
while (true) {
memory = memoryPool.Rent(Constants.MaxPacketSize);
int size = await socket.ReceiveAsync(memory.Memory, SocketFlags.None);
if (size == 0) { // treat it as a disconnect and exit
Logger.Info($"Socket {socket.RemoteEndPoint} disconnected.");
await socket.DisconnectAsync(false);
break;
}
PacketHeader header = GetHeader(memory.Memory.Span[..size]);
//Logger.Info($"first = {first}, type = {header.Type}, data = " + memory.Memory.Span[..size].Hex());
// connection initialization
if (first) {
first = false;
if (header.Type != PacketType.Connect) {
throw new Exception("First packet was not init");
}
ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[HeaderSize..size]);
lock (Clients) {
switch (connect.ConnectionType) {
case ConnectionTypes.FirstConnection: {
// do any cleanup required when it comes to new clients
List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
Clients.RemoveAll(c => c.Id == header.Id);
client.Id = header.Id;
Clients.Add(client);
foreach (Client c in toDisconnect) c.Socket!.DisconnectAsync(false);
// done disconnecting and removing stale clients with the same id
break;
}
case ConnectionTypes.Reconnecting: {
if (FindExistingClient(header.Id) is { } newClient) {
if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
newClient.Socket = client.Socket;
client = newClient;
} else {
// TODO MAJOR: IF CLIENT COULD NOT BE FOUND, SERVER SHOULD GRACEFULLY TELL CLIENT THAT ON DISCONNECT
// can be done via disconnect packet when that gets more data?
throw new Exception("Could not find a suitable client to reconnect as");
}
break;
}
default:
throw new Exception($"Invalid connection type {connect.ConnectionType}");
}
}
Logger.Info($"Client {socket.RemoteEndPoint} connected.");
continue;
}
// todo support variable length packets when they show up
if (header.Sender == PacketSender.Client) await Broadcast(memory, client);
else {
//todo handle server packets :)
}
}
}
catch (Exception e) {
if (e is SocketException {SocketErrorCode: SocketError.ConnectionReset}) {
Logger.Info($"Client {socket.RemoteEndPoint} disconnected from the server");
} else {
Logger.Error($"Exception on socket {socket.RemoteEndPoint}, disconnecting for: {e}");
await socket.DisconnectAsync(false);
}
memory?.Dispose();
}
client.Dispose();
}
private static PacketHeader GetHeader(Span<byte> data) {
//no need to error check, the client will disconnect when the packet is invalid :)
return MemoryMarshal.Read<PacketHeader>(data);
}
}

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Server/Server.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Shared\Shared.csproj" />
</ItemGroup>
</Project>

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Shared/Constants.cs Normal file
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using System.Reflection;
using Shared.Packet;
using Shared.Packet.Packets;
namespace Shared;
public static class Constants {
public const int MaxPacketSize = 256;
public const int MaxClients = 4;
// dictionary of packet types to packet
public static readonly Dictionary<Type, PacketAttribute> Packets = Assembly
.GetExecutingAssembly()
.GetTypes()
.Where(type => type.IsAssignableTo(typeof(IPacket)))
.ToDictionary(type => type, type => type.GetCustomAttribute<PacketAttribute>()!);
}

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using System.Text;
namespace Shared;
public static class Extensions {
public static string Hex(this Span<byte> span) {
return span.ToArray().Hex();
}
public static string Hex(this IEnumerable<byte> array) => string.Join(' ', array.ToArray().Select(x => x.ToString("X2")));
}

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Shared/Logger.cs Normal file
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namespace Shared;
public class Logger {
public string Name { get; }
public Logger(string name) {
Name = name;
}
public void Info(string text) {
Console.ResetColor();
Console.WriteLine($"Info [{Name}] {text}");
}
public void Warn(string text) {
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine($"Warn [{Name}] {text}");
}
public void Error(string text) {
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"Warn [{Name}] {text}");
}
}

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namespace Shared.Packet;
[AttributeUsage(AttributeTargets.Struct)]
public class PacketAttribute : Attribute {
public PacketType Type { get; }
public PacketAttribute(PacketType type) {
Type = type;
}
}

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using System.Runtime.InteropServices;
namespace Shared.Packet;
[StructLayout(LayoutKind.Sequential)]
public struct PacketHeader {
public Guid Id;
public PacketType Type;
public PacketSender Sender;
}

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namespace Shared.Packet;
public enum PacketSender {
Server,
Client
}

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namespace Shared.Packet;
public enum PacketType {
Unknown,
Connect,
Player,
Game,
Disconnect,
Costume,
Shine,
Command
}

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namespace Shared.Packet.Packets;
[Packet(PacketType.Command)]
public struct CommandPacket : IPacket {
}

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namespace Shared.Packet.Packets;
[Packet(PacketType.Connect)]
public struct ConnectPacket : IPacket {
public ConnectionTypes ConnectionType;
}

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namespace Shared.Packet.Packets;
public enum ConnectionTypes {
FirstConnection,
Reconnecting
}

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using System.Runtime.InteropServices;
namespace Shared.Packet.Packets;
[Packet(PacketType.Costume)]
public struct CostumePacket : IPacket {
public const int CostumeNameSize = 0x20;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CostumeNameSize)]
public string BodyName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CostumeNameSize)]
public string CapName;
}

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namespace Shared.Packet.Packets;
[Packet(PacketType.Disconnect)]
public struct DisconnectPacket : IPacket {
}

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namespace Shared.Packet.Packets;
// Packet interface for type safety
public interface IPacket {
}

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using System.Numerics;
using System.Runtime.InteropServices;
namespace Shared.Packet.Packets;
[Packet(PacketType.Player)]
public struct PlayerPacket : IPacket {
public const int NameSize = 0x30;
public Vector3 Position;
public Quaternion Rotation;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public float[] AnimationBlendWeights;
public float AnimationRate;
public bool Flat;
public bool ThrowingCap;
public bool Seeker;
public int ScenarioNum;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string Stage;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string Act;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string SubAct;
}

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namespace Shared.Packet.Packets;
[Packet(PacketType.Shine)]
public struct ShinePacket : IPacket {
public int ShineId;
}

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Shared/Shared.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
</ItemGroup>
</Project>

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SmoMultiplayerServer.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server", "Server\Server.csproj", "{AB5DE676-F731-481C-909C-48905B6E5274}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestClient", "TestClient\TestClient.csproj", "{6CA2B314-2D79-46DC-9706-48E003A025BD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{CE222C1F-FBCE-4690-BD14-B7D6290A473E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AB5DE676-F731-481C-909C-48905B6E5274}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AB5DE676-F731-481C-909C-48905B6E5274}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AB5DE676-F731-481C-909C-48905B6E5274}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AB5DE676-F731-481C-909C-48905B6E5274}.Release|Any CPU.Build.0 = Release|Any CPU
{6CA2B314-2D79-46DC-9706-48E003A025BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6CA2B314-2D79-46DC-9706-48E003A025BD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6CA2B314-2D79-46DC-9706-48E003A025BD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6CA2B314-2D79-46DC-9706-48E003A025BD}.Release|Any CPU.Build.0 = Release|Any CPU
{CE222C1F-FBCE-4690-BD14-B7D6290A473E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE222C1F-FBCE-4690-BD14-B7D6290A473E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE222C1F-FBCE-4690-BD14-B7D6290A473E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE222C1F-FBCE-4690-BD14-B7D6290A473E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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using System.Net.Sockets;
using System.Runtime.InteropServices;
using Shared;
using Shared.Packet;
using Shared.Packet.Packets;
TcpClient client = new TcpClient("127.0.0.1", 1027);
Guid ownId = new Guid();
Logger logger = new Logger("Client");
NetworkStream stream = client.GetStream();
// void WritePacket(Span<byte> data, IPacket packet) {
// MemoryMarshal.Write();
// }
// stream.Write();

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Shared\Shared.csproj" />
</ItemGroup>
</Project>