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fix: tag seeking
command send new state to all players
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7a055be9cf
commit
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1 changed files with 10 additions and 5 deletions
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@ -483,12 +483,17 @@ CommandHandler.RegisterCommand("tag", args => {
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if (!bool.TryParse(args[2], out bool seeking)) return $"Usage: tag seeking {args[1]} <true/false>";
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TagPacket tagPacket = new TagPacket {
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UpdateType = TagPacket.TagUpdate.State,
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IsIt = seeking
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IsIt = seeking,
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};
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if (args[1] == "*")
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server.Broadcast(tagPacket);
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else
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client?.Send(tagPacket);
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if (args[1] == "*") {
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Parallel.ForEachAsync(server.Clients, async (client, _) => {
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await server.Broadcast(tagPacket, client);
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await client.Send(tagPacket);
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});
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} else if (client != null) {
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server.Broadcast(tagPacket, client);
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client.Send(tagPacket);
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}
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return $"Set {(args[1] == "*" ? "everyone" : args[1])} to {(seeking ? "seeker" : "hider")}";
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}
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case "start" when args.Length > 2: {
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