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Change game packet size
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1 changed files with 2 additions and 2 deletions
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@ -5,14 +5,14 @@ namespace Shared.Packet.Packets;
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[Packet(PacketType.Game)]
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public struct GamePacket : IPacket {
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private const int StageSize = 0x38;
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private const int StageSize = 0x40;
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public bool Is2d = false;
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public byte ScenarioNum = 0;
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public string Stage = "";
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public GamePacket() { }
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public short Size => 0x3A;
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public short Size => 0x42;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref Is2d);
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MemoryMarshal.Write(data[1..], ref ScenarioNum);
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