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Improve packet processing and send function

This commit is contained in:
Sanae 2022-02-16 14:33:21 -06:00
parent 514c68d2e9
commit 18bd69338f
2 changed files with 15 additions and 3 deletions

View file

@ -39,6 +39,8 @@ public class Client : IDisposable {
Type = Constants.PacketMap[typeof(T)].Type
};
Server.FillPacket(header, packet, memory.Memory);
await Send(memory.Memory, sender);
memory.Dispose();
}
public async Task Send(ReadOnlyMemory<byte> data, Client? sender) {

View file

@ -25,6 +25,7 @@ public class Server {
while (true) {
Socket socket = await serverSocket.AcceptAsync();
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
@ -50,6 +51,12 @@ public class Server {
}
// broadcast packets to all clients
public delegate void PacketReplacer<in T>(Client from, Client to, T value); // replacer must send
public async Task BroadcastReplace<T>(T packet, Client sender, PacketReplacer<T> packetReplacer) where T : struct, IPacket {
foreach (Client client in Clients.Where(client => sender.Id != client.Id)) {
packetReplacer(sender, client, packet);
}
}
public async Task Broadcast<T>(T packet, Client sender) where T : struct, IPacket {
IMemoryOwner<byte> memory = memoryPool.Rent(Constants.MaxPacketSize);
@ -110,7 +117,7 @@ public class Server {
}
PacketHeader header = GetHeader(memory.Memory.Span[..Constants.MaxPacketSize]);
//Logger.Info($"first = {first}, type = {header.Type}, data = " + memory.Memory.Span[..size].Hex());
// connection initialization
if (first) {
first = false;
@ -184,7 +191,7 @@ public class Server {
});
Logger.Info($"Client {client.Name} ({client.Id}/{socket.RemoteEndPoint}) connected.");
}
} else if (header.Id != client.Id && client.Id != Guid.Empty) throw new Exception($"Client {client.Name} sent packet with invalid client id {header.Id} instead of {client.Id}");
if (header.Type == PacketType.Costume) {
CostumePacket costumePacket = new CostumePacket {
@ -198,7 +205,10 @@ public class Server {
// if (header.Type is not PacketType.Cap and not PacketType.Player) client.Logger.Warn($"lol {header.Type}");
IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[header.Type])!;
packet.Deserialize(memory.Memory.Span[Constants.HeaderSize..]);
if (PacketHandler?.Invoke(client, packet) is false) continue;
if (PacketHandler?.Invoke(client, packet) is false) {
memory.Dispose();
continue;
}
} catch (Exception e){
client.Logger.Error($"Packet handler warning: {e}");
}