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Set client name regardless of connection type
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parent
9e1a53a231
commit
134437eec9
2 changed files with 2 additions and 2 deletions
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@ -23,7 +23,7 @@ public class Client : IDisposable {
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public Client(Socket socket) {
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Socket = socket;
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Logger = new Logger(socket.RemoteEndPoint?.ToString() ?? "Unknown User???");
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Logger = new Logger("Unknown User");
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}
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public void Dispose() {
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@ -146,6 +146,7 @@ public class Server {
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ConnectPacket connect = new ConnectPacket();
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connect.Deserialize(memory.Memory.Span[Constants.HeaderSize..Constants.MaxPacketSize]);
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lock (Clients) {
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client.Name = connect.ClientName;
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bool firstConn = false;
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switch (connect.ConnectionType) {
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case ConnectionTypes.FirstConnection: {
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@ -154,7 +155,6 @@ public class Server {
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}
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case ConnectionTypes.Reconnecting: {
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client.Id = header.Id;
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client.Name = connect.ClientName;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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newClient.Socket = client.Socket;
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