mirror of
https://activitypub.software/TransFem-org/Sharkey
synced 2024-12-22 16:30:13 +00:00
enhance(frontend): add game bgm and refactor sound system
This commit is contained in:
parent
145d28a8e4
commit
e9c3fe1228
8 changed files with 74 additions and 63 deletions
BIN
packages/frontend/assets/drop-and-fusion/bgm_1.mp3
Normal file
BIN
packages/frontend/assets/drop-and-fusion/bgm_1.mp3
Normal file
Binary file not shown.
BIN
packages/frontend/assets/drop-and-fusion/bubble2.mp3
Normal file
BIN
packages/frontend/assets/drop-and-fusion/bubble2.mp3
Normal file
Binary file not shown.
BIN
packages/frontend/assets/drop-and-fusion/poi1.mp3
Normal file
BIN
packages/frontend/assets/drop-and-fusion/poi1.mp3
Normal file
Binary file not shown.
BIN
packages/frontend/assets/drop-and-fusion/poi2.mp3
Normal file
BIN
packages/frontend/assets/drop-and-fusion/poi2.mp3
Normal file
Binary file not shown.
|
@ -103,9 +103,23 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
<div :class="[$style.frame]" style="margin-left: auto;">
|
||||
<div :class="$style.frameInner" style="text-align: center;">
|
||||
<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="showConfig" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.0025" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true">
|
||||
<template #label>BGM {{ i18n.ts.volume }}</template>
|
||||
</MkRange>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="showConfig" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div>Credit</div>
|
||||
<div>BGM: @ys@misskey.design</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton @click="restart">Restart</MkButton>
|
||||
|
@ -117,7 +131,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { onDeactivated, ref, shallowRef } from 'vue';
|
||||
import { onDeactivated, ref, shallowRef, watch } from 'vue';
|
||||
import * as Misskey from 'misskey-js';
|
||||
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
||||
import MkRippleEffect from '@/components/MkRippleEffect.vue';
|
||||
|
@ -134,6 +148,8 @@ import MkSelect from '@/components/MkSelect.vue';
|
|||
import { apiUrl } from '@/config.js';
|
||||
import { $i } from '@/account.js';
|
||||
import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
|
||||
import * as sound from '@/scripts/sound.js';
|
||||
import MkRange from '@/components/MkRange.vue';
|
||||
|
||||
const containerEl = shallowRef<HTMLElement>();
|
||||
const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||
|
@ -381,6 +397,8 @@ const gameMode = ref<'normal' | 'square'>('normal');
|
|||
const gameOver = ref(false);
|
||||
const gameStarted = ref(false);
|
||||
const highScore = ref<number | null>(null);
|
||||
const showConfig = ref(false);
|
||||
const bgmVolume = ref(0.1);
|
||||
|
||||
let game: DropAndFusionGame;
|
||||
let containerElRect: DOMRect | null = null;
|
||||
|
@ -493,6 +511,8 @@ function attachGameEvents() {
|
|||
});
|
||||
}
|
||||
|
||||
let bgmNodes: ReturnType<typeof sound.createSourceNode> = null;
|
||||
|
||||
async function start() {
|
||||
try {
|
||||
highScore.value = await misskeyApi('i/registry/get', {
|
||||
|
@ -516,12 +536,29 @@ async function start() {
|
|||
),
|
||||
});
|
||||
attachGameEvents();
|
||||
os.promiseDialog(game.load(), () => {
|
||||
os.promiseDialog(game.load(), async () => {
|
||||
game.start();
|
||||
gameStarted.value = true;
|
||||
|
||||
if (bgmNodes) {
|
||||
bgmNodes.soundSource.stop();
|
||||
bgmNodes = null;
|
||||
}
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
if (!bgmBuffer) return;
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, bgmVolume.value);
|
||||
if (!bgmNodes) return;
|
||||
bgmNodes.soundSource.loop = true;
|
||||
bgmNodes.soundSource.start();
|
||||
});
|
||||
}
|
||||
|
||||
watch(bgmVolume, (value) => {
|
||||
if (bgmNodes) {
|
||||
bgmNodes.gainNode.gain.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
function getGameImageDriveFile() {
|
||||
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
||||
const dcanvas = document.createElement('canvas');
|
||||
|
|
|
@ -199,7 +199,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
}
|
||||
this.latestFusionedAt = now;
|
||||
|
||||
// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する
|
||||
// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する?
|
||||
const newX = (bodyA.position.x + bodyB.position.x) / 2;
|
||||
const newY = (bodyA.position.y + bodyB.position.y) / 2;
|
||||
|
||||
|
@ -222,8 +222,9 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const pan = ((newX / this.gameWidth) - 0.5) * 2;
|
||||
sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch);
|
||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', 1, pan, nextMono.sfxPitch);
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
|
@ -234,7 +235,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
// Matter.Composite.add(world, body);
|
||||
// bodies.push(body);
|
||||
//}
|
||||
//sound.playRaw({
|
||||
//sound.playUrl({
|
||||
// type: 'syuilo/bubble2',
|
||||
// volume: 1,
|
||||
//});
|
||||
|
@ -321,10 +322,11 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
sound.playRaw('syuilo/poi1', vol, pan, pitch);
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', vol, pan, pitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -382,8 +384,10 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.latestDroppedAt = Date.now();
|
||||
this.emit('dropped');
|
||||
this.emit('monoAdded', st.mono);
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動する
|
||||
const pan = ((x / this.gameWidth) - 0.5) * 2;
|
||||
sound.playRaw('syuilo/poi2', 1, pan);
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', 1, pan);
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
|
||||
import type { SoundStore } from '@/store.js';
|
||||
import { defaultStore } from '@/store.js';
|
||||
import { misskeyApi } from '@/scripts/misskey-api.js';
|
||||
|
||||
let ctx: AudioContext;
|
||||
const cache = new Map<string, AudioBuffer>();
|
||||
|
@ -89,69 +88,35 @@ export type OperationType = typeof operationTypes[number];
|
|||
|
||||
/**
|
||||
* 音声を読み込む
|
||||
* @param soundStore サウンド設定
|
||||
* @param url url
|
||||
* @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする
|
||||
*/
|
||||
export async function loadAudio(soundStore: {
|
||||
type: Exclude<SoundType, '_driveFile_'>;
|
||||
} | {
|
||||
type: '_driveFile_';
|
||||
fileId: string;
|
||||
fileUrl: string;
|
||||
}, options?: { useCache?: boolean; }) {
|
||||
export async function loadAudio(url: string, options?: { useCache?: boolean; }) {
|
||||
if (_DEV_) console.log('loading audio. opts:', options);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
|
||||
return;
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (ctx == null) {
|
||||
ctx = new AudioContext();
|
||||
}
|
||||
if (options?.useCache ?? true) {
|
||||
if (soundStore.type === '_driveFile_' && cache.has(soundStore.fileId)) {
|
||||
if (cache.has(url)) {
|
||||
if (_DEV_) console.log('use cache');
|
||||
return cache.get(soundStore.fileId) as AudioBuffer;
|
||||
} else if (cache.has(soundStore.type)) {
|
||||
if (_DEV_) console.log('use cache');
|
||||
return cache.get(soundStore.type) as AudioBuffer;
|
||||
return cache.get(url) as AudioBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
let response: Response;
|
||||
|
||||
if (soundStore.type === '_driveFile_') {
|
||||
try {
|
||||
response = await fetch(soundStore.fileUrl);
|
||||
} catch (err) {
|
||||
try {
|
||||
// URLが変わっている可能性があるのでドライブ側からURLを取得するフォールバック
|
||||
const apiRes = await misskeyApi('drive/files/show', {
|
||||
fileId: soundStore.fileId,
|
||||
});
|
||||
response = await fetch(apiRes.url);
|
||||
} catch (fbErr) {
|
||||
// それでも無理なら諦める
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
response = await fetch(`/client-assets/sounds/${soundStore.type}.mp3`);
|
||||
} catch (err) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
response = await fetch(url);
|
||||
} catch (err) {
|
||||
return;
|
||||
}
|
||||
|
||||
const arrayBuffer = await response.arrayBuffer();
|
||||
const audioBuffer = await ctx.decodeAudioData(arrayBuffer);
|
||||
|
||||
if (options?.useCache ?? true) {
|
||||
if (soundStore.type === '_driveFile_') {
|
||||
cache.set(soundStore.fileId, audioBuffer);
|
||||
} else {
|
||||
cache.set(soundStore.type, audioBuffer);
|
||||
}
|
||||
cache.set(url, audioBuffer);
|
||||
}
|
||||
|
||||
return audioBuffer;
|
||||
|
@ -180,18 +145,26 @@ export function play(operationType: OperationType) {
|
|||
* @param soundStore サウンド設定
|
||||
*/
|
||||
export async function playFile(soundStore: SoundStore) {
|
||||
const buffer = await loadAudio(soundStore);
|
||||
if (soundStore.type === null || (soundStore.type === '_driveFile_' && !soundStore.fileUrl)) {
|
||||
return;
|
||||
}
|
||||
const url = soundStore.type === '_driveFile_' ? soundStore.fileUrl : `/client-assets/sounds/${soundStore.type}.mp3`;
|
||||
const buffer = await loadAudio(url);
|
||||
if (!buffer) return;
|
||||
createSourceNode(buffer, soundStore.volume)?.start();
|
||||
createSourceNode(buffer, soundStore.volume)?.soundSource.start();
|
||||
}
|
||||
|
||||
export async function playRaw(type: Exclude<SoundType, '_driveFile_'>, volume = 1, pan = 0, playbackRate = 1) {
|
||||
const buffer = await loadAudio({ type });
|
||||
export async function playUrl(url: string, volume = 1, pan = 0, playbackRate = 1) {
|
||||
const buffer = await loadAudio(url);
|
||||
if (!buffer) return;
|
||||
createSourceNode(buffer, volume, pan, playbackRate)?.start();
|
||||
createSourceNode(buffer, volume, pan, playbackRate)?.soundSource.start();
|
||||
}
|
||||
|
||||
export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1) : AudioBufferSourceNode | null {
|
||||
export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, playbackRate = 1): {
|
||||
soundSource: AudioBufferSourceNode;
|
||||
panNode: StereoPannerNode;
|
||||
gainNode: GainNode;
|
||||
} | null {
|
||||
const masterVolume = defaultStore.state.sound_masterVolume;
|
||||
if (isMute() || masterVolume === 0 || volume === 0) {
|
||||
return null;
|
||||
|
@ -211,7 +184,7 @@ export function createSourceNode(buffer: AudioBuffer, volume: number, pan = 0, p
|
|||
.connect(gainNode)
|
||||
.connect(ctx.destination);
|
||||
|
||||
return soundSource;
|
||||
return { soundSource, panNode, gainNode };
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -104,10 +104,7 @@ const jammedAudioBuffer = ref<AudioBuffer | null>(null);
|
|||
const jammedSoundNodePlaying = ref<boolean>(false);
|
||||
|
||||
if (defaultStore.state.sound_masterVolume) {
|
||||
sound.loadAudio({
|
||||
type: 'syuilo/queue-jammed',
|
||||
volume: 1,
|
||||
}).then(buf => {
|
||||
sound.loadAudio('/client-assets/sounds/syuilo/queue-jammed.mp3').then(buf => {
|
||||
if (!buf) throw new Error('[WidgetJobQueue] Failed to initialize AudioBuffer');
|
||||
jammedAudioBuffer.value = buf;
|
||||
});
|
||||
|
@ -126,7 +123,7 @@ const onStats = (stats) => {
|
|||
current[domain].delayed = stats[domain].delayed;
|
||||
|
||||
if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer.value && !jammedSoundNodePlaying.value) {
|
||||
const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1);
|
||||
const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1)?.soundSource;
|
||||
if (soundNode) {
|
||||
jammedSoundNodePlaying.value = true;
|
||||
soundNode.onended = () => jammedSoundNodePlaying.value = false;
|
||||
|
|
Loading…
Reference in a new issue