Mineclonia/mods/ITEMS/mcl_ocean/sea_pickle.lua

206 lines
6.9 KiB
Lua

local S = minetest.get_translator("mcl_ocean")
local mod_doc = minetest.get_modpath("doc") ~= nil
local function sea_pickle_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
local node_under = minetest.get_node(pos_under)
local node_above = minetest.get_node(pos_above)
local def_under = minetest.registered_nodes[node_under.name]
local def_above = minetest.registered_nodes[node_above.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
return def_under.on_rightclick(pos_under, node_under,
placer, itemstack, pointed_thing) or itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.log("action", player_name
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos_under))
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
local submerged = false
if minetest.get_item_group(node_above.name, "water") ~= 0 then
submerged = true
end
-- Place
if node_under.name == "mcl_ocean:dead_brain_coral_block" then
-- Place on suitable coral block
if submerged then
node_under.name = "mcl_ocean:sea_pickle_1_dead_brain_coral_block"
else
node_under.name = "mcl_ocean:sea_pickle_1_off_dead_brain_coral_block"
end
minetest.set_node(pos_under, node_under)
elseif minetest.get_item_group(node_under.name, "sea_pickle") ~= 0 then
-- Grow by 1 stage
local def = minetest.registered_nodes[node_under.name]
if def and def._mcl_sea_pickle_next then
node_under.name = def._mcl_sea_pickle_next
minetest.set_node(pos_under, node_under)
else
return itemstack
end
else
return itemstack
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
return itemstack
end
-- Sea Pickle on brain coral
local sounds_coral_plant = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep})
local ontop = "dead_brain_coral_block"
local canonical = "mcl_ocean:sea_pickle_1_"..ontop
for s=1,4 do
local desc, doc_desc, doc_use, doc_create, tt_help, nici, img, img_off, on_place
if s == 1 then
desc = S("Sea Pickle")
doc_desc = S("Sea pickles grow on dead brain coral blocks and provide light when underwater. They come in 4 sizes that vary in brightness.")
doc_use = S("It can only be placed on top of dead brain coral blocks. Placing a sea pickle on another sea pickle will make it grow and brighter.")
tt_help = S("Glows in the water").."\n"..S("4 possible sizes").."\n"..S("Grows on dead brain coral block")
img = "mcl_ocean_sea_pickle_item.png"
on_place = sea_pickle_on_place
else
doc_create = false
nici = 1
img = "mcl_ocean_"..ontop..".png^(mcl_ocean_sea_pickle_"..s.."_anim.png^[verticalframe:2:1)"
end
img_off = "mcl_ocean_"..ontop..".png^mcl_ocean_sea_pickle_"..s.."_off.png"
local next_on, next_off
if s < 4 then
next_on = "mcl_ocean:sea_pickle_"..tostring(s+1).."_"..ontop
next_off = "mcl_ocean:sea_pickle_"..tostring(s+1).."_off_"..ontop
end
minetest.register_node("mcl_ocean:sea_pickle_"..s.."_"..ontop, {
description = desc,
_tt_help = tt_help,
_doc_items_create_entry = doc_create,
_doc_items_longdesc = doc_desc,
_doc_items_usagehelp = doc_use,
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
tiles = { "mcl_ocean_"..ontop..".png" },
special_tiles = {
{
image = "mcl_ocean_sea_pickle_"..s.."_anim.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.7},
}
},
inventory_image = img,
wield_image = img,
groups = { dig_immediate = 3, deco_block = 1, sea_pickle=1, not_in_creative_inventory=nici },
-- Light level: 6 at size 1, +3 for each additional stage
light_source = math.min(6 + (s-1)*3, minetest.LIGHT_MAX),
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.15, 0.5, -0.15, 0.15, 0.5+2/16+(2/16)*s, 0.15 },
}
},
sounds = sounds_coral_plant,
drop = canonical .. " "..s,
node_placement_prediction = "",
node_dig_prediction = "mcl_ocean:"..ontop,
after_dig_node = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "sea_pickle") == 0 then
minetest.set_node(pos, {name="mcl_ocean:"..ontop})
end
end,
on_place = on_place,
_mcl_sea_pickle_off = "mcl_ocean:sea_pickle_"..s.."_off_"..ontop,
_mcl_sea_pickle_next = next_on,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
minetest.register_node("mcl_ocean:sea_pickle_"..s.."_off_"..ontop, {
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
tiles = { "mcl_ocean_"..ontop..".png" },
special_tiles = { "mcl_ocean_sea_pickle_"..s.."_off.png", },
groups = { dig_immediate = 3, deco_block = 1, sea_pickle=2, not_in_creative_inventory=1 },
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.15, 0.5, -0.15, 0.15, 0.5+2/16+(2/16)*s, 0.15 },
}
},
inventory_image = img_off,
wield_image = img_off,
sounds = sounds_coral_plant,
drop = canonical .. " "..s,
node_placement_prediction = "",
node_dig_prediction = "mcl_ocean:"..ontop,
after_dig_node = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "sea_pickle") == 0 then
minetest.set_node(pos, {name="mcl_ocean:"..ontop})
end
end,
_mcl_sea_pickle_on = "mcl_ocean:sea_pickle_"..s.."_"..ontop,
_mcl_sea_pickle_next = next_off,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
if mod_doc then
if s == 1 then
doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_1_off_"..ontop)
else
doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_"..s.."_off_"..ontop)
doc.add_entry_alias("nodes", "mcl_ocean:sea_pickle_1_dead_brain_coral_block", "nodes", "mcl_ocean:sea_pickle_"..s.."_"..ontop)
end
end
end
minetest.register_abm({
label = "Sea pickle update",
nodenames = { "group:sea_pickle" },
interval = 17,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Check if it's lit
local state = minetest.get_item_group(node.name, "sea_pickle")
-- Check for water
local checknode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
local def = minetest.registered_nodes[node.name]
if minetest.get_item_group(checknode.name, "water") ~= 0 then
-- Sea pickle is unlit
if state == 2 then
node.name = def._mcl_sea_pickle_on
minetest.set_node(pos, node)
return
end
else
-- Sea pickle is lit
if state == 1 then
node.name = def._mcl_sea_pickle_off
minetest.set_node(pos, node)
return
end
end
end,
})