Mineclonia/mods/MAPGEN
Nils Dagsson Moskopp b3a53beaf8
Add command to generate Nether portal (“/spawnstruct nether_portal”)
2021-05-13 15:09:39 +02:00
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mcl_biomes Solve quartz not generating in the nether 2021-04-19 00:14:35 +02:00
mcl_dungeons Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
mcl_mapgen_core Make Nether portals fully playable (reduce y scale to 2), fix critical bugs 2021-05-13 15:07:25 +02:00
mcl_strongholds Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
mcl_structures Add command to generate Nether portal (“/spawnstruct nether_portal”) 2021-05-13 15:09:39 +02:00
mcl_villages Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209 2021-02-27 03:33:51 +04:00
tsm_railcorridors Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00