173 lines
5.2 KiB
Lua
173 lines
5.2 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local rabbit = {
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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visual = "mesh",
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mesh = "mobs_mc_rabbit.b3d",
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textures = {
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{"mobs_mc_rabbit_brown.png"},
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{"mobs_mc_rabbit_gold.png"},
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{"mobs_mc_rabbit_white.png"},
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{"mobs_mc_rabbit_white_splotched.png"},
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{"mobs_mc_rabbit_salt.png"},
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{"mobs_mc_rabbit_black.png"},
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},
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visual_size = {x=1.5, y=1.5},
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sounds = {
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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death = "mobs_mc_rabbit_death",
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attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 3.7,
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follow_velocity = 1.1,
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floats = 1,
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runaway = true,
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jump = true,
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
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fear_height = 4,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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-- Follow (yellow) dangelions, carrots and golden carrots
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follow = mobs_mc.follow.rabbit,
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view_range = 8,
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-- Eat carrots and reduce their growth stage by 1
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replace_rate = 10,
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replace_what = mobs_mc.replace.rabbit,
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on_rightclick = function(self, clicker)
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-- Feed, tame protect or capture
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
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end,
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do_custom = function(self)
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-- Easter egg: Change texture if rabbit is named “Toast”
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if self.nametag == "Toast" and not self._has_toast_texture then
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self._original_rabbit_texture = self.base_texture
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self.base_texture = { "mobs_mc_rabbit_toast.png" }
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = true
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elseif self.nametag ~= "Toast" and self._has_toast_texture then
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self.base_texture = self._original_rabbit_texture
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = false
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end
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end,
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}
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mobs:register_mob("mobs_mc:rabbit", rabbit)
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-- The killer bunny (Only with spawn egg)
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local killer_bunny = table.copy(rabbit)
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killer_bunny.type = "monster"
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killer_bunny.spawn_class = "hostile"
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killer_bunny.attack_type = "dogfight"
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killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
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killer_bunny.damage = 8
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killer_bunny.passive = false
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-- 8 armor points
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killer_bunny.armor = 50
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killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
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killer_bunny.view_range = 16
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killer_bunny.replace_rate = nil
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killer_bunny.replace_what = nil
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killer_bunny.on_rightclick = nil
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killer_bunny.run_velocity = 6
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killer_bunny.do_custom = function(self)
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if not self._killer_bunny_nametag_set then
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self.nametag = "The Killer Bunny"
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self._killer_bunny_nametag_set = true
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end
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end
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mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
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-- Mob spawning rules.
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-- Different skins depending on spawn location
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local spawn = {
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name = "mobs_mc:rabbit",
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neighbors = {"air"},
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chance = 15000,
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active_object_count = 10,
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min_light = 0,
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max_light = minetest.LIGHT_MAX+1,
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min_height = mobs_mc.spawn_height.overworld_min,
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max_height = mobs_mc.spawn_height.overworld_max,
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}
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local spawn_desert = table.copy(spawn)
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spawn_desert.nodes = mobs_mc.spawn.desert
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spawn_desert.on_spawn = function(self, pos)
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local texture = "mobs_mc_rabbit_gold.png"
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self.base_texture = { "mobs_mc_rabbit_gold.png" }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_desert)
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local spawn_snow = table.copy(spawn)
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spawn_snow.nodes = mobs_mc.spawn.snow
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spawn_snow.on_spawn = function(self, pos)
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local texture
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local r = math.random(1, 100)
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-- 80% white fur
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if r <= 80 then
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texture = "mobs_mc_rabbit_white.png"
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-- 20% black and white fur
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else
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texture = "mobs_mc_rabbit_white_splotched.png"
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end
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self.base_texture = { texture }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_snow)
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local spawn_grass = table.copy(spawn)
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spawn_grass.nodes = mobs_mc.spawn.grassland
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spawn_grass.on_spawn = function(self, pos)
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local texture
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local r = math.random(1, 100)
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-- 50% brown fur
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if r <= 50 then
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texture = "mobs_mc_rabbit_brown.png"
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-- 40% salt fur
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elseif r <= 90 then
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texture = "mobs_mc_rabbit_salt.png"
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-- 10% black fur
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else
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texture = "mobs_mc_rabbit_black.png"
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end
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self.base_texture = { texture }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_grass)
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-- Spawn egg
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mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
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-- Note: This spawn egg does not exist in Minecraft
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mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
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