Mineclonia/mods/mcl_fences/init.lua

230 lines
7.7 KiB
Lua

local init = os.clock()
-- Node box
local p = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
local x1 = {-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16} --oben(quer) -x
local x12 = {-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16} --unten(quer) -x
local x2 = {2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16} --oben(quer) x
local x22 = {2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16} --unten(quer) x
local z1 = {1/16, 1/2-4/16, -2/16, -1/16, 1/2-1/16, -1/2} --oben(quer) -z
local z12 = {1/16, -1/2+6/16, -2/16, -1/16, -1/2+9/16, -1/2} --unten(quer) -z
local z2 = {-1/16, 1/2-4/16, 2/16, 1/16, 1/2-1/16, 1/2} --oben(quer) z
local z22 = {-1/16, -1/2+6/16, 2/16, 1/16, -1/2+9/16, 1/2} --unten(quer) z
-- Collision box
local cp = {-2/16, -1/2, -2/16, 2/16, 1, 2/16}
local cx1 = {-2/16, -1/2+6/16, 2/16, -1/2, 1, -2/16} --unten(quer) -x
local cx2 = {2/16, -1/2+6/16, -2/16, 1/2, 1, 2/16} --unten(quer) x
local cz1 = {2/16, -1/2+6/16, -2/16, -2/16, 1, -1/2} --unten(quer) -z
local cz2 = {-2/16, -1/2+6/16, 2/16, 2/16, 1, 1/2} --unten(quer) z
mcl_fences = {}
mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, fence_image, gate_image, groups, connects_to, sounds)
if groups == nil then groups = {} end
groups.fence = 1
if connects_to == nil then connects_to = {} end
table.insert(connects_to, "group:solid")
table.insert(connects_to, "group:fence")
local id_gate = id .. "_gate"
minetest.register_node("mcl_fences:"..id, {
description = fence_name,
tiles = {texture},
inventory_image = fence_image,
wield_image = fence_image,
paramtype = "light",
is_ground_content = false,
groups = groups,
stack_max = 64,
sunlight_propagates = true,
drawtype = "nodebox",
connect_sides = { "front", "back", "left", "right" },
connects_to = connects_to,
node_box = {
type = "connected",
fixed = {p},
connect_front = {z1,z12},
connect_back = {z2,z22,},
connect_left = {x1,x12},
connect_right = {x2,x22},
},
collision_box = {
type = "connected",
fixed = {cp},
connect_front = {cz1},
connect_back = {cz2,},
connect_left = {cx1},
connect_right = {cx2},
},
sounds = sounds,
})
local meta2
local state2 = 0
local function update_gate(pos, node)
minetest.set_node(pos, node)
end
local function punch_gate(pos, node)
meta2 = minetest.get_meta(pos)
state2 = meta2:get_int("state")
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="mcl_fences:fence_gate", param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="mcl_fences:fence_gate_open", param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)
meta2:set_int("state", state2)
end
groups.mesecon_effector_on = 1
minetest.register_node("mcl_fences:"..id_gate.."_open", {
tiles = {texture},
inventory_image = gate_image,
wield_image = gate_image,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
walkable = true,
groups = groups,
drop = 'mcl_fences:fence_gate',
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss
{-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, --oben-links(quer) x
{-1/2, -1/2+6/16, 1/16, -1/2+2/16, -1/2+9/16, 1/2-2/16}, --unten-links(quer) x
{1/2-2/16, 1/2-4/16, 1/16, 1/2, 1/2-1/16, 1/2}, --oben-rechts(quer) x
{1/2-2/16, -1/2+6/16, 1/16, 1/2, -1/2+9/16, 1/2}, --unten-rechts(quer) x
{-1/2, -1/2+6/16, 6/16, -1/2+2/16, 1/2-1/16, 1/2}, --mitte links
{1/2-2/16, 1/2-4/16, 1/2, 1/2, -1/2+9/16, 6/16}, --mitte rechts
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate
}
},
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch_gate(pos, node)
end),
}},
})
groups.mesecon_effector_on = nil
groups.mesecon_effector_off = nil
minetest.register_node("mcl_fences:"..id_gate, {
description = fence_gate_name,
tiles = {texture},
inventory_image = gate_image,
wield_image = gate_image,
paramtype = "light",
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = groups,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss
{-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, --mitte links
{0, -1/2+6/16, -1/16, 2/16, 1/2-1/16, 1/16}, --mitte rechts
{-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16}, --oben(quer) -z
{-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16}, --unten(quer) -z
{2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16}, --oben(quer) z
{2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16}, --unten(quer) z
p1,p2,p3,p4,p5,
bx1,bx11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate
}
},
on_construct = function(pos)
meta2 = minetest.get_meta(pos)
meta2:set_int("state", 0)
state2 = 0
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
})
end
local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1}
local wood_connect = {}
local wood_sounds = default.node_sound_wood_defaults()
local woods = {
{"", "Oak Fence", "Oak Fence Gate", "default_wood.png", "default_fence.png", "mcl_fences_fence_gate.png", "default:wood"},
{"spruce", "Spruce Fence", "Spruce Fence Gate", "default_sprucewood.png", "default_fence.png", "mcl_fences_fence_gate.png", "default:sprucewood"},
{"birch", "Birch Fence", "Birch Fence Gate", "default_planks_birch.png", "default_fence.png", "mcl_fences_fence_gate.png", "default:birchwood"},
{"jungle", "Jungle Fence", "Jungle Fence Gate", "default_junglewood.png", "default_fence.png", "mcl_fences_fence_gate.png", "default:junglewood"},
{"dark_oak", "Dark Oak Fence", "Dark Oak Fence Gate", "default_planks_big_oak.png", "default_fence.png", "mcl_fences_fence_gate.png", "default:darkwood"},
{"acacia", "Acacia Fence", "Acacia Fence Gate", "default_acaciawood.png", "default_fence.png", "mcl_fences_fence_gate.png", "default:acaciawood"},
}
for w=1, #woods do
local wood = woods[w]
local id, id_gate
if wood[1] == "" then
id = "fence"
id_gate = "fence_gate"
else
id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate"
end
mcl_fences.register_fence(id, wood[2], wood[3], wood[4], wood[5], wood[6], wood_groups, wood_connect, wood_sounds)
minetest.register_craft({
output = 'mcl_fences:'..id..' 3',
recipe = {
{wood[7], 'default:stick', wood[7]},
{wood[7], 'default:stick', wood[7]},
}
})
minetest.register_craft({
output = 'mcl_fences:'..id_gate,
recipe = {
{'default:stick', wood[7], 'default:stick'},
{'default:stick', wood[7], 'default:stick'},
}
})
end
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",
burntime = 15,
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))