mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 06:55:13 +00:00
f8c58262bc
Commit 819dbc6224c3b96ad4094cccf3d9150f3ef61d45 of MineClone2 introduced an LBM that removed Ender chest formspecs stored in the node meta. That change makes Ender chests that were loaded in MineClone2 versions past that commit not show the Ender chest inventory form on right-click. This patch makes those broken Ender chests work by introducing an LBM that writes the formspec to the node meta for Ender chest nodes once. Since the LBM name is suffixed with a hash of the Ender chest formspec, changes to the Ender chest formspec (even removing it entirely) should not require manual adjustment of the LBM code.
1429 lines
55 KiB
Lua
1429 lines
55 KiB
Lua
local S = minetest.get_translator("mcl_chests")
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local mod_doc = minetest.get_modpath("doc")
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-- Chest Entity
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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shulker = {
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speed = 50,
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open = {x = 45, y = 95},
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close = {x = 95, y = 145},
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},
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chest = {
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speed = 25,
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open = {x = 0, y = 10},
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open_partly = {x = 0, y = 7},
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close = {x = 10, y = 20},
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close_partly = {x = 13, y = 20},
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}
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}
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minetest.register_entity("mcl_chests:chest", {
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initial_properties = {
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visual = "mesh",
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visual_size = {x = 3, y = 3},
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pointable = false,
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physical = false,
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static_save = false,
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},
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set_animation = function(self, animname)
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local anim_table = entity_animations[self.animation_type]
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local anim = anim_table[animname]
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if not anim then return end
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self.object:set_animation(anim, anim_table.speed, 0, false)
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end,
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open = function(self, playername, partly)
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self.players[playername] = true
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if not self.is_open then
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self:set_animation(partly and "open_partly" or "open")
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minetest.sound_play(self.sound_prefix .. "_open", {
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pos = self.node_pos,
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})
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self.is_open = true
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self.opened_partly = partly
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end
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end,
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close = function(self, playername)
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local playerlist = self.players
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playerlist[playername] = nil
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if self.is_open then
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for _ in pairs(playerlist) do
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return
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end
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self:set_animation(self.opened_partly and "close_partly" or "close")
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minetest.sound_play(self.sound_prefix .. "_close", {
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pos = self.node_pos,
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})
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self.is_open = false
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self.opened_partly = false
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
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self.node_pos = node_pos
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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self.animation_type = animation_type
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local obj = self.object
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obj:set_properties({
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textures = textures,
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mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
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})
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self:set_yaw(dir)
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end,
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reinitialize = function(self, node_name)
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self.node_name = node_name
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end,
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set_yaw = function(self, dir)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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end,
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check = function(self)
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local node_pos, node_name = self.node_pos, self.node_name
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if not node_pos or not node_name then
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return false
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end
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local node = minetest.get_node(node_pos)
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if node.name ~= node_name then
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return false
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end
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return true
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end,
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on_activate = function(self)
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self.object:set_armor_groups({immortal = 1})
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self.players = {}
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end,
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on_step = function(self, dtime)
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if not self:check() then
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self.object:remove()
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end
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end
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})
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local function get_entity_pos(pos, dir, double)
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pos = vector.new(pos)
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pos.y = pos.y - 0.49
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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end
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return pos
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end
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local function find_entity(pos)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_chests:chest" then
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return luaentity
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end
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end
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end
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local function get_entity_info(pos, param2, double, dir, entity_pos)
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dir = dir or minetest.facedir_to_dir(param2)
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return dir, get_entity_pos(pos, dir, double)
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end
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
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local luaentity = obj:get_luaentity()
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luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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end
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local no_rotate, simple_rotate
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if minetest.get_modpath("screwdriver") then
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no_rotate = screwdriver.disallow
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simple_rotate = function(pos, node, user, mode, new_param2)
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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local dir = minetest.facedir_to_dir(new_param2)
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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else
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return false
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end
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end
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end
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--[[ List of open chests.
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Key: Player name
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Value:
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If player is using a chest: { pos = <chest node position> }
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Otherwise: nil ]]
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local open_chests = {}
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local function back_is_blocked(pos, dir)
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pos = vector.add(pos, dir)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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pos.y = pos.y + 1
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local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
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return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
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end
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
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local name = player:get_player_name()
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh, shulker = shulker}
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if animate_chests then
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local dir = minetest.facedir_to_dir(param2)
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local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
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end
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end
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-- Simple protection checking functions
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local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end
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local protection_check_put_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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-- To be called when a chest is closed (only relevant for trapped chest atm)
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local chest_update_after_close = function(pos)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_right" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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-- To be called if a player closed a chest
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local player_chest_close = function(player)
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local name = player:get_player_name()
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local open_chest = open_chests[name]
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if open_chest == nil then
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return
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end
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if animate_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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end
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chest_update_after_close(open_chest.pos)
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open_chests[name] = nil
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end
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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local register_chest = function(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename)
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-- START OF register_chest FUNCTION BODY
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if not drop then
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drop = "mcl_chests:"..basename
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else
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drop = "mcl_chests:"..drop
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end
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-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
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-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
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if not canonical_basename then
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canonical_basename = basename
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end
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local double_chest_add_item = function(top_inv, bottom_inv, listname, stack)
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if not stack or stack:is_empty() then
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return
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end
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local name = stack:get_name()
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local top_off = function(inv, stack)
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for c, chest_stack in ipairs(inv:get_list(listname)) do
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if stack:is_empty() then
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break
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end
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if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
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stack = chest_stack:add_item(stack)
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inv:set_stack(listname, c, chest_stack)
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end
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end
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return stack
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end
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stack = top_off(top_inv, stack)
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stack = top_off(bottom_inv, stack)
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if not stack:is_empty() then
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stack = top_inv:add_item(listname, stack)
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if not stack:is_empty() then
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bottom_inv:add_item(listname, stack)
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end
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end
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end
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local drop_items_chest = function(pos, oldnode, oldmetadata)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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if oldmetadata then
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meta:from_table(oldmetadata)
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end
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end
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local on_chest_blast = function(pos)
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local node = minetest.get_node(pos)
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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end
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local function limit_put_list(stack, list)
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for _, other in ipairs(list) do
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stack = other:add_item(stack)
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if stack:is_empty() then
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break
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end
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end
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return stack
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end
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local function limit_put(stack, inv1, inv2)
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local leftover = ItemStack(stack)
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leftover = limit_put_list(leftover, inv1:get_list("main"))
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leftover = limit_put_list(leftover, inv2:get_list("main"))
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return stack:get_count() - leftover:get_count()
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end
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local small_name = "mcl_chests:"..basename.."_small"
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local small_textures = tiles_table.small
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local left_name = "mcl_chests:"..basename.."_left"
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local left_textures = tiles_table.double
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = "mesh",
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mesh = "mcl_chests_chest.obj",
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tiles = small_textures,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {deco_block=1},
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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node.name = small_name
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minetest.set_node(pos, node)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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})
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local function close_forms(canonical_basename, pos)
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local players = minetest.get_connected_players()
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for p=1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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end
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end
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end
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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tiles = {"mcl_chests_blank.png"},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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_chest_entity_textures = small_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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drop = drop,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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--[[ This is a workaround for Minetest issue 5894
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<https://github.com/minetest/minetest/issues/5894>.
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Apparently if we don't do this, large chests initially don't work when
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placed at chunk borders, and some chests randomly don't work after
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placing. ]]
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-- FIXME: Remove this workaround when the bug has been fixed.
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-- BEGIN OF WORKAROUND --
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meta:set_string("workaround", "ignore_me")
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meta:set_string("workaround", nil) -- Done to keep metadata clean
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-- END OF WORKAROUND --
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
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does not support listrings to put items into an alternative list if the first one
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happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
|
|
This list is a hidden input-only list and immediately puts items into the appropriate chest.
|
|
It is only used for listrings and hoppers. This workaround is not that bad because it only
|
|
requires a simple “inventory allows” check for large chests.]]
|
|
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
inv:set_size("input", 1)
|
|
-- END OF LISTRING WORKAROUND
|
|
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then
|
|
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
|
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
|
|
create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
|
|
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
|
|
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
|
|
create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
|
|
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
|
|
else
|
|
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
|
|
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
|
end
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = protection_check_put_take,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local inv = minetest.get_inventory({type="node", pos=pos})
|
|
inv:add_item("main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 2.5,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then
|
|
name = S("Chest")
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
|
|
"size[9,8.75]"..
|
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
|
|
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
|
"list[current_player;main;0,4.5;9,3;9]"..
|
|
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
|
"list[current_player;main;0,7.74;9,1;]"..
|
|
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
|
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
|
|
"listring[current_player;main]")
|
|
|
|
if on_rightclick_addendum then
|
|
on_rightclick_addendum(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest")
|
|
end,
|
|
|
|
on_destruct = function(pos)
|
|
close_forms(canonical_basename, pos)
|
|
end,
|
|
mesecons = mesecons,
|
|
on_rotate = simple_rotate,
|
|
})
|
|
|
|
minetest.register_node(left_name, {
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
|
|
},
|
|
tiles = {"mcl_chests_blank.png"},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
|
_chest_entity_textures = left_textures,
|
|
_chest_entity_sound = "default_chest",
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
|
|
drop = drop,
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then
|
|
n.name = "mcl_chests:"..canonical_basename.."_small"
|
|
minetest.swap_node(pos, n)
|
|
end
|
|
create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
on_destruct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.name == small_name then
|
|
return
|
|
end
|
|
|
|
close_forms(canonical_basename, pos)
|
|
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
|
|
return
|
|
end
|
|
close_forms(canonical_basename, p)
|
|
|
|
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
|
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
elseif listname == "input" then
|
|
local inv = minetest.get_inventory({type="node", pos=pos})
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
|
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
|
|
return limit_put(stack, inv, other_inv)
|
|
--[[if inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
|
|
if other_inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
return 0
|
|
end
|
|
end]]--
|
|
-- END OF LISTRING WORKAROUND
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local inv = minetest.get_inventory({type="node", pos=pos})
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
|
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
|
|
|
|
inv:set_stack("input", 1, nil)
|
|
|
|
double_chest_add_item(inv, other_inv, "main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 2.5,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
|
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1
|
|
or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then
|
|
name = minetest.get_meta(pos_other):get_string("name")
|
|
end
|
|
if name == "" then
|
|
name = S("Large Chest")
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
|
|
"size[9,11.5]"..
|
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
|
|
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
|
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
|
|
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
|
"list[current_player;main;0,7.5;9,3;9]"..
|
|
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
|
|
"list[current_player;main;0,10.75;9,1;]"..
|
|
mcl_formspec.get_itemslot_bg(0,10.75,9,1)..
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
"listring[current_player;main]"..
|
|
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
|
|
-- END OF LISTRING WORKAROUND
|
|
"listring[current_player;main]"..
|
|
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
|
|
"listring[current_player;main]"..
|
|
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]")
|
|
|
|
if on_rightclick_addendum_left then
|
|
on_rightclick_addendum_left(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
|
|
end,
|
|
mesecons = mesecons,
|
|
on_rotate = no_rotate,
|
|
})
|
|
|
|
minetest.register_node("mcl_chests:"..basename.."_right", {
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
},
|
|
tiles = {"mcl_chests_blank.png"},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
|
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
|
|
drop = drop,
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then
|
|
n.name = "mcl_chests:"..canonical_basename.."_small"
|
|
minetest.swap_node(pos, n)
|
|
end
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
on_destruct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.name == small_name then
|
|
return
|
|
end
|
|
|
|
close_forms(canonical_basename, pos)
|
|
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
|
|
return
|
|
end
|
|
close_forms(canonical_basename, p)
|
|
|
|
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
|
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
|
local meta = minetest.get_meta(pos)
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
elseif listname == "input" then
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
|
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
|
|
local inv = minetest.get_inventory({type="node", pos=pos})
|
|
--[[if other_inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
if inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
return 0
|
|
end
|
|
end--]]
|
|
return limit_put(stack, other_inv, inv)
|
|
-- END OF LISTRING WORKAROUND
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
|
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
|
|
local inv = minetest.get_inventory({type="node", pos=pos})
|
|
|
|
inv:set_stack("input", 1, nil)
|
|
|
|
double_chest_add_item(other_inv, inv, "main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 2.5,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1
|
|
or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
|
|
local name = minetest.get_meta(pos_other):get_string("name")
|
|
if name == "" then
|
|
name = minetest.get_meta(pos):get_string("name")
|
|
end
|
|
if name == "" then
|
|
name = S("Large Chest")
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
|
|
|
|
"size[9,11.5]"..
|
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
|
|
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
|
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
|
|
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
|
"list[current_player;main;0,7.5;9,3;9]"..
|
|
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
|
|
"list[current_player;main;0,10.75;9,1;]"..
|
|
mcl_formspec.get_itemslot_bg(0,10.75,9,1)..
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
"listring[current_player;main]"..
|
|
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
|
|
-- END OF LISTRING WORKAROUND
|
|
"listring[current_player;main]"..
|
|
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
|
|
"listring[current_player;main]"..
|
|
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
|
|
|
|
if on_rightclick_addendum_right then
|
|
on_rightclick_addendum_right(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
|
|
end,
|
|
mesecons = mesecons,
|
|
on_rotate = no_rotate,
|
|
})
|
|
|
|
if mod_doc then
|
|
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left")
|
|
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right")
|
|
end
|
|
|
|
-- END OF register_chest FUNCTION BODY
|
|
end
|
|
|
|
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
|
|
|
|
register_chest("chest",
|
|
S("Chest"),
|
|
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
|
|
chestusage,
|
|
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
|
{
|
|
small = {"mcl_chests_normal.png"},
|
|
double = {"mcl_chests_normal_double.png"},
|
|
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
|
"mcl_chests_chest_back.png", "default_chest_front.png"},
|
|
--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
|
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
|
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
|
|
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
|
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
|
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]--
|
|
},
|
|
false
|
|
)
|
|
|
|
local traptiles = {
|
|
small = {"mcl_chests_trapped.png"},
|
|
double = {"mcl_chests_trapped_double.png"},
|
|
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
|
|
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
|
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
|
|
--[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
|
|
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
|
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
|
|
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
|
|
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
|
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]--
|
|
}
|
|
|
|
register_chest("trapped_chest",
|
|
S("Trapped Chest"),
|
|
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
|
|
chestusage,
|
|
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
|
traptiles,
|
|
nil,
|
|
{receptor = {
|
|
state = mesecon.state.off,
|
|
rules = trapped_chest_mesecons_rules,
|
|
}},
|
|
function(pos, node, clicker)
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
|
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
|
|
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
|
end,
|
|
function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("players", 1)
|
|
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
|
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
|
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
|
|
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
|
end,
|
|
function(pos, node, clicker)
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
|
|
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
|
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
|
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
|
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
|
end
|
|
)
|
|
|
|
register_chest("trapped_chest_on",
|
|
nil, nil, nil, nil, traptiles, true,
|
|
{receptor = {
|
|
state = mesecon.state.on,
|
|
rules = trapped_chest_mesecons_rules,
|
|
}},
|
|
nil, nil, nil,
|
|
"trapped_chest",
|
|
"trapped_chest"
|
|
)
|
|
|
|
local function close_if_trapped_chest(pos, player)
|
|
local node = minetest.get_node(pos)
|
|
|
|
if node.name == "mcl_chests:trapped_chest_on_small" then
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
|
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
|
|
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
|
|
|
player_chest_close(player)
|
|
elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
|
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
|
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
|
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
|
|
|
player_chest_close(player)
|
|
elseif node.name == "mcl_chests:trapped_chest_on_right" then
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
|
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
|
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
|
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
|
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
|
|
|
player_chest_close(player)
|
|
end
|
|
end
|
|
|
|
-- Disable chest when it has been closed
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname:find("mcl_chests:") == 1 then
|
|
if fields.quit then
|
|
player_chest_close(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
player_chest_close(player)
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_chests:chest',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', '', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = 'fuel',
|
|
recipe = 'mcl_chests:chest',
|
|
burntime = 15
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = 'fuel',
|
|
recipe = 'mcl_chests:trapped_chest',
|
|
burntime = 15
|
|
})
|
|
|
|
minetest.register_node("mcl_chests:ender_chest", {
|
|
description = S("Ender Chest"),
|
|
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
|
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
|
drawtype = "mesh",
|
|
mesh = "mcl_chests_chest.obj",
|
|
tiles = {"mcl_chests_ender.png"},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
stack_max = 64,
|
|
groups = {deco_block=1},
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
on_construct = function(pos, node)
|
|
local node = minetest.get_node(pos)
|
|
node.name = "mcl_chests:ender_chest_small"
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
|
|
local formspec_ender_chest = "size[9,8.75]"..
|
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
|
|
"list[current_player;enderchest;0,0.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
|
"list[current_player;main;0,4.5;9,3;9]"..
|
|
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
|
"list[current_player;main;0,7.74;9,1;]"..
|
|
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
|
"listring[current_player;enderchest]"..
|
|
"listring[current_player;main]"
|
|
|
|
|
|
minetest.register_node("mcl_chests:ender_chest_small", {
|
|
description = S("Ender Chest"),
|
|
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
|
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
|
|
},
|
|
_chest_entity_textures = {"mcl_chests_ender.png"},
|
|
_chest_entity_sound = "mcl_chests_enderchest",
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
tiles = {"mcl_chests_blank.png"},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
|
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
|
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
|
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]--
|
|
-- Note: The “container” group is missing here because the ender chest does not
|
|
-- have an inventory on its own
|
|
groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1},
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
light_source = 7,
|
|
paramtype2 = "facedir",
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
drop = "mcl_core:obsidian 8",
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_ender_chest)
|
|
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
if fields.quit then
|
|
player_chest_close(sender)
|
|
end
|
|
end,
|
|
_mcl_blast_resistance = 3000,
|
|
_mcl_hardness = 22.5,
|
|
_mcl_silk_touch_drop = {"mcl_chests:ender_chest"},
|
|
on_rotate = simple_rotate,
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local inv = player:get_inventory()
|
|
inv:set_size("enderchest", 9*3)
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_chests:ender_chest',
|
|
recipe = {
|
|
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
|
|
{'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'},
|
|
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
|
|
}
|
|
})
|
|
|
|
-- Shulker boxes
|
|
local boxtypes = {
|
|
white = S("White Shulker Box"),
|
|
grey = S("Light Grey Shulker Box"),
|
|
orange = S("Orange Shulker Box"),
|
|
cyan = S("Cyan Shulker Box"),
|
|
magenta = S("Magenta Shulker Box"),
|
|
violet = S("Purple Shulker Box"),
|
|
lightblue = S("Light Blue Shulker Box"),
|
|
blue = S("Blue Shulker Box"),
|
|
yellow = S("Yellow Shulker Box"),
|
|
brown = S("Brown Shulker Box"),
|
|
green = S("Lime Shulker Box"),
|
|
dark_green = S("Green Shulker Box"),
|
|
pink = S("Pink Shulker Box"),
|
|
red = S("Red Shulker Box"),
|
|
dark_grey = S("Grey Shulker Box"),
|
|
black = S("Black Shulker Box"),
|
|
}
|
|
|
|
local shulker_mob_textures = {
|
|
white = "mobs_mc_shulker_white.png",
|
|
grey = "mobs_mc_shulker_silver.png",
|
|
orange = "mobs_mc_shulker_orange.png",
|
|
cyan = "mobs_mc_shulker_cyan.png",
|
|
magenta = "mobs_mc_shulker_magenta.png",
|
|
violet = "mobs_mc_shulker_purple.png",
|
|
lightblue = "mobs_mc_shulker_light_blue.png",
|
|
blue = "mobs_mc_shulker_blue.png",
|
|
yellow = "mobs_mc_shulker_yellow.png",
|
|
brown = "mobs_mc_shulker_brown.png",
|
|
green = "mobs_mc_shulker_lime.png",
|
|
dark_green = "mobs_mc_shulker_green.png",
|
|
pink = "mobs_mc_shulker_pink.png",
|
|
red = "mobs_mc_shulker_red.png",
|
|
dark_grey = "mobs_mc_shulker_gray.png",
|
|
black = "mobs_mc_shulker_black.png",
|
|
}
|
|
local canonical_shulker_color = "violet"
|
|
|
|
local function formspec_shulker_box(name)
|
|
if name == "" then
|
|
name = S("Shulker Box")
|
|
end
|
|
return "size[9,8.75]"..
|
|
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
|
|
"list[current_name;main;0,0.5;9,3;]"..
|
|
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
|
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
|
"list[current_player;main;0,4.5;9,3;9]"..
|
|
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
|
"list[current_player;main;0,7.74;9,1;]"..
|
|
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
|
"listring[current_name;main]"..
|
|
"listring[current_player;main]"
|
|
end
|
|
|
|
local function set_shulkerbox_meta(nmeta, imeta)
|
|
local name = imeta:get_string("name")
|
|
nmeta:set_string("description", imeta:get_string("description"))
|
|
nmeta:set_string("name", name)
|
|
nmeta:set_string("formspec", formspec_shulker_box(name))
|
|
end
|
|
|
|
for color, desc in pairs(boxtypes) do
|
|
local mob_texture = shulker_mob_textures[color]
|
|
local is_canonical = color == canonical_shulker_color
|
|
local longdesc, usagehelp, create_entry, entry_name
|
|
if mod_doc then
|
|
if is_canonical then
|
|
longdesc = S("A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.")
|
|
usagehelp = S("To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.")
|
|
entry_name = S("Shulker Box")
|
|
else
|
|
create_entry = false
|
|
end
|
|
end
|
|
|
|
local small_name = "mcl_chests:"..color.."_shulker_box_small"
|
|
|
|
minetest.register_node("mcl_chests:"..color.."_shulker_box", {
|
|
description = desc,
|
|
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
|
|
_doc_items_create_entry = create_entry,
|
|
_doc_items_entry_name = entry_name,
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = usagehelp,
|
|
tiles = {mob_texture},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
drawtype = "mesh",
|
|
mesh = "mcl_chests_shulker.obj",
|
|
--[["mcl_chests_"..color.."_shulker_box_top.png", -- top
|
|
"[combine:16x16:-32,-28="..mob_texture, -- bottom
|
|
"[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side
|
|
"[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side
|
|
"[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side
|
|
"[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side]]--
|
|
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1, old_shulker_box_node=1},
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
stack_max = 1,
|
|
drop = "",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
on_construct = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
node.name = small_name
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local nmeta = minetest.get_meta(pos)
|
|
local imetadata = itemstack:get_metadata()
|
|
local iinv_main = minetest.deserialize(imetadata)
|
|
local ninv = nmeta:get_inventory()
|
|
ninv:set_list("main", iinv_main)
|
|
ninv:set_size("main", 9*3)
|
|
set_shulkerbox_meta(nmeta, itemstack:get_meta())
|
|
|
|
if minetest.is_creative_enabled(placer:get_player_name()) then
|
|
if not ninv:is_empty("main") then
|
|
return nil
|
|
else
|
|
return itemstack
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end,
|
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
|
-- Place shulker box as node
|
|
if minetest.registered_nodes[dropnode.name].buildable_to then
|
|
minetest.set_node(droppos, {name = small_name, param2 = minetest.dir_to_facedir(dropdir)})
|
|
local ninv = minetest.get_inventory({type="node", pos=droppos})
|
|
local imetadata = stack:get_metadata()
|
|
local iinv_main = minetest.deserialize(imetadata)
|
|
ninv:set_list("main", iinv_main)
|
|
ninv:set_size("main", 9*3)
|
|
set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta())
|
|
stack:take_item()
|
|
end
|
|
return stack
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(small_name, {
|
|
description = desc,
|
|
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
|
|
_doc_items_create_entry = create_entry,
|
|
_doc_items_entry_name = entry_name,
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = usagehelp,
|
|
drawtype = "nodebox",
|
|
tiles = {"mcl_chests_blank.png"},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
|
_chest_entity_textures = {mob_texture},
|
|
_chest_entity_sound = "mcl_chests_shulker",
|
|
_chest_entity_mesh = "mcl_chests_shulker",
|
|
_chest_entity_animation_type = "shulker",
|
|
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1, chest_entity=1, not_in_creative_inventory=1},
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
stack_max = 1,
|
|
drop = "",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
-- TODO: Make shulker boxes rotatable
|
|
-- This doesn't work, it just destroys the inventory:
|
|
-- on_place = minetest.rotate_node,
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_shulker_box(nil))
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 9*3)
|
|
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local nmeta = minetest.get_meta(pos)
|
|
local imetadata = itemstack:get_metadata()
|
|
local iinv_main = minetest.deserialize(imetadata)
|
|
local ninv = nmeta:get_inventory()
|
|
ninv:set_list("main", iinv_main)
|
|
ninv:set_size("main", 9*3)
|
|
set_shulkerbox_meta(nmeta, itemstack:get_meta())
|
|
|
|
if minetest.is_creative_enabled(placer:get_player_name()) then
|
|
if not ninv:is_empty("main") then
|
|
return nil
|
|
else
|
|
return itemstack
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
player_chest_open(clicker, pos, small_name, {mob_texture}, node.param2, false, "mcl_chests_shulker", "mcl_chests_shulker", true)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
if fields.quit then
|
|
player_chest_close(sender)
|
|
end
|
|
end,
|
|
on_destruct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local items = {}
|
|
for i=1, inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
items[i] = stack:to_string()
|
|
end
|
|
local data = minetest.serialize(items)
|
|
local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box")
|
|
local boxitem_meta = boxitem:get_meta()
|
|
boxitem_meta:set_string("description", meta:get_string("description"))
|
|
boxitem_meta:set_string("name", meta:get_string("name"))
|
|
boxitem:set_metadata(data)
|
|
|
|
if minetest.is_creative_enabled("") then
|
|
if not inv:is_empty("main") then
|
|
minetest.add_item(pos, boxitem)
|
|
end
|
|
else
|
|
minetest.add_item(pos, boxitem)
|
|
end
|
|
end,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
end
|
|
-- Do not allow to place shulker boxes into shulker boxes
|
|
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
|
|
if group == 0 or group == nil then
|
|
return stack:get_count()
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
_mcl_blast_resistance = 6,
|
|
_mcl_hardness = 2,
|
|
})
|
|
|
|
if mod_doc and not is_canonical then
|
|
doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box", "nodes", "mcl_chests:"..color.."_shulker_box")
|
|
doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box_small", "nodes", "mcl_chests:"..color.."_shulker_box_small")
|
|
end
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'mcl_chests:'..color..'_shulker_box',
|
|
recipe = { 'group:shulker_box', 'mcl_dye:'..color }
|
|
})
|
|
end
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_chests:violet_shulker_box',
|
|
recipe = {
|
|
{'mcl_mobitems:shulker_shell'},
|
|
{'mcl_chests:chest'},
|
|
{'mcl_mobitems:shulker_shell'},
|
|
}
|
|
})
|
|
|
|
-- Save metadata of shulker box when used in crafting
|
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
|
local new = itemstack:get_name()
|
|
if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then
|
|
return
|
|
end
|
|
local original
|
|
for i = 1, #old_craft_grid do
|
|
local item = old_craft_grid[i]:get_name()
|
|
if minetest.get_item_group(item, "shulker_box") == 1 then
|
|
original = old_craft_grid[i]
|
|
break
|
|
end
|
|
end
|
|
if original then
|
|
local ometa = original:get_meta():to_table()
|
|
local nmeta = itemstack:get_meta()
|
|
nmeta:from_table(ometa)
|
|
return itemstack
|
|
end
|
|
end)
|
|
|
|
local function select_and_spawn_entity(pos, node)
|
|
local node_name = node.name
|
|
local node_def = minetest.registered_nodes[node_name]
|
|
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
|
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
|
|
end
|
|
|
|
minetest.register_lbm({
|
|
label = "Spawn Chest entities",
|
|
name = "mcl_chests:spawn_chest_entities",
|
|
nodenames = {"group:chest_entity"},
|
|
run_at_every_load = true,
|
|
action = select_and_spawn_entity,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Replace old chest nodes",
|
|
name = "mcl_chests:replace_old",
|
|
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest", "group:old_shulker_box_node"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
local node_name = node.name
|
|
node.name = node_name .. "_small"
|
|
minetest.swap_node(pos, node)
|
|
select_and_spawn_entity(pos, node)
|
|
if node_name == "mcl_chests:trapped_chest_on" then
|
|
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
|
|
chest_update_after_close(pos)
|
|
elseif node_name == "mcl_chests:ender_chest" then
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_ender_chest)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
-- Disable active/open trapped chests when loaded because nobody could
|
|
-- have them open at loading time.
|
|
-- Fixes redstone weirdness.
|
|
label = "Disable active trapped chests",
|
|
name = "mcl_chests:reset_trapped_chests",
|
|
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
|
|
chest_update_after_close(pos)
|
|
end,
|
|
})
|
|
|
|
-- The following LBM allows the Ender chests from MineClone2 post-0.71
|
|
-- (after commit 819dbc6224c3b96ad4094cccf3d9150f3ef61d45) to work in
|
|
-- Mineclonia. It also ensures that any Ender chest formspec changes
|
|
-- (even a removal of the formspec) get applied in future versions.
|
|
minetest.register_lbm({
|
|
label = "Update ender chest formspecs (MineClone2 compatibility)",
|
|
name = "mcl_chests:update_ender_chest_formspecs_" ..
|
|
minetest.sha1(formspec_ender_chest),
|
|
nodenames = { "mcl_chests:ender_chest_small" },
|
|
run_at_every_load = false,
|
|
action = function(pos, node)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_ender_chest)
|
|
end,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Update shulker box formspecs (0.60.0)",
|
|
name = "mcl_chests:update_shulker_box_formspecs_0_60_0",
|
|
nodenames = { "group:shulker_box" },
|
|
run_at_every_load = false,
|
|
action = function(pos, node)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_shulker_box)
|
|
end,
|
|
})
|