mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-25 00:15:10 +00:00
235 lines
7.8 KiB
Lua
235 lines
7.8 KiB
Lua
-- Template rail function
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local register_rail = function(itemstring, tiles, def_extras, creative)
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local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1, transport=1}
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if creative == false then
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groups.not_in_creative_inventory = 1
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end
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local ndef = {
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drawtype = "raillike",
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tiles = tiles,
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is_ground_content = false,
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inventory_image = tiles[1],
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wield_image = tiles[1],
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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stack_max = 64,
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groups = groups,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 0.7,
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after_destruct = function(pos)
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-- Scan for minecarts in this pos and force them to execute their "floating" check.
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-- Normally, this will make them drop.
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for o=1, #objs do
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local le = objs[o]:get_luaentity()
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if le then
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-- All entities in this mod are minecarts, so this works
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if string.sub(le.name, 1, 14) == "mcl_minecarts:" then
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le._last_float_check = mcl_minecarts.check_float_time
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end
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end
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end
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end,
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}
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if def_extras then
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for k,v in pairs(def_extras) do
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ndef[k] = v
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end
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end
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minetest.register_node(itemstring, ndef)
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end
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-- Redstone rules
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local rail_rules_long =
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{{x=-1, y= 0, z= 0, spread=true},
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{x= 1, y= 0, z= 0, spread=true},
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{x= 0, y=-1, z= 0, spread=true},
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{x= 0, y= 1, z= 0, spread=true},
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{x= 0, y= 0, z=-1, spread=true},
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{x= 0, y= 0, z= 1, spread=true},
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{x= 1, y= 1, z= 0},
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{x= 1, y=-1, z= 0},
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{x=-1, y= 1, z= 0},
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{x=-1, y=-1, z= 0},
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{x= 0, y= 1, z= 1},
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{x= 0, y=-1, z= 1},
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{x= 0, y= 1, z=-1},
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{x= 0, y=-1, z=-1}}
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local rail_rules_short = mesecon.rules.pplate
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local railuse = "Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed."
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-- Normal rail
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register_rail("mcl_minecarts:rail",
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{"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
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{
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description = "Rail",
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_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.",
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_doc_items_usagehelp = railuse,
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}
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)
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-- Powered rail (off = brake mode)
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register_rail("mcl_minecarts:golden_rail",
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{"mcl_minecarts_rail_golden.png", "mcl_minecarts_rail_golden_curved.png", "mcl_minecarts_rail_golden_t_junction.png", "mcl_minecarts_rail_golden_crossing.png"},
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{
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description = "Powered Rail",
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_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.",
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_doc_items_usagehelp = railuse .. "\n" .. "Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.",
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_rail_acceleration = -3,
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mesecons = {
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conductor = {
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state = mesecon.state.off,
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offstate = "mcl_minecarts:golden_rail",
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onstate = "mcl_minecarts:golden_rail_on",
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rules = rail_rules_long,
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},
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},
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}
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)
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-- Powered rail (on = acceleration mode)
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register_rail("mcl_minecarts:golden_rail_on",
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{"mcl_minecarts_rail_golden_powered.png", "mcl_minecarts_rail_golden_curved_powered.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"},
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{
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_doc_items_create_entry = false,
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_rail_acceleration = 4,
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mesecons = {
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conductor = {
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state = mesecon.state.on,
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offstate = "mcl_minecarts:golden_rail",
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onstate = "mcl_minecarts:golden_rail_on",
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rules = rail_rules_long,
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},
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},
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drop = "mcl_minecarts:golden_rail",
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},
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false
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)
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-- Activator rail (off)
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register_rail("mcl_minecarts:activator_rail",
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{"mcl_minecarts_rail_activator.png", "mcl_minecarts_rail_activator_curved.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"},
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{
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description = "Activator Rail",
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_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.",
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_doc_items_usagehelp = railuse .. "\n" .. "To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.",
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mesecons = {
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conductor = {
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state = mesecon.state.off,
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offstate = "mcl_minecarts:activator_rail",
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onstate = "mcl_minecarts:activator_rail_on",
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rules = rail_rules_long,
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},
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},
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},
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-- Hidden from creative because no cart is using this rail so far.
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-- TODO: Remove this when the activator rail has become useful.
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false
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)
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-- Activator rail (on)
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register_rail("mcl_minecarts:activator_rail_on",
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{"mcl_minecarts_rail_activator_powered.png", "mcl_minecarts_rail_activator_curved_powered.png", "mcl_minecarts_rail_activator_t_junction_powered.png", "mcl_minecarts_rail_activator_crossing_powered.png"},
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{
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_doc_items_create_entry = false,
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mesecons = {
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conductor = {
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state = mesecon.state.on,
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offstate = "mcl_minecarts:activator_rail",
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onstate = "mcl_minecarts:activator_rail_on",
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rules = rail_rules_long,
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},
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},
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drop = "mcl_minecarts:activator_rail",
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},
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false
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)
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-- Detector rail (off)
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register_rail("mcl_minecarts:detector_rail",
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{"mcl_minecarts_rail_detector.png", "mcl_minecarts_rail_detector_curved.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"},
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{
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description = "Detector Rail",
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_doc_items_longdesc = "Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.",
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_doc_items_usagehelp = railuse .. "\n" .. "To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.",
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = rail_rules_short,
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},
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},
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}
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)
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-- Detector rail (on)
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register_rail("mcl_minecarts:detector_rail_on",
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{"mcl_minecarts_rail_detector_powered.png", "mcl_minecarts_rail_detector_curved_powered.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"},
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{
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_doc_items_create_entry = false,
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = rail_rules_short,
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},
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},
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drop = "mcl_minecarts:detector_rail",
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},
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false
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)
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-- Crafting
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minetest.register_craft({
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output = 'mcl_minecarts:rail 16',
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recipe = {
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{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
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{'mcl_core:iron_ingot', 'mcl_core:stick', 'mcl_core:iron_ingot'},
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{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
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}
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})
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minetest.register_craft({
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output = "mcl_minecarts:golden_rail 6",
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recipe = {
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{"mcl_core:gold_ingot", "", "mcl_core:gold_ingot"},
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{"mcl_core:gold_ingot", "mcl_core:stick", "mcl_core:gold_ingot"},
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{"mcl_core:gold_ingot", "mesecons:redstone", "mcl_core:gold_ingot"},
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}
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})
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-- Activator rail crafting is disabled until it becomes useful.
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-- TODO: Enable crafting as needed.
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if false then
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minetest.register_craft({
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output = "mcl_minecarts:activator_rail 6",
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recipe = {
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{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mesecons_torch:mesecon_torch_on", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
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}
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})
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end
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minetest.register_craft({
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output = "mcl_minecarts:detector_rail 6",
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recipe = {
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mesecons_pressureplates:pressure_plate_stone_off", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
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}
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})
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-- Aliases
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_minecarts:golden_rail", "nodes", "mcl_minecarts:golden_rail_on")
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end
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