Mineclonia/mods/HUD/mcl_death_messages/init.lua

248 lines
8.2 KiB
Lua

mcl_death_messages = {}
-- Death messages
local msgs = {
["arrow"] = {
"%s was fatally hit by an arrow.",
"%s has been killed with an arrow.",
},
["arrow_name"] = {
"%s was shot by an arrow from %s.",
},
["fire"] = {
"%s has been cooked crisp.",
"%s felt the burn.",
"%s died in the flames.",
"%s died in a fire.",
},
["lava"] = {
"%s melted in lava.",
"%s took a bath in a hot lava tub.",
"%s died in lava.",
"%s could not survive in lava.",
},
["drown"] = {
"%s forgot to breathe.",
"%s drowned.",
"%s ran out of oxygen.",
},
["starve"] = {
"%s starved.",
},
["murder"] = {
"%s was killed by %s.",
},
["mob_kill"] = {
"%s was killed by a mob.",
},
["blaze_fireball"] = {
"%s was burned to death by a blaze's fireball.",
"%s was killed by a fireball from a blaze.",
},
["fire_charge"] = {
"%s was hit by a fire charge.",
},
["ghast_fireball"] = {
"A ghast scared %s to death.",
"%s has been fireballed by a ghast.",
},
["fall_damage"] = {
"%s fell from a high cliff.",
"%s took fatal fall damage.",
"%s fell victim to gravity.",
},
["other"] = {
"%s died.",
}
}
local mobkills = {
["mobs_mc:zombie"] = "%s was killed by a zombie.",
["mobs_mc:baby_zombie"] = "%s was killed by a baby zombie.",
["mobs_mc:blaze"] = "%s was killed by a blaze.",
["mobs_mc:slime"] = "%s was killed by a slime.",
["mobs_mc:witch"] = "%s was killed by a witch.",
["mobs_mc:magma_cube_tiny"] = "%s was killed by a magma cube.",
["mobs_mc:magma_cube_small"] = "%s was killed by a magma cube.",
["mobs_mc:magma_cube_big"] = "%s was killed by a magma cube.",
["mobs_mc:wolf"] = "%s was killed by a wolf.",
["mobs_mc:cat"] = "%s was killed by a cat.",
["mobs_mc:ocelot"] = "%s was killed by an ocelot.",
["mobs_mc:ender_dragon"] = "%s was killed by an ender dragon.",
["mobs_mc:wither"] = "%s was killed by a wither.",
["mobs_mc:enderman"] = "%s was killed by an enderman.",
["mobs_mc:endermite"] = "%s was killed by an endermite.",
["mobs_mc:ghast"] = "%s was killed by a ghast.",
["mobs_mc:guardian_elder"] = "%s was killed by an elder guardian.",
["mobs_mc:guardian"] = "%s was killed by a guardian.",
["mobs_mc:iron_golem"] = "%s was killed by an iron golem.",
["mobs_mc:polar_bear"] = "%s was killed by a polar_bear.",
["mobs_mc:killer_bunny"] = "%s was killed by a killer bunny.",
["mobs_mc:shulker"] = "%s was killed by a shulker.",
["mobs_mc:silverfish"] = "%s was killed by a silverfish.",
["mobs_mc:skeleton"] = "%s was killed by a skeleton.",
["mobs_mc:stray"] = "%s was killed by a stray.",
["mobs_mc:slime_tiny"] = "%s was killed by a slime.",
["mobs_mc:slime_small"] = "%s was killed by a slime.",
["mobs_mc:slime_big"] = "%s was killed by a slime.",
["mobs_mc:spider"] = "%s was killed by a spider.",
["mobs_mc:cave_spider"] = "%s was killed by a cave spider.",
["mobs_mc:vex"] = "%s was killed by a vex.",
["mobs_mc:evoker"] = "%s was killed by an evoker.",
["mobs_mc:illusioner"] = "%s was killed by an illusioner.",
["mobs_mc:vindicator"] = "%s was killed by a vindicator.",
["mobs_mc:villager_zombie"] = "%s was killed by a zombie villager.",
["mobs_mc:husk"] = "%s was killed by a husk.",
["mobs_mc:baby_husk"] = "%s was killed by a baby husk.",
["mobs_mc:pigman"] = "%s was killed by a zombie pigman.",
["mobs_mc:baby_pigman"] = "%s was killed by a baby zombie pigman.",
}
-- Select death message
local dmsg = function(mtype, ...)
local r = math.random(1, #msgs[mtype])
return string.format(msgs[mtype][r], ...)
end
-- Select death message for death by mob
local mmsg = function(mtype, ...)
if mobkills[mtype] then
return string.format(mobkills[mtype], ...)
else
return dmsg("mob_kill", ...)
end
end
local last_damages = { }
minetest.register_on_dieplayer(function(player)
-- Death message
local message = minetest.settings:get_bool("mcl_showDeathMessages")
if message == nil then message = true end
if message then
local name = player:get_player_name()
if not name then
return
end
local node = minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
local msg
-- Lava
if minetest.get_item_group(node.name, "lava") ~= 0 then
msg = dmsg("lava", name)
-- Drowning
elseif player:get_breath() == 0 then
msg = dmsg("drown", name)
-- Fire
elseif minetest.get_item_group(node.name, "fire") ~= 0 then
msg = dmsg("fire", name)
-- Other
else
-- Killed by entity
if last_damages[name] then
-- Mob
if last_damages[name].hittertype == "mob" then
if last_damages[name].hittername then
msg = dmsg("murder", name, last_damages[name].hittername)
else
msg = mmsg(last_damages[name].hittersubtype, name)
end
-- Player
elseif last_damages[name].hittertype == "player" then
if last_damages[name].hittername == name then
-- Workaround when player somehow punches self. Caused by creeper explosions in mobs mod.
-- FIXME: Remove when self-punching is no longer buggy.
msg = dmsg("other", name)
else
msg = dmsg("murder", name, last_damages[name].hittername)
end
-- Arrow
elseif last_damages[name].hittertype == "arrow" then
if last_damages[name].shooter == nil then
msg = dmsg("arrow", name)
elseif last_damages[name].shooter:is_player() then
msg = dmsg("arrow_name", name, last_damages[name].shooter:get_player_name())
elseif last_damages[name].shooter:get_luaentity()._cmi_is_mob then
if last_damages[name].shooter:get_luaentity().nametag ~= "" then
msg = dmsg("arrow_name", name, last_damages[name].shooter:get_player_name())
else
msg = dmsg("arrow", name)
end
else
msg = dmsg("arrow", name)
end
-- Fireball
elseif last_damages[name].hittertype == "blaze_fireball" then
msg = dmsg("blaze_fireball", name)
elseif last_damages[name].hittertype == "ghast_fireball" then
msg = dmsg("ghast_fireball", name)
elseif last_damages[name].hittertype == "fire_charge" then
msg = dmsg("fire_charge", name)
-- Custom death message
elseif last_damages[name].custom then
msg = last_damages[name].message
end
-- Other reason
else
msg = dmsg("other", name)
end
end
if msg then
minetest.chat_send_all(msg)
end
end
end)
local start_damage_reset_countdown = function (player)
minetest.after(1, function(playername)
last_damages[playername] = nil
end, player:get_player_name())
end
minetest.register_on_punchplayer(function(player, hitter)
if not player or not player:is_player() or not hitter then
return
end
local msg
local hittername, hittertype, hittersubtype, shooter
-- Player
if hitter:is_player() then
hittername = hitter:get_player_name()
hittertype = "player"
-- Mob (according to Common Mob Interface)
elseif hitter:get_luaentity()._cmi_is_mob then
if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then
hittername = hitter:get_luaentity().nametag
end
hittertype = "mob"
hittersubtype = hitter:get_luaentity().name
-- Arrow
elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
hittertype = "arrow"
if hitter:get_luaentity()._shooter then
shooter = hitter:get_luaentity()._shooter
end
-- Blaze fireball
elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then
if hitter:get_luaentity()._shot_from_dispenser then
hittertype = "fire_charge"
else
hittertype = "blaze_fireball"
end
-- Ghast fireball
elseif hitter:get_luaentity().name == "mobs_monster:fireball" then
hittertype = "ghast_fireball"
else
return
end
last_damages[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype }
start_damage_reset_countdown(player)
end)
-- To be called BEFORE damaging a player. If the player died, then message will be used as the death message.
function mcl_death_messages.player_damage(player, message)
last_damages[player:get_player_name()] = { custom = true, message = message }
start_damage_reset_countdown(player)
end